Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Give enough XP, no, modules, enough modules for 72 ID from 35 to 45 and we talking
the mayor and ONLY limiter of progress on content is Enkhephaline Generation, even if you NEVEr let it fill, and use refreshers there is a Limit on how many modules you can get per day
6 min per point
10 points per hour
20points/ 1 modules per 2 hours
that is 12 modules per day MAX No way to change that
Lunacy refil will depend on level
Most day 1 go 60-90 level, that is 130 average max energy.
which is basicly 7 modules per 26 lunacy per day, and doubling its price from that
so tops, refreshing once per day, no wasted energy is 17-20 modules per day
which dosnt concider the minus from mandatory treath lux for daily, or the 18 weekly for MD hard reward
Now from 35 to 40 you need 3.4 exp lux 5, that is 10-11 modules PER CHARACTER MINIMUM
you get enough for 1.5 character if you never overflow, expend lunacy once and fight EVERY exp lux.
how much time is that?
but the reality about day 1 player comparing the last 3 month players is that the day 1 dont have the experience on what does the game takes in time and skills to reach the same level of effort, as you dont have the same time investment or oportunities, extra rewards, limited time events, and the lack of pressure in the time table affect a whole lot.
i have 800 HS on this game, so it isnt like i am smoking weed and talking my ass off
♥♥♥♥♥♥♥♥♥. How much do you have to spend daily on it then? It's like twice my playing time.
3 months are enough, I can assure you. 1-2 Lunacy refill, always module Enke on time and only manual Thread Exca twice will net you around 200 Enke Modules in less than 2 months.
From 40-45 you only need 4 exp Lux 5, meaning 8 modules, which can be done in A DAY.
FREAKING SHET A DAY. DO YOU KNOW HOW MANY DAYS PLAYERS NEED TO DO TO MAX OUT 1 CHAR IN OTHER GACHA GAMES?
A FREAKING WEEK IF YOU PLAY SOMETHING LIKE HONKAI STAR RAIL, SDORICA, GENSHIN.
A FREAKING MONTH IF YOU PLAY SOMETHING LIKE ARKNIGHT OR REVERSE 1999.
And here people complain about 'Ohhh, I cannot max my char in A DAY'.
guy got hard stuck in part 2 for a good while, probably still is.
then went and made a post about wanting a sale on resources to max uptie ego's because they think other players are beating the game that way.
Best to ignore this guys, trust.
but the casual audience (the super omega casual auidence is what i mean), wants the difficulty to be nothing but winrate to succeed. It's baffling.
LMAO
LMAO
You know GFL was difficult, but then Mica did small thing you know. WE CALLED IT DIFFICULT CHANGE
Normal.Hard. Nightmare.
Pls stop gatekeeping the game. PM could implement it and it is would be fine.
it is not dark souls, when you can win by dodging or parry thats why you dont need it. Pm last games are true stat check as any Party JRPG.