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Докладване на проблем с превода
Ok, I think many has pointed out what you could improve, so I just give you some explanation and advice.
The requirement for beating this stage is 45. With a group of 35-40, you are very underleveled for this stage. I beated this with my lvl35 comp and Gregor was U3, but I could do that because I had a Sinking comp with lots of experience. However, if you find it hard, grind to lvl45 will make the fight becomes a cakewalk. Please do remember that every 3 Off.Level = 1 Roll value. So, you are fighting a boss with +3 Attack Power if you bring a lvl35 ID here.
Next, if you have trouble clashing with him and beat him WITH BASE POWER ONLY, then consider one-sided attack and stack Sinking instead of Clashing. His damage is not that impressive and mostly comes from the Bleed + Sink of his Wrath Skill, so try your best to win it, or if you can't win it, DO NOT CLASH IT. The whole mechanic is about how good you are at valuating a clash, so if you know it's hard to win it, don't attempt. Instead, stacking up your gloom/pride so that you can spam Faust's Representive Emitter + Fluid Sac and build up your team's SANITY. If you need to do one-sided attack, save your S2 and S3 to nuke Doggy Hindley because he will crash at you like a truck.
I misworded that; I meant LCR Faust is not good for this fight, but she's fine in general.
But the RNG you perceived for this fight - not all, but a lot of it stems from your choice of ids/strategies you used for it.
As you mentioned in the original post, 20-30 resets? That is excessive. A few resets is understandable if you are going in blind, but resetting 20-30 times was purely not due to bad rng as you initially claimed.
The first time around, I tried it with Pequod Heath and a pride team. Struggled a lot but won.
Then I was bored, so I went and tried it again with Sunshower Heath + Molar Outis, Spicebush, N Faust, Z Gregor. Basically Sun Heath + 4 random IDs. The fight was extremely easy.
Both times I didn't have the best luck clashing on turns 1-2, but it's not mandatory to win every clash early. Ofc you have to win at least some though.
But the first run I had Cap Ishmael lose clashes on turns 1 and 2, and be useless the entire fight, but still won. Most my IDs used are lvl40-45, and lvl 45 is probably overkill, but tbh you can't complain about rng when you are using IDs that are way under leveled.
I have pretty much ever ID in the game and more crates/thread than I know what to do with. I don't have an issue building teams, I have an issue bothering with it when there's no reason to. That's why my main question with this thread is asking if the secondary lose condition is gonna be a common occurrence this Canto, so I know what to do with said resources. Cause if Heath continues having that unique status, then R Corp. Heath is not worth my time struggling with in these fights.
And yes, my main team is all over the place, it's a very 'jack of all trades' grouping, a particular playstyle for myself with most games, and usually has W Corp. Don instead of R Corp. Heath. If the team didn't have functionality, it wouldn't be my main team for throwing at fights, especially when I'm stubborn and refuse to upgrade units if I feel like I can still accomplish what I'm doing with them. This fight was nearly that, but sadly not because of difficulty but because of how exemplified the RNG factors became here. The 'RNG' factors you tried pointing out about the individual ID's hold up against most other ID's as well, it's why many people rely on a particular synergy for them instead, focusing more on status applications, to make up for those facts usually.
The fight wasn't hard. It wasn't difficult. It was Simple & Cl- I mean easy even. It just felt slightly unreasonable with how much the RNG factors got exemplified from both standard, more common and unique features showing up all in one fight.
Like I emphasize resetting by turn 3 for a reason; the fight after that becomes significantly more manageable if things don't go awfully awry purely from RNG factors. Sometimes the boss rolled higher speed than almost my entire team, on rare attempts my dashboard was either mostly or entirely Skill 1's, Ishmael rolling 12 tails in a row at 39SP (10 of which from a single Mind Whip somehow), or Faust tail flipping Fluid Sac at 45SP and the boss flipping 3 heads at -21SP...
None of that has anything specifically to do with ID's or EGO's used per say, so much as the probability simply failing the player. And some of us genuinely have that kind of rotten luck when it comes to these things, it was the same for me in Library of Ruina, have dice rolls minimum and losing to dice who could only beat them by rolling maximum. Meanwhile my friend can get all the way up to halfway through Star of the City mainly using High-Speed Stabbing winning clashes it really shouldn't have...
Still same, mate. That boss is easy when you know how to deal with him, even if I took the wrong stage.
Even if I just take something random here without even forming a team, they are still functioning and beat the boss.
https://i.imgur.com/gyeVFU1.png
https://i.imgur.com/3Le7X1C.png
I just wanted to know if the 'Focus Heathcliff + Heathcliff dies = lose' stupidity would be a reoccuring thing for the rest of the Canto and suggestions on what Heathcliff ID to bring to those fights.
Yet for some reason people are thinking I need advice for a fight I've already beaten, did not find difficult and struggling with concerns that they themselves are answering in their own posts at times. A lot seeming to think I had any issue clashing when an actual issue I had was redirecting at all... Or that damage is somehow a factor in this fight? Like I don't know where these concerns are coming from, are they things other people are struggling with this Canto?
Like I'm starting to see where the other Silver was coming from...
I mean, people thinking R Corp. Ishmael is bad at all, especially at Uptie 4, is just... What?...
I am just a bit disappointed on how they emasculated the chapter. Okay, 6-35 is understandable. But why Nelly? And dear lord, why 4-48? It's literally an unga bunga lvl without any gimmic anyway.
Isn't just how probability work? Isn't the same on Library of Ruina? You can pick high rolls card like BoD and hope you roll 4 every single time you use it to win the fight and reset every times it doesn't happen?
We can make decisions to reduce our reliance on rng, which is core of this kind of gameplay unless you have a gambling addiction. If you build a mix mash of team without any synergy, of course you are going to rely more on rng to high roll your win con. Outside of that even highly synergystic team can crumble if your decision making is poor. If you play BL team but never trigger BL Sault passive, you are failing the reason to play BL team.
Outside of that, your team synergy doesn't need to be around one status or one sin color. You can build your team around one very strong cheap EGO (Crow's view, Chain of others, Legerdemain as easiest examples) and even if your team have 6 different gimmick, they can still beat anything without rely on rng even if underleveled.
And you claim you didn't struggle, but you also said you had to reset 20-30 times. This is a contradiction.
And R Ishmael is a very good id, but she is not great for this fight. I thought I made that distinction clear.
That I'm concerned with how much the RNG factors are exemplified in this particular fight to a potentially unreasonable degree.
For instance, if they had skills that specifically targeted Heathcliff instead of all skills, that would be significantly more controllable. It would exemplify RNG factors such as coin flips, speed range rolls & dashboard skill selections far less than what it currently does.
A solution that involves the problem in it's equation is not a proper solution, nor is an extreme solution such as just resetting until all variables are ideal. You shouldn't be starting over and over again until you're lucky enough for the perfect scenario to land at your feet. That is a sign of a flawed design, so when that starts to happen it begs the consideration of the variables and factors.
This is why the 'Red Riding Hooded Mercenary' fight went through several different iterations in Library of Ruina during development due to the concerning possibility of RNG causing failure more than what was reasonable.
Hell, they already nerfed this fight due to player feedback, and the majority of the adjustments just lower the damage he does so you can have Heath facetank more unopposed attacks without croaking. Don't get me wrong, having at least a couple attacks that primarily target others would make the fight more interesting, and the unconditional SP ramp-up is kinda absurd, but either changing at this point seems unlikely.
I never said I didn't struggle, I've even given plenty of examples with the things I very much struggled with, things I struggle with in most fights even sometimes when overleveled.
What I said is that the fight is not difficult, because it's not. The mechanics are straight and simple, the issue is that a combination of standard, character, boss & canto mechanics all in one fight greatly exuberated how much probability affected this fight and the concerns that can have moving forward. Whole reason for my concern, I don't want to see Project Moon bosses suffering from artificial difficulty more than what's reasonable and thankfully the studio's usually pretty reasonable in what changes they make to correct such problems.
You also can't just say something's not good without context, saying she's not good for this fight explains nothing.
I can see the red riding hooded mercenary being too much rng and on a point of game where you don't have any options to mitigate it, but I don't think this is exactly the same case.
The only real problem I can see here is someone steamrolling the previous cantos with overleveled IDs and autowin button and finally catch up to a point where he cannot longer just autowin button with overleveled IDs with no clear synergy, lacking the proper knowledge to tackle any challenge, doesn't want to learn and want to complain the game is not easy anymore.