Limbus Company

Limbus Company

Evarrice Apr 18, 2023 @ 5:56am
Refraction Railway Help?
I just completed Chapter 3 today!

Now I want to complete Refraction Railway! At least to get all the rewards before it ends!

Do you guys have any links to any step-by-step and easy to understand guides on how to do the whole thing? The guides that I found so far, including the one here, assumes that you have a deeper understanding of the game mechanics in which I still don't in amuch greater degree.

I mean, all I learned from dealing with Kromer is EGO clashing, Redirecting, and Tanking.

Look, I'm not aiming 120 or less. I just want to know how to beat it!
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Showing 1-11 of 11 comments
sunnysideup Apr 18, 2023 @ 6:17am 
Implying you have decent units, you could just keep pressing Win Rate, will take about 160+ turns to beat RR. (also borrow R. Heath or W. Don if you don't have them)

otherwise:
https://steamcommunity.com/sharedfiles/filedetails/?id=2958826280
Evarrice Apr 18, 2023 @ 6:53am 
Originally posted by candy cane office:
Implying you have decent units, you could just keep pressing Win Rate, will take about 160+ turns to beat RR. (also borrow R. Heath or W. Don if you don't have them)

otherwise:
https://steamcommunity.com/sharedfiles/filedetails/?id=2958826280

I don't think just pressing Win Rate and Damage will get me that far.

And I already read that guide and it expect me to understand half of what's in it which I don't!

:steamfacepalm:
Evarrice Apr 18, 2023 @ 8:25am 
I have a question: I've been pressing "Winrate" throughout the whole thing and so far I've manage to win against 3 lines. Is there a line where such strategy will not work anymore?
Zalgo Apr 18, 2023 @ 8:31am 
Originally posted by Evarrice:
I have a question: I've been pressing "Winrate" throughout the whole thing and so far I've manage to win against 3 lines. Is there a line where such strategy will not work anymore?

The Inquisitors will start using Counter attacks at stage 8, which can easily lead to some of your sinners killing themselves due to their rather particular counter.

Win Rate will also make the Snake fight absolutely atrocious to fight given the beasts will easily go frenzy due to uncontrolled attacks and you could accidentally set off the snake inquisitor's poison passive, which will kill off your party.

Final Fight is a puzzle encounter so Win Rate is pretty much useless. It can go wrong very fast if the gimmick is not played properly.
RomanTheEvil Apr 18, 2023 @ 9:03am 
When you fight an abnormality, start with a team that has a variety of sins and slash/blunt/pierce attacks. Don't worry about losing your units since you can restart the fight at any time. Target each abnormality part (and each abnormality character, where applicable) with different sins and different impact type attacks in order to learn what the abnormality is resistant and what it's vulnerable to. You can check the discovered resistances by right clicking the enemy. Take notes somewhere. In order to beat each fight it's good to use identities with sins and impact types that the abnormality is vulnerable or at least not resistant to.

Also take notes on what sort of attacks the enemy uses and what kind of passives they have. The descriptions of the attacks and passives will pop up in the abnormality page (once again accessible by right clicking) as the abnormality uses those attacks. Try using identities that are resistant to your opponent's attacks or can effectively clash them. Take note the base coin power and the additional coin powers of the skills enemy uses.

You should be using level 30 identities as enemies in this game mode have very high defense and attack ratings, often higher than your identities.

Base identities can be useful in this mode IF you can match them against enemies that are vulnerable to damage types they inflict. More powerful identities that are described in previous posts can give you an edge and speed up the run considerably. If you use a more powerful identity get it to level 30 and uptie 3 (or at least uptie 2) before you start a run, since you can't upgrade IDs when you're in the run without restarting it.

During early stages enemies won't hit so hard and you can use those stages to farm EGO resources as you whittle down enemies' health. Try to spread the EGO resources you farm fairly evenly, but prioritize PRIDE (dark blue) since it's used a lot in many starter EGOs. In later stages you can use starter EGOs to win clashes where your IDs aren't powerful enough and where a hit would either do a lot of damage or reverse/halt the progress of the fight.
Xaelon Apr 18, 2023 @ 10:03am 
If you're not going for a sub 120 turn clear then RR isn't too different from the rest of the game with the exception that all enemies are level 30 and their stats have been adjusted accordingly. The enemies in the Railway will probably have way more HP than what you're used to, hit harder and be harder to clash against.

But remember: if you're unhappy with how a stage went you can always just revert your RR progress back a stage and try for a cleaner clear. Feel free to experiment. Likewise if a battle is going poorly and you'd just rather start over just exit the battle and you'll be able to try again. You can attempt a stage as many times as you want with no penalty for doing so.

Here are some other general tips:
  • Don't be afraid of letting your sinners take damage. If you take someone out of your active party and complete another stage they'll be back at full HP for the next one.
  • Any EGO resources you earn persist between stages. The Railway fully expects you to make liberal use of EGOs so if you're having trouble winning you might want to consider using more EGOs. AoE EGOs are particularly useful in the railway if you happen to have any.
  • You don't have to clash every single enemy attack. If both damage numbers on an enemy's attack aren't yellow it means your sinner is resistant or neutral to the damage types of the enemy's attack so they probably won't take much damage. You can end most fights faster if you ignore weak enemy attacks.
  • Enemies/body parts lose all damage resistances when they're staggered or broken. You can do way more damage per turn if you tell your sinners to focus all attacks on staggered enemies or broken bodyparts and only clash when you really need to.

Here are some tips for some of the nastier fights. I'll throw spoiler tags over my strats in case you don't want the actual fights spoiled. The first time you do a fight make sure you inspect the enemies at the start of the fight and at the end or before you quit. Most enemies in the Railway have passives that make them tricky to deal with if you're not aware of them

  • Stage 3 - Toad - Seems very tanky but stops being dangerous once you break one of it's eyes. It has one attack that deals AoE damage, but nothing else it does is very dangerous. So break one of its eyes and throw every attack you have at the broken eye.

  • Stage 5 - Wolf - This guy has a mechanic where he gains stacks from using certain attacks and can generally be pretty nasty if you let him gain enough stacks. If you break the "Telepole" on this boss it will cancel the rest of the boss's attacks for the turn as well as removing stacks and stopping the boss from gaining more (keep in mind that you will only cancel attacks that haven't resolved yet). I like to deal with this fight by breaking the telepole ASAP and then focusing on the boss's head which is weak to slash damage.

  • Stage 7 - Fish - The legs on this thing are weak to slash. If you you don't have enough damage to make it skip using it's nasty blood laser super attack you can disable that attack entirely by breaking it's body first. Otherwise break one of it's legs and focus your attacks on that.

  • Stage 8 - Evil arm Inquisitor Triple stack - These guys unfortunately start the fight with multiple stacks of instinct but they lose stacks if you win clashes against them. You may need to use EGOs to win clashes at the start of the fight VS the center guy. They become much easier to deal with once they have no stacks. It might be tempting to ignore them when they're using counter attacks, but you want to attack them once per turn otherwise they heal and gain stacks. They will counter whatever move targets them last, so you can force them to counter whatever skill you want which should preferably be a single coin skill 1 if possible.

    Unfortunately these jerks are resistant or neutral to just about everything so it's kinda a slog to get through their HP.


  • Stage 9 - K Corp 2 even more healing boogaloo - Remember those selfhealing jerks from the start of chapter 3? Guess what! They're back! And with EVEN more HP and a new unit with EVEN MORE oassive healing. All you can really do here is focus them down one by one. Every enemy in this fight is thankfully neutral or weak to slash damage.

    The super glowy guys that show up in the third wave have a VERY annoying passive that lets them heal back up to full each turn. They can only do this three times though and spend a charge regardless of how much damage they take. You're not concerned about clear speed so I'd just suggest winning three turns of clashes and then just killing them once they're out of charges.


  • Stage 10 - Two flesh dogs and a Snek-man - I would say this is the worst fight in the entire railway. Not because the enemies are dangerous but because they have SO much HP. Try and burst the dogs down one at a time. They're weak to slash damage but gain instinct each time you attack them. They power up at 4 stacks so try and stagger them as they hit 4 stacks if possible.

    The snek-man is similar to the other mutated inquisitors in stage 8: win clashes to strip stacks. Make sure you win clashes against the attacks that make the snek gain instinct. Once the snek-boi loses all his stacks he goes AFK. I'm not kidding. At 0 stacks he stops doing anything meaning you're free to throw everything you have at the dogs for the next 3 turns or so. Once the dogs are dead start grinding through the snek shaped HP sponge using pierce or slash damage. You can avoid sending snek-boi into phase 2 (AKA poison-everything-mode) if you never break both arms. So when the boss staggers just focus your attacks on whatever arm is broken.

If you want to try using some units you don't have feel free to friend me. I have R Corp Heath and W Corp Don + Telepole Maxed. You can borrow any of my support units for the Railway but I'd suggest taking Don. Telepole gives Don 10 charge when used meaning you can use her very powerful skill 3 (Rip Space) safely as soon as you draw it rather than needing to generate charge manually over multiple turns and since the Railway lets you keep EGO resources between stages you can often use Telepole turn 1. If you get really lucky and start a fight with Rip Space in slot 2, well I think you get the idea.

My ID is V832827019
Last edited by Xaelon; Apr 18, 2023 @ 10:18am
Evarrice Apr 18, 2023 @ 6:42pm 
Originally posted by Zalgo:
Win Rate is pretty much useless.

I see.

You know, it would have been nice if the whole thing is doable by just pressing "winrate" at the cost of having more turns beyond the needed amount of 120.

C'est la vie!....
Qwanto Apr 19, 2023 @ 1:23am 
Originally posted by Evarrice:
Originally posted by Zalgo:
Win Rate is pretty much useless.

I see.

You know, it would have been nice if the whole thing is doable by just pressing "winrate" at the cost of having more turns beyond the needed amount of 120.

C'est la vie!....

I think that actually work with specific team comp, except about 4-5 gimmick stage
That will take a lot more time, I don't think it will be below 180 tho,
Evarrice Apr 19, 2023 @ 2:04am 
So, I manged to reach station 7 by just spamming winrate and EGO! Yay?

About the fish, the guide said that I need Slash which I don't have cuz the Robot messed 'em up. Something about targeting the arms or body? Something about a lser attack?

I'm confused.

I never fought the fish methodically before. I just spammed winrate to win againsts it in mirror and lux!
A Wispy Willy Apr 19, 2023 @ 2:46am 
Originally posted by Evarrice:
So, I manged to reach station 7 by just spamming winrate and EGO! Yay?

About the fish, the guide said that I need Slash which I don't have cuz the Robot messed 'em up. Something about targeting the arms or body? Something about a lser attack?

I'm confused.

I never fought the fish methodically before. I just spammed winrate to win againsts it in mirror and lux!
Either use Slash and pile on the damage to break a leg and make everything against it a weakness, or break the body before piling on damage on a leg.
Evarrice Apr 19, 2023 @ 6:44am 
Originally posted by A Wispy Willy:
Either use Slash and pile on the damage to break a leg and make everything against it a weakness, or break the body before piling on damage on a leg.

Bruh, I tried following your advice but for some reason, the fish always get to attack first and I keep losing clashes!

Funny enough, I resorted to the 'ole winrate+EGO spam and won!

What gives?
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Date Posted: Apr 18, 2023 @ 5:56am
Posts: 11