Limbus Company

Limbus Company

I don't get it
I dont understand how so many people struggle with the game. its not difficult at all unlike Ruina

Its just: Winrate, if favorable then good
if not, use EGO
if not, defense skill or use another to block or use ego

Thats all from the game, theres nothing complicated, dont get me wrong I love the story and I have played all 3 PM games, they are great. But I just dont get why some people struggle.
Originally posted by Yerc2:
I agree with your sentiments about the game being simple and easy, especially compared to LoR, but there are a few things that can throw a wrench into the typical Limbus gameplay loop.

1. Red coins.
Red coins punish you even if you beat them in a clash, so players have to decide if it's worth it to clash with them, or defend.

2. AoE attacks.
Even using an EGO, sometimes my targeted Sinner can't beat the enemy's AoE attack in the clash.

3. Passives that deal damage to you or buff your enemy.
Those bloody flowers in Canto 7 were a kick in the eyes.

4. Identities being locked behind a gacha.
The difficulty a player experiences is greatly dependent on which Identities they have access to, and their levels.
Not having gotten any Blunt IDs from the gacha, I struggled against Ricardo and ended up taking a friend's NClair.

5. In-Battle RNG.
Sometimes all it can take is one bad coin flip, one bad speed roll, or one bad targeting to have your character get staggered, and cause your fight to spiral down the drain.
Of course, stronger teams are less susceptible to bad RNG though.
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Showing 1-9 of 9 comments
Leo May 16 @ 4:50pm 
You'll figure it out once you reach canto 4.
Leo May 16 @ 4:50pm 
Also, winrate is completely useless in focused battles. Trust me on this.
tourists
The author of this thread has indicated that this post answers the original topic.
Yerc2 May 16 @ 6:15pm 
I agree with your sentiments about the game being simple and easy, especially compared to LoR, but there are a few things that can throw a wrench into the typical Limbus gameplay loop.

1. Red coins.
Red coins punish you even if you beat them in a clash, so players have to decide if it's worth it to clash with them, or defend.

2. AoE attacks.
Even using an EGO, sometimes my targeted Sinner can't beat the enemy's AoE attack in the clash.

3. Passives that deal damage to you or buff your enemy.
Those bloody flowers in Canto 7 were a kick in the eyes.

4. Identities being locked behind a gacha.
The difficulty a player experiences is greatly dependent on which Identities they have access to, and their levels.
Not having gotten any Blunt IDs from the gacha, I struggled against Ricardo and ended up taking a friend's NClair.

5. In-Battle RNG.
Sometimes all it can take is one bad coin flip, one bad speed roll, or one bad targeting to have your character get staggered, and cause your fight to spiral down the drain.
Of course, stronger teams are less susceptible to bad RNG though.
Last edited by Yerc2; May 16 @ 6:30pm
Originally posted by Yerc2:
I agree with your sentiments about the game being simple and easy, especially compared to LoR, but there are a few things that can throw a wrench into the typical Limbus gameplay loop.

1. Red coins.
Red coins punish you even if you beat them in a clash, so players have to decide if it's worth it to clash with them, or defend.

2. AoE attacks.
Even using an EGO, sometimes my targeted Sinner can't beat the enemy's AoE attack in the clash.

3. Passives that deal damage to you or buff your enemy.
Those bloody flowers in Canto 7 were a kick in the eyes.

4. Identities being locked behind a gacha.
The difficulty a player experiences is greatly dependent on which Identities they have access to, and their levels.
Not having gotten any Blunt IDs from the gacha, I struggled against Ricardo and ended up taking a friend's NClair.

5. In-Battle RNG.
Sometimes all it can take is one bad coin flip, one bad speed roll, or one bad targeting to have your character get staggered, and cause your fight to spiral down the drain.
Of course, stronger teams are less susceptible to bad RNG though.
In the end its just bad RNG, at least in Ruina you could build your team and obliterate everything, here its just did you get lucky in you gacha? no? then bad luck for you
Originally posted by Leo:
You'll figure it out once you reach canto 4.
I am already in Canto 8 and I have never struggled with anything, except Don quixote but that bleed is just ridiculous
At first I was dissapointed with winrate button too, but the amount of fights in this game will burn you out insanely fast if you will calculate each fight by yourself. Only a focused fights are worthy of attention and they are kindly similar to LoR fights
Tied May 17 @ 3:28am 
Originally posted by Coffee&Cranes:
In the end its just bad RNG, at least in Ruina you could build your team and obliterate everything, here its just did you get lucky in you gacha? no? then bad luck for you

It depend. Yerc2 have a vaild point.

But that only if there is only 1 way to deal with it.

To prove it, many people beat till Canto 8 using base sinner and Base EGO.

Which is in LOR. Beating SOTC with rats pages. Which is impossible.

Limbus is more rng but control that RNG is far better in battle.

Where LOR your rng is mostly on the page and freedom.

2 different strategy.

LOR is a deck builder but the battle, if you bring the wrong playstyle and did not farm for it you gonna have to grind it out.

Focus more on the Deck than the battle

Limbus, your team is a slash ID at 5-30? Well tough luck.. and I beat it?
(I beat it with slash ID so it actually true)

Which focus more on the Battle than the ID

So it more correct to say Limbus is a more fair and balance for all ID.

But you can't really obliterate. (You can but if you have a prefect team)
Last edited by Tied; May 17 @ 3:29am
Mastema May 17 @ 4:10am 
reading is hard
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