Limbus Company
Curious of all the threads talking about difficulty after 6-34
Just managed to beat 6-34's fight and was curious of other's experience with this one, what kind of teams they might've used ID & Lv wise, things like that.

Personally, got quite frustrated with this one. Not at all because it was difficult, on the contrary even, the fight was rather simple and easy...
My issue is simply the restriction this fight and my personal issues with RNG. Seeing 12 tail flips in a row at 35+ SP is quite discouraging after all, especially when the enemy rolls straight heads at negative SP thresholds...
I spent most of my time with this one just seeing how bad my starting board was, how bad the first turn went, and then resetting from there with only 3 runs making it past turn 3 and one of those failed purely cause I made a really stupid mistake.

All my frustration came from the passive SP gain the boss had, the 15 starting SP (which feels unfair for players with bad luck due to how SP snowballs in most cases), speed rolls frequently min rolling against an enemy that focus targets against an character that auto-losses the fight if they die. And my dumbass brought R. Corp Heath for the fight cause that's my most invested Heath ID, who's blunt weak. So without the speed to intercept, he's dead any turn or after if he's hit at all and staggered.

Like I did about 20~30 resets purely due to bad RNG, which isn't enjoyable since it feels artificially difficult. The fight got me almost half as riled up as my attempts on RR3's Pequod Trio fight...
So that's my only real concern here I guess, are further fights down the line possibly sharing this issue of the first turn having excessively more influence on whether the rest of the fight's even doable or not? Like even Bamboo-Hatted Kim & the Pequod Trio were still manageable if you have a rough turn 1 since they don't have twice as many fight restrictions as this one does.
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Първоначално публикувано от 【Silver】:


Spicebush Yi Sang (40/4)
Z-Crow's Eye (4)
T-Wishing Cairn (3)
H-Dimension Shredder (3)
W-Sunshow (4)

L Corp. Rem. Faust (40/4)
Z-Rep. Emitter (3)
T-Hex Nail (3)
H-Fluid Sac (3)

R Corp Heath (35/4)
Z-Body Sack (3)
T-AED (3)
H-Telepole (3)

R Corp Ishmael (40/4)
Z-Snagharpoon (4)
T-Roseate Desire (4)
H-Arbor Blossom Star (4)
W-Blind Obsession (4)

Dieci Rodion (40/4)
Z-What Is Cast (3)
T-Rime Shank (4)
H-Pursuance (4)

N Corp Sinclair (40/3)
Z-Branch of Knowledge (4)
T-Impending Day (4)
H-Lantern (4)

Ok, I think many has pointed out what you could improve, so I just give you some explanation and advice.

The requirement for beating this stage is 45. With a group of 35-40, you are very underleveled for this stage. I beated this with my lvl35 comp and Gregor was U3, but I could do that because I had a Sinking comp with lots of experience. However, if you find it hard, grind to lvl45 will make the fight becomes a cakewalk. Please do remember that every 3 Off.Level = 1 Roll value. So, you are fighting a boss with +3 Attack Power if you bring a lvl35 ID here.

Next, if you have trouble clashing with him and beat him WITH BASE POWER ONLY, then consider one-sided attack and stack Sinking instead of Clashing. His damage is not that impressive and mostly comes from the Bleed + Sink of his Wrath Skill, so try your best to win it, or if you can't win it, DO NOT CLASH IT. The whole mechanic is about how good you are at valuating a clash, so if you know it's hard to win it, don't attempt. Instead, stacking up your gloom/pride so that you can spam Faust's Representive Emitter + Fluid Sac and build up your team's SANITY. If you need to do one-sided attack, save your S2 and S3 to nuke Doggy Hindley because he will crash at you like a truck.
Първоначално публикувано от 【Silver】:
Първоначално публикувано от Birp:
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Considering you kind of answered the issue in your own post prior along with the other posts, and especially after seeing you say LCR Faust isn't good, I'm just gonna tell you to trust me on knowing how much the levels affect gameplay. You can do quite a bit with Uptie 3 Lv1 ID's.

Only 2 fights in the game have even forced me to actively pour resources into my ID's levels so far anyways; K Corp checkpoint & the Big Brother fight.
Like I said, the fight itself is simple and easy, you even point out how so yourself. I simply struggled with how much the RNG is exemplified by the fights' particular mechanics compared to almost literally every other fight in the game. In fact what's funny is that the next fight was significantly easier thanks to not having those particular mechanics and was done in one go. Honestly, outside of the RNG of 6-34, the hardest fight I've had this Canto so far has been the crazy butler maid lady actually forcing me to change to this main team of mine to get the EX clear.

I misworded that; I meant LCR Faust is not good for this fight, but she's fine in general.

But the RNG you perceived for this fight - not all, but a lot of it stems from your choice of ids/strategies you used for it.

As you mentioned in the original post, 20-30 resets? That is excessive. A few resets is understandable if you are going in blind, but resetting 20-30 times was purely not due to bad rng as you initially claimed.

The first time around, I tried it with Pequod Heath and a pride team. Struggled a lot but won.

Then I was bored, so I went and tried it again with Sunshower Heath + Molar Outis, Spicebush, N Faust, Z Gregor. Basically Sun Heath + 4 random IDs. The fight was extremely easy.

Both times I didn't have the best luck clashing on turns 1-2, but it's not mandatory to win every clash early. Ofc you have to win at least some though.

But the first run I had Cap Ishmael lose clashes on turns 1 and 2, and be useless the entire fight, but still won. Most my IDs used are lvl40-45, and lvl 45 is probably overkill, but tbh you can't complain about rng when you are using IDs that are way under leveled.
Първоначално публикувано от First to Die:
I think i see the problem here, you are investing way to much into uptie 4ing E.G.O's, over uptieing and levelign up other sinners to have more complete teams, because this team team is all over the place.
Half of those ID's even being Lv40 is purely because of needing damage output for RR3's Pequod Trio's bull, especially with certain "features" not being found in skill or passive descripts or anything. Same for all those EGO's outside of Sunshower (cause of it's level change), Ardor Blossom Star & Rime Shank.

I have pretty much ever ID in the game and more crates/thread than I know what to do with. I don't have an issue building teams, I have an issue bothering with it when there's no reason to. That's why my main question with this thread is asking if the secondary lose condition is gonna be a common occurrence this Canto, so I know what to do with said resources. Cause if Heath continues having that unique status, then R Corp. Heath is not worth my time struggling with in these fights.

And yes, my main team is all over the place, it's a very 'jack of all trades' grouping, a particular playstyle for myself with most games, and usually has W Corp. Don instead of R Corp. Heath. If the team didn't have functionality, it wouldn't be my main team for throwing at fights, especially when I'm stubborn and refuse to upgrade units if I feel like I can still accomplish what I'm doing with them. This fight was nearly that, but sadly not because of difficulty but because of how exemplified the RNG factors became here. The 'RNG' factors you tried pointing out about the individual ID's hold up against most other ID's as well, it's why many people rely on a particular synergy for them instead, focusing more on status applications, to make up for those facts usually.

The fight wasn't hard. It wasn't difficult. It was Simple & Cl- I mean easy even. It just felt slightly unreasonable with how much the RNG factors got exemplified from both standard, more common and unique features showing up all in one fight.
Like I emphasize resetting by turn 3 for a reason; the fight after that becomes significantly more manageable if things don't go awfully awry purely from RNG factors. Sometimes the boss rolled higher speed than almost my entire team, on rare attempts my dashboard was either mostly or entirely Skill 1's, Ishmael rolling 12 tails in a row at 39SP (10 of which from a single Mind Whip somehow), or Faust tail flipping Fluid Sac at 45SP and the boss flipping 3 heads at -21SP...

None of that has anything specifically to do with ID's or EGO's used per say, so much as the probability simply failing the player. And some of us genuinely have that kind of rotten luck when it comes to these things, it was the same for me in Library of Ruina, have dice rolls minimum and losing to dice who could only beat them by rolling maximum. Meanwhile my friend can get all the way up to halfway through Star of the City mainly using High-Speed Stabbing winning clashes it really shouldn't have...
Последно редактиран от 【Silver】; 12 апр. 2024 в 5:06
Първоначално публикувано от Lycan:
If you need to do one-sided attack, save your S2 and S3 to nuke Doggy Hindley because he will crash at you like a truck.
Wrong boss mate lol. But you basically give the reason why I could tell whether an attempt at Mirror Heathcliff would be worth continuing on or not. By turn 3, he often has 45SP due to his passive while my team struggles at reaching even 20SP due to not having factors outside of clashing gaining them more SP by the time I can throw out SP gain EGOs.
I used TEAM that get resources for Chains of Others. Got many consecutive wins.
Последно редактиран от Minh; 12 апр. 2024 в 5:27
There is no point discussing difficulty anymore, the nerf is here at last.
Първоначално публикувано от 【Silver】:
Първоначално публикувано от Lycan:
If you need to do one-sided attack, save your S2 and S3 to nuke Doggy Hindley because he will crash at you like a truck.
Wrong boss mate lol. But you basically give the reason why I could tell whether an attempt at Mirror Heathcliff would be worth continuing on or not. By turn 3, he often has 45SP due to his passive while my team struggles at reaching even 20SP due to not having factors outside of clashing gaining them more SP by the time I can throw out SP gain EGOs.

Still same, mate. That boss is easy when you know how to deal with him, even if I took the wrong stage.
Even if I just take something random here without even forming a team, they are still functioning and beat the boss.
https://i.imgur.com/gyeVFU1.png
https://i.imgur.com/3Le7X1C.png
Първоначално публикувано от Reptiloid:
There is no point discussing difficulty anymore, the nerf is here at last.
That's the confusing thing, I was never talking about difficulty here...

I just wanted to know if the 'Focus Heathcliff + Heathcliff dies = lose' stupidity would be a reoccuring thing for the rest of the Canto and suggestions on what Heathcliff ID to bring to those fights.

Yet for some reason people are thinking I need advice for a fight I've already beaten, did not find difficult and struggling with concerns that they themselves are answering in their own posts at times. A lot seeming to think I had any issue clashing when an actual issue I had was redirecting at all... Or that damage is somehow a factor in this fight? Like I don't know where these concerns are coming from, are they things other people are struggling with this Canto?

Like I'm starting to see where the other Silver was coming from...
I mean, people thinking R Corp. Ishmael is bad at all, especially at Uptie 4, is just... What?...
Първоначално публикувано от 【Silver】:
Първоначално публикувано от Reptiloid:
There is no point discussing difficulty anymore, the nerf is here at last.
That's the confusing thing, I was never talking about difficulty here...

I just wanted to know if the 'Focus Heathcliff + Heathcliff dies = lose' stupidity would be a reoccuring thing for the rest of the Canto and suggestions on what Heathcliff ID to bring to those fights.

Yet for some reason people are thinking I need advice for a fight I've already beaten, did not find difficult and struggling with concerns that they themselves are answering in their own posts at times. A lot seeming to think I had any issue clashing when an actual issue I had was redirecting at all... Or that damage is somehow a factor in this fight? Like I don't know where these concerns are coming from, are they things other people are struggling with this Canto?

Like I'm starting to see where the other Silver was coming from...
I mean, people thinking R Corp. Ishmael is bad at all, especially at Uptie 4, is just... What?...

I am just a bit disappointed on how they emasculated the chapter. Okay, 6-35 is understandable. But why Nelly? And dear lord, why 4-48? It's literally an unga bunga lvl without any gimmic anyway.
So you are complain the fight is too much rng? You are complain that you can just high roll to easily win that fight or get totally screwed by many lowroll?
Isn't just how probability work? Isn't the same on Library of Ruina? You can pick high rolls card like BoD and hope you roll 4 every single time you use it to win the fight and reset every times it doesn't happen?

We can make decisions to reduce our reliance on rng, which is core of this kind of gameplay unless you have a gambling addiction. If you build a mix mash of team without any synergy, of course you are going to rely more on rng to high roll your win con. Outside of that even highly synergystic team can crumble if your decision making is poor. If you play BL team but never trigger BL Sault passive, you are failing the reason to play BL team.

Outside of that, your team synergy doesn't need to be around one status or one sin color. You can build your team around one very strong cheap EGO (Crow's view, Chain of others, Legerdemain as easiest examples) and even if your team have 6 different gimmick, they can still beat anything without rely on rng even if underleveled.
The fight is not that rng reliant. It's not that reliant on having perfect turns 1-3.

And you claim you didn't struggle, but you also said you had to reset 20-30 times. This is a contradiction.

And R Ishmael is a very good id, but she is not great for this fight. I thought I made that distinction clear.
Първоначално публикувано от SpearOfLies:
So you are complain the fight is too much rng? You are complain that you can just high roll to easily win that fight or get totally screwed by many lowroll?
Isn't just how probability work? Isn't the same on Library of Ruina? You can pick high rolls card like BoD and hope you roll 4 every single time you use it to win the fight and reset every times it doesn't happen?

We can make decisions to reduce our reliance on rng, which is core of this kind of gameplay unless you have a gambling addiction. If you build a mix mash of team without any synergy, of course you are going to rely more on rng to high roll your win con. Outside of that even highly synergystic team can crumble if your decision making is poor. If you play BL team but never trigger BL Sault passive, you are failing the reason to play BL team.

Outside of that, your team synergy doesn't need to be around one status or one sin color. You can build your team around one very strong cheap EGO (Crow's view, Chain of others, Legerdemain as easiest examples) and even if your team have 6 different gimmick, they can still beat anything without rely on rng even if underleveled.
Struggling to get the gist of your post's structure, but... Yes?
That I'm concerned with how much the RNG factors are exemplified in this particular fight to a potentially unreasonable degree.
For instance, if they had skills that specifically targeted Heathcliff instead of all skills, that would be significantly more controllable. It would exemplify RNG factors such as coin flips, speed range rolls & dashboard skill selections far less than what it currently does.

A solution that involves the problem in it's equation is not a proper solution, nor is an extreme solution such as just resetting until all variables are ideal. You shouldn't be starting over and over again until you're lucky enough for the perfect scenario to land at your feet. That is a sign of a flawed design, so when that starts to happen it begs the consideration of the variables and factors.

This is why the 'Red Riding Hooded Mercenary' fight went through several different iterations in Library of Ruina during development due to the concerning possibility of RNG causing failure more than what was reasonable.
Първоначално публикувано от 【Silver】:
For instance, if they had skills that specifically targeted Heathcliff instead of all skills, that would be significantly more controllable. It would exemplify RNG factors such as coin flips, speed range rolls & dashboard skill selections far less than what it currently does.
Frankly, even if you do have a point, I highly doubt they are going to change this. We are literally talking about a rogue ID who doesn't have to worry about permanent death in our world and has no objective in fighting us beyond killing Heathcliff.

Hell, they already nerfed this fight due to player feedback, and the majority of the adjustments just lower the damage he does so you can have Heath facetank more unopposed attacks without croaking. Don't get me wrong, having at least a couple attacks that primarily target others would make the fight more interesting, and the unconditional SP ramp-up is kinda absurd, but either changing at this point seems unlikely.
Последно редактиран от voidlich666; 12 апр. 2024 в 7:28
Първоначално публикувано от Birp:
The fight is not that rng reliant. It's not that reliant on having perfect turns 1-3.

And you claim you didn't struggle, but you also said you had to reset 20-30 times. This is a contradiction.

And R Ishmael is a very good id, but she is not great for this fight. I thought I made that distinction clear.
Never said anything about 'perfect' starting turns, simply that I know the gameplay mechanics & familiar enough with the fight after a couple of runs to tell if an attempt's worth trying any further by turn 3.

I never said I didn't struggle, I've even given plenty of examples with the things I very much struggled with, things I struggle with in most fights even sometimes when overleveled.
What I said is that the fight is not difficult, because it's not. The mechanics are straight and simple, the issue is that a combination of standard, character, boss & canto mechanics all in one fight greatly exuberated how much probability affected this fight and the concerns that can have moving forward. Whole reason for my concern, I don't want to see Project Moon bosses suffering from artificial difficulty more than what's reasonable and thankfully the studio's usually pretty reasonable in what changes they make to correct such problems.

You also can't just say something's not good without context, saying she's not good for this fight explains nothing.
Първоначално публикувано от 【Silver】:
Struggling to get the gist of your post's structure, but... Yes?
That I'm concerned with how much the RNG factors are exemplified in this particular fight to a potentially unreasonable degree.
For instance, if they had skills that specifically targeted Heathcliff instead of all skills, that would be significantly more controllable. It would exemplify RNG factors such as coin flips, speed range rolls & dashboard skill selections far less than what it currently does.

A solution that involves the problem in it's equation is not a proper solution, nor is an extreme solution such as just resetting until all variables are ideal. You shouldn't be starting over and over again until you're lucky enough for the perfect scenario to land at your feet. That is a sign of a flawed design, so when that starts to happen it begs the consideration of the variables and factors.

This is why the 'Red Riding Hooded Mercenary' fight went through several different iterations in Library of Ruina during development due to the concerning possibility of RNG causing failure more than what was reasonable.
I can see your point but we have many tools that make us not relying on resetting the fight multiple times until the stars alighed.

I can see the red riding hooded mercenary being too much rng and on a point of game where you don't have any options to mitigate it, but I don't think this is exactly the same case.

The only real problem I can see here is someone steamrolling the previous cantos with overleveled IDs and autowin button and finally catch up to a point where he cannot longer just autowin button with overleveled IDs with no clear synergy, lacking the proper knowledge to tackle any challenge, doesn't want to learn and want to complain the game is not easy anymore.
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Дата на публикуване: 12 апр. 2024 в 2:01
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