Limbus Company

Limbus Company

rr5 drama
people are bragging bout new rr n shi
"its too hard!!1!" mf its the same ego spam sim as it always was
27 fluid sacks meme wasnt a meme
400 roses is a joke with the bloodfiend pack, the boss has easiest clashes known to man, also doesnt get any buffs cuz of bloodfiends stealing all the bloodfeast
so yeah rr5 is pretty much fine, cant even call it a difficulty spike, but section 2 actually has smthing in it ig
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Exibindo comentários 114 de 14
Mastema 23 de fev. às 5:22 
The mfs who call this difficult should go back in time and fight Pequod Trio in RR3.
It was somewhat difficult for me, because I was running a poise team and I was starting to run out of sin resources. I don't think it's too hard or anything.
Ben bitmişim 23 de fev. às 8:24 
Nobody actually thinks rr5 is difficult. A third of the entire thing is envy peccatula which you can kill with 2 egos.
I've actually came to complain that it was a little bit too easy but... It really depends on what level your account is, some people might not have newest strongest meta id so they might be going in with some of the weaker stuff
Sham! 23 de fev. às 13:16 
Escrito originalmente por Ben bitmişim:
Nobody actually thinks rr5 is difficult. A third of the entire thing is envy peccatula which you can kill with 2 egos.
the section goes to trivial with the a bunch of good aoe egos to a slogfest without
Silver l>>> 23 de fev. às 15:20 
Escrito originalmente por Flugzeugabwehkanone:
people are bragging bout new rr n shi
"its too hard!!1!" mf its the same ego spam sim as it always was
27 fluid sacks meme wasnt a meme
400 roses is a joke with the bloodfiend pack, the boss has easiest clashes known to man, also doesnt get any buffs cuz of bloodfiends stealing all the bloodfeast
so yeah rr5 is pretty much fine, cant even call it a difficulty spike, but section 2 actually has smthing in it ig
We have 2 YEAR old player and 60 Day players
They are NOT the same
The amount and type of option is NOT the same
I Dont have ANY Bloodfiend ID, i dont want them, i am gonna suffer in final boss D.C.
Escrito originalmente por Flugzeugabwehkanone:
but section 2 actually has smthing in it ig
fell bullet's friendly fire carrying RR5 fr fr
lorde 23 de fev. às 18:04 
project moon strayed a little too far from library of ruina. what i mean is that they **really** want players to fight a boss with mechanics, so far as excepting even players with all lvl 50 and upt4 ids and egos are recommended to fight them, but the issue is that there are ZERO consequences for ignoring most of these mechanics, and most of these mechanics are not even strict in how they function. now I am not saying to make fights pure mechanic based like ruina, that wouldn't be fair or fun since content would get locked by what you have and it might even turn irrelevant on what you have, but why add these mechanics if they practically don't exist or exert pressure? the bosses feel too forgiving. the only boss that did not felt forgiving was gunman, and that's only if you fail his mechanics. his mechanic is really cool in that failing literally picks off your team, making it harder to keep up.
Minh 23 de fev. às 18:20 
Escrito originalmente por alice:
project moon strayed a little too far from library of ruina. what i mean is that they **really** want players to fight a boss with mechanics, so far as excepting even players with all lvl 50 and upt4 ids and egos are recommended to fight them, but the issue is that there are ZERO consequences for ignoring most of these mechanics, and most of these mechanics are not even strict in how they function. now I am not saying to make fights pure mechanic based like ruina, that wouldn't be fair or fun since content would get locked by what you have and it might even turn irrelevant on what you have, but why add these mechanics if they practically don't exist or exert pressure? the bosses feel too forgiving. the only boss that did not felt forgiving was gunman, and that's only if you fail his mechanics. his mechanic is really cool in that failing literally picks off your team, making it harder to keep up.
Make them different.
Última edição por Minh; 23 de fev. às 18:20
lorde 23 de fev. às 18:23 
Escrito originalmente por Minh:
Escrito originalmente por alice:
project moon strayed a little too far from library of ruina. what i mean is that they **really** want players to fight a boss with mechanics, so far as excepting even players with all lvl 50 and upt4 ids and egos are recommended to fight them, but the issue is that there are ZERO consequences for ignoring most of these mechanics, and most of these mechanics are not even strict in how they function. now I am not saying to make fights pure mechanic based like ruina, that wouldn't be fair or fun since content would get locked by what you have and it might even turn irrelevant on what you have, but why add these mechanics if they practically don't exist or exert pressure? the bosses feel too forgiving. the only boss that did not felt forgiving was gunman, and that's only if you fail his mechanics. his mechanic is really cool in that failing literally picks off your team, making it harder to keep up.
Make them different.
I hope they do
Illius 23 de fev. às 21:16 
Speaking for myself, a relatively enw player who started only a few months ago;
The biggest issue is if you're like me and don't have 2 full teams you're going to struggle. Up to this point I've been able to shuffle through with 1 half decent team and good tactics, but that's functionally not possible. Even with waste units you effectively need 12 fully leveled units, which is tough to get for newer players.

Now if you're AT that point, yeah it's not tough, especially once you know what is where. But it IS easy to also set yourself up for failure (Hello "Enemies inflict +1 Bleed and Count") without realizing it.
Tied 23 de fev. às 23:31 
Escrito originalmente por Illius:
Speaking for myself, a relatively enw player who started only a few months ago;
The biggest issue is if you're like me and don't have 2 full teams you're going to struggle. Up to this point I've been able to shuffle through with 1 half decent team and good tactics, but that's functionally not possible. Even with waste units you effectively need 12 fully leveled units, which is tough to get for newer players.

Now if you're AT that point, yeah it's not tough, especially once you know what is where. But it IS easy to also set yourself up for failure (Hello "Enemies inflict +1 Bleed and Count") without realizing it.

Well the problem is RR is an end game content.

And it at least balance with it.

Story is OK. Endgame is endgame for a reason.

It also take 6 month get a new railway. New player can get it within that 6 month.

It easy to say that new player will miss out but other game also do that but nobody complain.

It also have a much shorter time than other endgame which is 1 month or 2.
Última edição por Tied; 23 de fev. às 23:33
Reasonable decision would be to allow players to play previous railways, you could remove like 80% of rewards but that still would be great, and I personally think that gameplay shouldn't be limited to time, for example intervallos aren't, walpurgisnacht isn't either. RR is the only real limited stuff which disappears forever and mirror dungeon packs of RR's aren't exactly the same experience, what if I, an old player, want to replay the old RR for fun? Maybe try to do a solo run with newest id for fun or do base sinners only.
Minh 24 de fev. às 6:33 
Escrito originalmente por COMPANION❤CUBE:
Reasonable decision would be to allow players to play previous railways, you could remove like 80% of rewards but that still would be great, and I personally think that gameplay shouldn't be limited to time, for example intervallos aren't, walpurgisnacht isn't either. RR is the only real limited stuff which disappears forever and mirror dungeon packs of RR's aren't exactly the same experience, what if I, an old player, want to replay the old RR for fun? Maybe try to do a solo run with newest id for fun or do base sinners only.
Yes.
Última edição por Minh; 24 de fev. às 6:33
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Publicado em: 23 de fev. às 4:22
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