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1. Red coins.
Red coins punish you even if you beat them in a clash, so players have to decide if it's worth it to clash with them, or defend.
2. AoE attacks.
Even using an EGO, sometimes my targeted Sinner can't beat the enemy's AoE attack in the clash.
3. Passives that deal damage to you or buff your enemy.
Those bloody flowers in Canto 7 were a kick in the eyes.
4. Identities being locked behind a gacha.
The difficulty a player experiences is greatly dependent on which Identities they have access to, and their levels.
Not having gotten any Blunt IDs from the gacha, I struggled against Ricardo and ended up taking a friend's NClair.
5. In-Battle RNG.
Sometimes all it can take is one bad coin flip, one bad speed roll, or one bad targeting to have your character get staggered, and cause your fight to spiral down the drain.
Of course, stronger teams are less susceptible to bad RNG though.
It depend. Yerc2 have a vaild point.
But that only if there is only 1 way to deal with it.
To prove it, many people beat till Canto 8 using base sinner and Base EGO.
Which is in LOR. Beating SOTC with rats pages. Which is impossible.
Limbus is more rng but control that RNG is far better in battle.
Where LOR your rng is mostly on the page and freedom.
2 different strategy.
LOR is a deck builder but the battle, if you bring the wrong playstyle and did not farm for it you gonna have to grind it out.
Focus more on the Deck than the battle
Limbus, your team is a slash ID at 5-30? Well tough luck.. and I beat it?
(I beat it with slash ID so it actually true)
Which focus more on the Battle than the ID
So it more correct to say Limbus is a more fair and balance for all ID.
But you can't really obliterate. (You can but if you have a prefect team)