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One more piece of advice I'll add to this thread is that if you run 5, you can get 2 slots on whoever your heathcliff ID is. This should let you counter some of the RNG involving the other heathcliff by letting you give him 4 bind and draining 10 sanity a turn dude to lost clashes.
True but still a little risky as you be neutral SP for at least 2 to 3 turn until it rack up which may give the boss more edge to u if you clash with it
Still I felt that people do not do this much."The only good defensive is evade" If you are lucky u can evade all in neutral SP or you can be constant and just block. Counter is not really that good as stragger can stop it but if there is none then it just ok.
But the main point is to redirect without give SP if you know you are going to lose and it so good that idk why nobody want to do it.
The problem I see most of the times is people just want to clash and want to be extermely greed in exchange more risky (want to Inflict Debuff and gain SP) but when you lose clash
Boss get SP > Boss did not get inflict with debuff cause you lose the clash > RAGE > Blame RNG > Repeat for next unit cause Boss now have 45 SP > All Unit Stagger > Lose (Snowball effect)
That what you get for playing it that way
The best I see is One sided Skill 1 (Which mostly have ok effect). Skill 2 which have Good debuff most of the ID, you just want to clash instead cause it have ok Rolls and pray RNG to roll well to be greedy.
The best Tip is to not be greedy at the start, make prep to setup and get benefit. Once done, you can start to be greedy.
I decide to try to do this just now, I decide to mostly use 2 unit which is
[The Pequod Harpooner] Heathcliff (VI)
[Öufi Assoc. South Section 3] Heathcliff (VI)
I decide to clash with mostly skill 2 for [The Pequod Harpooner] Heathcliff cause it have more coin power then skill 3, I could try to get envy res but I found out that I do not have alot of envy ego or envy ID.
It could be better if I have them but a 33.3% chance to get skill 3 is TOO RNG.
(1- 5/6 x 4/5) = 0.333 idk if this forumla is correct my math is terrible. Inform me if it wrong.
I will split to two thing When won the first turn and Lose the first turn.
Won the clash:
I get some sweet 4 sp by turn 2. Boss is back to 15 SP but have debuff and sinking. Extermely good advantage, Ez win.
Lose the clash:
I lose the clash and the boss hit way harder on heathcliff (Stagger) around 40% with bleed and rupture, I still manage to debuff the boss but more painful to as I have to clash to prevent my heathcliff from dying. have alot of sinking on him to some 2 unit One sided and be stable to win.
Main thing that happen - Heathcliff corrode due to -20 sp (Stagger on turn 2 so drop SP again) and boss with 45 SP (I dont even clash with him anymore until he corrode and reset 0 sp to be able to clash again). Lose one extra slot on a stagger heathcliff.
Not gonna lie I enjoy losing the clash cause it very risky but DAM it can go so bad for me.
[Öufi Assoc. South Section 3] Heathcliff (VI) same thing but with some temor on boss it will roll high. But the samething happen like [The Pequod Harpooner] Heathcliff (VI).