Limbus Company

Limbus Company

Terratrox Apr 12, 2024 @ 4:01pm
Luxcavations
Something I think is coming into focus as we get further into the story, is the Thread and EXP Luxcavations are necessary to level characters, but the recent increase from 40 to 45 came with a massive increase in needed EXP, and the new Luxcavation doesn't provide much more to match it.

The problem is compounded because the longer the game goes on, the more IDs there are. The more IDs there are, the more levels they need to be relevant, the more EXP we need to keep everyone topped off. So I think the Luxcavations need to be made more valuable to compensate. A massive increase in EXP gain from levels wouldn't hurt, either, since as they are, they don't do much on that front.
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Showing 1-15 of 16 comments
Demonking Apr 12, 2024 @ 4:22pm 
I will admit, a part of me does wish they'd add exp to the 120+ battle pass rewards to help compensate for how expensive exp is getting. Even I'm starting to have to ration out which characters get exp and which don't a lot more than I have in the past.

Thankfully at least, we have plenty of events coming up to make up for the lack of exp generation methods, and mirror dungeon normals only care about threadspan levels.
Yumri Apr 12, 2024 @ 4:37pm 
I'm in the same boat, got a bunch of ID's that I am dying to try out and build around, but had to dump all of my XP tickets + farm additional ones to get what few 40's I had to 45 to complete Part 3.

I was hoping we would get a decent increase from the new stage, but its only a ~16.7% change from the last level.
DoT Apr 12, 2024 @ 4:39pm 
This is really only a problem if you are trying to level every single unit to 45. 45 isn't really necessary atm and the new canto just dropped as well. Expecting to do so this early would make it lack luster.

I've been kind of afk grinding the exp lux in my spare time, which is how i got like 90% of the whole roster to level 40 by the end of season 3.

I'd be happy if we got at least 1 extra blue ticket form the new exp lux instead of more gold tickets i won't lie, but it's not exactly all that super grindy, unless you are trying to level up multiple units from 1 - 45. along with events and everything in between before canto 7 begins. It's not really looking as rough as you make it sound.

But i do agree that long term, it will become problamatic to have every single Id at max level. However, i do think it's plenty enough to have a good majority high, even in the future at this pace.
Birp Apr 12, 2024 @ 5:18pm 
[Commence Yapping]

More exp and thread would be nice, but I don't think they can just make the luxcavations more generous.

The rate at which our exp income increases each season (+600 per module) and the rate at which the exp requirements to level increases - they probably determined that the current balance is just right, neither too stingy nor too generous.

Why would too generous be a problem (for the business?). Idk probably something to do with player engagement/retention, having the player log in every day to do their daily exp lux, having the daily/weekly incomes be kinda low but piling a ton of rewards in events to get you to well play it and fully grind it.

If the luxs gave out twice as much resources they do now, then you wouldn't care so much for those resources in the bp, events, etc. You wouldn't have to play so much or so actively to stay up to date. The grinding gives them a way to keep us distracted while they rush to churn out new content. Maybe.

Okay so if they can't just make the luxcavations better, then what.

Well, they could add a permanent game mode, like the Green Ordeal from the last WN. A survival/endless mode. If you achieve certain tasks, like reaching wave 20, beating 200 cumulative waves, killing 7 enemies in one attack, etc.

Then you can claim large rewards which refresh every 2 weeks or month or 2 months idk what time frame would be good. The rewards could be something like 400 thread, 50 blue tixs worth of exp, shard crates, etc.

I think this would be a win-win by making the game more generous, while also driving player engagement/retention up since these rewards are not given for free; you have to earn them.

The game needs more game modes anyways.

[End Yapping]
Terratrox Apr 12, 2024 @ 5:27pm 
Originally posted by First to Die:
This is really only a problem if you are trying to level every single unit to 45. 45 isn't really necessary atm and the new canto just dropped as well. Expecting to do so this early would make it lack luster.

I've been kind of afk grinding the exp lux in my spare time, which is how i got like 90% of the whole roster to level 40 by the end of season 3.

I'd be happy if we got at least 1 extra blue ticket form the new exp lux instead of more gold tickets i won't lie, but it's not exactly all that super grindy, unless you are trying to level up multiple units from 1 - 45. along with events and everything in between before canto 7 begins. It's not really looking as rough as you make it sound.

But i do agree that long term, it will become problamatic to have every single Id at max level. However, i do think it's plenty enough to have a good majority high, even in the future at this pace.
It's also a problem for players who haven't been here since the beginning, like I have (and probably you too). Because imagine getting 3 or 4 teams to level 45 because they're your ONLY teams and you need them to be able to take down whatever needs taking down. Without a huge pile of modules and boxes, it'd take AGES to farm them high enough to handle Canto 6. Canto 6 is designed for levels 40 - 45.

It's also a problem, as you said, to level multiple new IDs to viability. We get new IDs in sets, and those sets are often relevant to the enemies we face in the Canto. So getting them to viability is kinda a huge deal.

Also yes, it's a long term problem. But that's also the point lol. It's getting exacerbated with each Canto.
Last edited by Terratrox; Apr 12, 2024 @ 5:32pm
Yumri Apr 12, 2024 @ 5:36pm 
Originally posted by Birp:
[Commence Yapping]

More exp and thread would be nice, but I don't think they can just make the luxcavations more generous.

The rate at which our exp income increases each season (+600 per module) and the rate at which the exp requirements to level increases - they probably determined that the current balance is just right, neither too stingy nor too generous.

Why would too generous be a problem (for the business?). Idk probably something to do with player engagement/retention, having the player log in every day to do their daily exp lux, having the daily/weekly incomes be kinda low but piling a ton of rewards in events to get you to well play it and fully grind it.

If the luxs gave out twice as much resources they do now, then you wouldn't care so much for those resources in the bp, events, etc. You wouldn't have to play so much or so actively to stay up to date. The grinding gives them a way to keep us distracted while they rush to churn out new content. Maybe.

Okay so if they can't just make the luxcavations better, then what.

Well, they could add a permanent game mode, like the Green Ordeal from the last WN. A survival/endless mode. If you achieve certain tasks, like reaching wave 20, beating 200 cumulative waves, killing 7 enemies in one attack, etc.

Then you can claim large rewards which refresh every 2 weeks or month or 2 months idk what time frame would be good. The rewards could be something like 400 thread, 50 blue tixs worth of exp, shard crates, etc.

I think this would be a win-win by making the game more generous, while also driving player engagement/retention up since these rewards are not given for free; you have to earn them.

The game needs more game modes anyways.

[End Yapping]

I found your yapping rather insightful. I had no idea about the Green Ordeal (apart from being a reference to Lob Corp.) as I only started a week before the BL event in Feb, but it sounds like a sweet deal to me.

As for your point about keeping player engagement, yeah I can see that as a valid argument, but I'm sure they can come up with a more creative way of keeping said engagement. For example, the daily thread lux changes everyday, and with the exception of the crying bull, I actually enjoy manually fighting the bosses (for some I'll even do all 3 manually). The XP stages on the other hand are pretty much the same after the novelty of trying out the new stage wears off, hit the win-rate button, and then alt-tab and read or watch something else until the next turn.

I fully agree on the game needing more modes though, then again, I doubt anyone would argue against that.
Oodanna Apr 12, 2024 @ 5:41pm 
i also think they should really upgrade the exp gains when doing canto levels, just did some redos to get ex's in canto 6, and didnt even get 100 xp for identities, (using canto 6 as an example) getting maybe 1000 xp per run either unconditionally, or if the identity is lower level than the enemies in the level (havnt checked what level the enemies are so this might not work)
Terratrox Apr 12, 2024 @ 5:44pm 
Originally posted by Oodanna:
i also think they should really upgrade the exp gains when doing canto levels, just did some redos to get ex's in canto 6, and didnt even get 100 xp for identities, (using canto 6 as an example) getting maybe 1000 xp per run either unconditionally, or if the identity is lower level than the enemies in the level (havnt checked what level the enemies are so this might not work)
1000 isn't anything either though lol. To level up an ID ONCE around 40, you're looking at 4000 - 5000 EXP. And that's just right now. In later Cantos where the cap is gonna be higher, even getting 3 or 4000 EXP isn't going to be worth jack.
Demonking Apr 12, 2024 @ 5:48pm 
Originally posted by Yumri:

I found your yapping rather insightful. I had no idea about the Green Ordeal (apart from being a reference to Lob Corp.) as I only started a week before the BL event in Feb, but it sounds like a sweet deal to me.

As for your point about keeping player engagement, yeah I can see that as a valid argument, but I'm sure they can come up with a more creative way of keeping said engagement. For example, the daily thread lux changes everyday, and with the exception of the crying bull, I actually enjoy manually fighting the bosses (for some I'll even do all 3 manually). The XP stages on the other hand are pretty much the same after the novelty of trying out the new stage wears off, hit the win-rate button, and then alt-tab and read or watch something else until the next turn.

I fully agree on the game needing more modes though, then again, I doubt anyone would argue against that.
More modes is something I'm absolutely craving, if only so that I can get some of my friends back on the game. Events are great, but they don't let you vary up your daily interaction with it all. A couple of weekly style things to interact with would be great, easy to justify story wise too since most doors in the back of the bus fade in and out often.
Oodanna Apr 12, 2024 @ 6:15pm 
Originally posted by Terratrox:
Originally posted by Oodanna:
i also think they should really upgrade the exp gains when doing canto levels, just did some redos to get ex's in canto 6, and didnt even get 100 xp for identities, (using canto 6 as an example) getting maybe 1000 xp per run either unconditionally, or if the identity is lower level than the enemies in the level (havnt checked what level the enemies are so this might not work)
1000 isn't anything either though lol. To level up an ID ONCE around 40, you're looking at 4000 - 5000 EXP. And that's just right now. In later Cantos where the cap is gonna be higher, even getting 3 or 4000 EXP isn't going to be worth jack.

just an example, i dont want it to be better than luxcavation, but i think cantos could give a slight boost while playing through it that gets you maybe 3 or 4 levels for free so you dont need to waste time doing luxcavations in the middle of a canto because you believe you need more levels
Atma Apr 12, 2024 @ 8:57pm 
Upon entering this topic, I was expecting a copious amount of Project Moon bootlickers who say "You don't need more than 1-2 teams" and was not disappointed. So many poeople act like they favor being screwed over.
Originally posted by Terratrox:
It's also a problem for players who haven't been here since the beginning, like I have (and probably you too).
Oh, it's not only a problem for the new players. I've been playing from the beginning and despite trying to save the tickets in the previous season, I've only managed to level up 2 and a half teams to 45. Truly, Project Moon's generosity knows no bounds.
Last edited by Atma; Apr 12, 2024 @ 8:57pm
Damoncles Apr 12, 2024 @ 9:11pm 
Originally posted by Atma:
Upon entering this topic, I was expecting a copious amount of Project Moon bootlickers who say "You don't need more than 1-2 teams" and was not disappointed. So many poeople act like they favor being screwed over.
...
And they're wrong because?
Daliena Apr 12, 2024 @ 9:38pm 
Originally posted by Yukks:
Originally posted by Atma:
Upon entering this topic, I was expecting a copious amount of Project Moon bootlickers who say "You don't need more than 1-2 teams" and was not disappointed. So many poeople act like they favor being screwed over.
...
And they're wrong because?

Hey, imagine you've been maining a sinking team and it's your only leveled up team, and you go up against good old Kim. The single boss fight in the entire game (that I can recall off the top of my head) that benefits from negative sanity - and how. Won't that be hilarious to clear like that, or having to take your sweet damn time farming up a second team for it.

That'll be one example of how "lul one team should be enough" is not always gonna work out so great.
Terratrox Apr 12, 2024 @ 9:40pm 
Originally posted by Yukks:
Originally posted by Atma:
Upon entering this topic, I was expecting a copious amount of Project Moon bootlickers who say "You don't need more than 1-2 teams" and was not disappointed. So many poeople act like they favor being screwed over.
...
And they're wrong because?
Memories of Kromer and her bleed buffs...
Daliena Apr 12, 2024 @ 9:45pm 
Originally posted by Terratrox:
Originally posted by Yukks:
...
And they're wrong because?
Memories of Kromer and her bleed buffs...

Oh gawd, I'd repressed that one.
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Date Posted: Apr 12, 2024 @ 4:01pm
Posts: 16