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He's still good no matter what though.
What's funny is that people b*tched about long kits, to complain about short kits now.
greg is a bro but that id is absolutely obsolete
it's good we take it. than never.
For me it feels like the opposite, more text the ID has the more simple they are since PM is more focus on making them nukes then bringing new play-styles in their archetype.
These Id Manger Don, WH Heathcliff, Solemn Yi sang, and Dawnclair all have very long text but ultimately their long text can be summarized as;
Manager Don: Essentially a charge id that use bleed damage to build charge and pop off with s3-1. Does have the enhance skills based on the type of blood-fiend you bring but only 1/3 of the skills you actually want to use.
WH Heath: Use counter, get on horse, use s3, build coffin, repeat. Get kills to get coffin faster for more Unga Bunga damage
Solemn Yisang: Don't even need to read the essay long status effect. All you need to know is it deals damage base on sinking and you barely get enough the living then the dead after a reload. Also clash for sinking count.
Dawnclair: go from baby mode to hydrogen baby mode at 45 sp. After that, then sp management.
These IDs don't really change much other than making themselves permanent core of whatever archetype they in by pure damage. They really don't really change how the archetype is played. Maybe a minor exception to Solemn Yisang and Dawnclair. But Solemn bring a status that deal damage on bosses with sp consistently while then in burst like deluge. Dawn was sort of interesting before he got buffed to where it take at least 4 turns for him to start having sp troubles.
While I'm more interested on IDs like Devyat Sinclair, LCE Yisang and Faust, Bl Muersalt, KK Ishmael and Heath, the kill your allies egos and tremor conversion IDs and ego. I feel like these IDs and egos have a much greater effect in terms of play-styles while still having less text then the example above.
Or you know, Having litteral "Generic" with next to no "Outstanding" quality,
Though I will say you're just wrong about Manager Don. All of her enhanced skills are worth using. She gain's hardened blood fast enough that it really isn't an issue and her interactions with Rodion make the reduced clash power on her S2-2 moot. It only ever gets 1 base power reduced from it at max conditionals anyway and can gain up to +4 base power from rodion in any reasonable set up because she auto targets don with her S2 +2 base power. Hell I even found her counter to just what I needed to keep some other members of the team alive after some bad luck.