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Damage type of your and enemy attacks are shown during combat as well in chracater screens.
Since its Slash, Pierce and Blunt - its really easy to see it once you actually start looking.
Vulnerability and resistances are also displayed - but in much less usefull way thou.
Question here is what sinners you are using and what level they are,
If your combat sinners are lvl 20+, uptied to Tier 3 and you are using atleast two blunt damage dealers - you should be fine.
Alternativley - stack bleeds, steamroll the dungeon and face-wall into boss at the end.
I don't know what you mean by uptied and I have no idea how to check level
use blunt, base heathcliff is a great overall option
Long-press a sinner, or identity after you've clicked on a sinner.
After watching many people play this game for the first time, I'm seeing a worrying amount of 'twitch' to how they try to interact with the game. So for some people it may simply be an attention deficit and intuitive learning for them.
There's an unfortunate amount of things that the game never quite bothers explaining.
The enemies do blunt damage and resist slash as well which may counter some of your members. The guards at the start of the chapter also passively and actively heal, so if you're not hitting them with blunt damage they'll probably just out heal all your damage.
I would also suggest making sure your team members are at or above each stage's recommended level for better clash odds.
If most of your team does slash damage you'll have to level up some units who do blunt damage and preferably resist pierce or blunt damage. The boss of chapter 3 hard counters bleed and burn damage so that's another reason to level up some more identities if your main team uses any of those effects.
The enemies are weak to blunt on average, so any identities you have pulled that have blunt damage will do fairly nice.
remember to take a variety of characters when you go into dungeon 3, since the enemies in there will have different resistances.