Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I haven't had the opportunity to try out any statuses other than Bleed yet. Stacking Bleed feels strong to me, but I have nothing to compare it to.
With some decent RNG a modern Rupture team can kill most bosses in 3-4 turns, and unlike other Statuses it does not need special circumstances on its side.
Rupture do fixed dmg.
It Potency is = (Potency) fixed dmg
So 99 Rupture = 99 fixed dmg
So sinking also do the same?
99 sinking = 99 Gloom dmg
It different, since it gloom dmg and not fixed. It dmg is depend on abno.
Also sinking have 2 downside.
1. Sinking do not dmg to sanity enemies.
2. If abno is resist to gloom, it dmg is cut in half. (There also another chance of immune)
But abno who is netural or fatal to gloom do very well.
So that what Rupture is, unaffected by sins resistance.
But how people beating it in 3 turn? Talisman sinclair. Which is the source of this problem.
It Support Passive ramp up Rupture Potency so dam well, It reach 99 faster than sinking. Which with ID that have the "do not consume Rupture Potency and Count". You now have a inf Count and win.
So we indeed need to nerf Rupture and it impossible to balance rupture in future.
So I feel like nerfing talisman sinclair but people gonna get mad for sure.
But they prob gonna do this things.
The boss from now onwards will have heavy Rupture protection and basically make Rupture do less dmg.
(which is unfair for people who play Rupture normally not using Tclair since they can't reach 99 Potency)
Every hit adds 5 potency is just stupid.
Don't use MD to make normal. It Buff to the max for all status.
The problem is rupture is buff to the max outside MD.
Rupture can reach 99 in 3 turn, but other take 8 or 10 turn to reach 99 properly.
That the problem, and it lie with Tclair.
Also affecting rupture which do rupture /3 just terrible. Bleed can do a better job at that.
So the best way is to nerf Tclair, and give more ID that give Count. It will take 8 to 10 the same way as other status.
They don't actually need to nerf rupture. As strong as it is, it's not unique in the fact that having 99 potency is both achievable and near instant kill territory. Bleed also falls into this category with some ease. Tremor has more recently joined it too, and sinking has been broken since last season. Which yes, all of them can get to 99 in normal play very quickly once egos are available and even before that point usually have some strong applications. Bleed most of all because of red shoes. All that is to say, they basically need bosses to slow our roll on building up potency the most, on normal encounters things like talicemen sinclair don't matter nearly as much as when you have one single target with a lot of health.
Nothing is stopping them from giving this status effects to the bosses that are actually supposed to be challenging
However, every status have weakness but rupture.
Although bleed is achievable to 99. You need to use a EGO and Bleed also take a while to reach 99. Multiple bodies part make it hard.
Sinking have weakness, any enemies with sanity is basically do not do hp dmg. You need Sinking Nuke.
You also have to be careful of Nev Coins skill which Sinking is not really a good use.
You also only do gloom so resist is basically rupture but unstable. But still take x2 amount of turn to reach 99.
Burn, right now it too slow and lock behind walp but it take a while.
Rupture, just have res and you inflict ego lvl of rupture in 3 turn faster than any other. (No need EGO)
Of course maintain it easy, just use rodion which still inflict rupture cause Tclair.
The problem is rupture do not need EGO to do status. But others do. It also very ez to proc by have defense gluttony or cheap ego that is gluttony.
A good rupture I would say is devyat sinclair. He actually inflict alot of Count (+15 Count and make set up easy)
Although many new rupture ID come out. It still the same team as 8 month ago. Cause all the new ID give weakness. Nobody gonna use them just cause of that.
I thought is molar Ish?
Well the thing is how much, since it so easy to make 99 rupture with Tclair.
If we put 50, it only do 49 rupture. OK look good.
But what if we look at a 000 ID with rupture without Tclair.
0 dmg.... cause it 50 above to do 1.
It take the same amount of time for sinking and Bleed to reach that.
So you kinda srew team with rupture that don't run Tclair.
Make it not too good.
my rupture team is kinda scuffed tbh, so i cant really test myself, but i'd guess outside of actual last bosses rupture doesnt ever get to numbers that big
on the other hand stuff like sinking can trivilize content far more consistently