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expecially Zwei Greg.
(Essentially rolling 15 on S2 and 14 on S3, though his block might come in handy vs attacks that only E.G.O could survive in a clash...?)
Not sure if I should even bother upgrading him to IV, at that point I'd rather just spend it on TT-HongLu who'll atleast have a better S1 and sometimes higher damage output (the only other ones I've IV-ed by now being R-Ishmael and Boat-Ishmael - been hard finding any worth upgrading otherwise).
Well, atleast he's got some great meme-tier art to compensate for it... :P
(Edit: And one of these days I'm gonna have to figure out what the attack rating nonsense means now. What does it even do, apply +1 final/coin power per 5 units of difference in a clash, or something...?)
im thinking of them being similar to charge based IDs in that they can only really shine when they gain multiple skill slots, allowing them to build up defence level and fill the condition for their power bonuses
Accessing some of their bonuses does require multiple coins, or some other source of the Defense Level Up buffs. I found them both usable on their own without it though, they don't feel absolutely limited like some other IDs are where only at T4 do they seem to be able to self-generate what they need (Off the top of my head, Kurokumo Rodion's poise requirements feel like this).
I think anyone who draws them instead of having 'insert commonly brought up IDs here' can make them work fine.