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Thankfully at least, we have plenty of events coming up to make up for the lack of exp generation methods, and mirror dungeon normals only care about threadspan levels.
I was hoping we would get a decent increase from the new stage, but its only a ~16.7% change from the last level.
I've been kind of afk grinding the exp lux in my spare time, which is how i got like 90% of the whole roster to level 40 by the end of season 3.
I'd be happy if we got at least 1 extra blue ticket form the new exp lux instead of more gold tickets i won't lie, but it's not exactly all that super grindy, unless you are trying to level up multiple units from 1 - 45. along with events and everything in between before canto 7 begins. It's not really looking as rough as you make it sound.
But i do agree that long term, it will become problamatic to have every single Id at max level. However, i do think it's plenty enough to have a good majority high, even in the future at this pace.
More exp and thread would be nice, but I don't think they can just make the luxcavations more generous.
The rate at which our exp income increases each season (+600 per module) and the rate at which the exp requirements to level increases - they probably determined that the current balance is just right, neither too stingy nor too generous.
Why would too generous be a problem (for the business?). Idk probably something to do with player engagement/retention, having the player log in every day to do their daily exp lux, having the daily/weekly incomes be kinda low but piling a ton of rewards in events to get you to well play it and fully grind it.
If the luxs gave out twice as much resources they do now, then you wouldn't care so much for those resources in the bp, events, etc. You wouldn't have to play so much or so actively to stay up to date. The grinding gives them a way to keep us distracted while they rush to churn out new content. Maybe.
Okay so if they can't just make the luxcavations better, then what.
Well, they could add a permanent game mode, like the Green Ordeal from the last WN. A survival/endless mode. If you achieve certain tasks, like reaching wave 20, beating 200 cumulative waves, killing 7 enemies in one attack, etc.
Then you can claim large rewards which refresh every 2 weeks or month or 2 months idk what time frame would be good. The rewards could be something like 400 thread, 50 blue tixs worth of exp, shard crates, etc.
I think this would be a win-win by making the game more generous, while also driving player engagement/retention up since these rewards are not given for free; you have to earn them.
The game needs more game modes anyways.
[End Yapping]
It's also a problem, as you said, to level multiple new IDs to viability. We get new IDs in sets, and those sets are often relevant to the enemies we face in the Canto. So getting them to viability is kinda a huge deal.
Also yes, it's a long term problem. But that's also the point lol. It's getting exacerbated with each Canto.
I found your yapping rather insightful. I had no idea about the Green Ordeal (apart from being a reference to Lob Corp.) as I only started a week before the BL event in Feb, but it sounds like a sweet deal to me.
As for your point about keeping player engagement, yeah I can see that as a valid argument, but I'm sure they can come up with a more creative way of keeping said engagement. For example, the daily thread lux changes everyday, and with the exception of the crying bull, I actually enjoy manually fighting the bosses (for some I'll even do all 3 manually). The XP stages on the other hand are pretty much the same after the novelty of trying out the new stage wears off, hit the win-rate button, and then alt-tab and read or watch something else until the next turn.
I fully agree on the game needing more modes though, then again, I doubt anyone would argue against that.
just an example, i dont want it to be better than luxcavation, but i think cantos could give a slight boost while playing through it that gets you maybe 3 or 4 levels for free so you dont need to waste time doing luxcavations in the middle of a canto because you believe you need more levels
Oh, it's not only a problem for the new players. I've been playing from the beginning and despite trying to save the tickets in the previous season, I've only managed to level up 2 and a half teams to 45. Truly, Project Moon's generosity knows no bounds.
And they're wrong because?
Hey, imagine you've been maining a sinking team and it's your only leveled up team, and you go up against good old Kim. The single boss fight in the entire game (that I can recall off the top of my head) that benefits from negative sanity - and how. Won't that be hilarious to clear like that, or having to take your sweet damn time farming up a second team for it.
That'll be one example of how "lul one team should be enough" is not always gonna work out so great.
Oh gawd, I'd repressed that one.