Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Hold it..
Hold it..
Beats getting your hopes crushed... Can't crush something one doesn't have...
(And it's gonna take forever anyway, if we still got 4-6 IDs in the oven before the season switch... If the empty gaps in the guaranteed 000 banner are any indicator, I don't keep track how many [seasonal 000 IDs] they release per season, statistically [in total].)
Funny, another person on this forum complained that releasing Walpurgis before next season would be worse, since it would "rob people of Lunacy just before new story IDs come out".
So this is a lose-lose scenario, apparently. Players cannot agree which order of events is preferable.
Wait, who would even complain about something that they can just dispense a week after they got released and also have an entire season to grind for shards, with or without paid BP?
So do I, but I don't see how that is a good reason to waste lunacy on regular.