Limbus Company

Limbus Company

PM, please nerf rupture
Sorry rupture people, that is not to do any harm in your team. But do you guys wanna to know why we don't have a good "rupture team"? It's because rupture as status is TOO STRONG! If you can really stack high you can at least solo the entire game without any issues. And PM knows that. Why you think that they are putting limits in the news rupture IDs? The problem about the rupture is that if can stack well is literally a lot of raw damage, and that can be problematic.


For the sake of we having rupture as a good status like any status we have right now in the game, maybe putting some "potency decay" for that and we can have a rupture team that don't need "a full moon above their heads, lvl 5 tanks and 50 gluttony for talisman + an carry with rupture" do their best. I'm just saying that because maybe that is what everyone is thinking but not talking. We need a good rupture units that can clash with the meta we have now. And if for that we need to nerf rupture a little bit, maybe we can work with that.
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Showing 1-15 of 36 comments
Yerc2 Feb 14 @ 8:27pm 
Would you mind giving me a quick explanation of how Rupture works? And what makes it stacking so deadly?

I haven't had the opportunity to try out any statuses other than Bleed yet. Stacking Bleed feels strong to me, but I have nothing to compare it to.
Rupture is monstrously strong because it gives every coin of every attack against that target a flat amount of extra damage. Talisman sinclair makes the status much stronger by accelerating rupture building to a comical extent (even if he isn't deployed) allowing the status to ramp extremely fast, which is terrifying when that status is adding up to 99 extra flat damage, to every coin. of every skill.
With some decent RNG a modern Rupture team can kill most bosses in 3-4 turns, and unlike other Statuses it does not need special circumstances on its side.
Tied Feb 14 @ 9:00pm 
Originally posted by Yerc2:
Would you mind giving me a quick explanation of how Rupture works? And what makes it stacking so deadly?

I haven't had the opportunity to try out any statuses other than Bleed yet. Stacking Bleed feels strong to me, but I have nothing to compare it to.

Rupture do fixed dmg.

It Potency is = (Potency) fixed dmg
So 99 Rupture = 99 fixed dmg

So sinking also do the same?
99 sinking = 99 Gloom dmg
It different, since it gloom dmg and not fixed. It dmg is depend on abno.
Also sinking have 2 downside.

1. Sinking do not dmg to sanity enemies.

2. If abno is resist to gloom, it dmg is cut in half. (There also another chance of immune)

But abno who is netural or fatal to gloom do very well.

So that what Rupture is, unaffected by sins resistance.

But how people beating it in 3 turn? Talisman sinclair. Which is the source of this problem.

It Support Passive ramp up Rupture Potency so dam well, It reach 99 faster than sinking. Which with ID that have the "do not consume Rupture Potency and Count". You now have a inf Count and win.

So we indeed need to nerf Rupture and it impossible to balance rupture in future.

So I feel like nerfing talisman sinclair but people gonna get mad for sure.

But they prob gonna do this things.
The boss from now onwards will have heavy Rupture protection and basically make Rupture do less dmg.

(which is unfair for people who play Rupture normally not using Tclair since they can't reach 99 Potency)
Last edited by Tied; Feb 14 @ 9:11pm
Obviously it's talisman that brokens.

Every hit adds 5 potency is just stupid.
Last edited by 1162706830; Feb 14 @ 9:14pm
lorde Feb 14 @ 9:54pm 
it's because rupture was annoying as ♥♥♥♥ to proc and setup and even capitalize on so the limbillion genius balance masters that the PM devs are decided to tune it to the ♥♥♥♥♥♥♥ moon
RyuukiNawa Feb 14 @ 10:13pm 
The problem is that rupture is strong AF. My man, if everyone has 99 damage any time people just use it like an meta. It's like the pre nerfed pointy Yi sang, but worse. We don't really need "rupture protect" in every character because that will do like "shimmering" did with binnah floor: make a gimmick (binnah putting cards at high cost, for example) not usable because it's too overpower. So what we really need is an nerf. Even if you put that rupture do rupture/3 true damage will works very well and them they can buff all the rupture characters. And after that, if we reeeealy need we can put an E.G.O. gift in Mirror dungeon that makes rupture "normal" (tier 4 gift because of gosh).
Tied Feb 14 @ 10:28pm 
Originally posted by RyuukiNawa:
The problem is that rupture is strong AF. My man, if everyone has 99 damage any time people just use it like an meta. It's like the pre nerfed pointy Yi sang, but worse. We don't really need "rupture protect" in every character because that will do like "shimmering" did with binnah floor: make a gimmick (binnah putting cards at high cost, for example) not usable because it's too overpower. So what we really need is an nerf. Even if you put that rupture do rupture/3 true damage will works very well and them they can buff all the rupture characters. And after that, if we reeeealy need we can put an E.G.O. gift in Mirror dungeon that makes rupture "normal" (tier 4 gift because of gosh).

Don't use MD to make normal. It Buff to the max for all status.

The problem is rupture is buff to the max outside MD.

Rupture can reach 99 in 3 turn, but other take 8 or 10 turn to reach 99 properly.

That the problem, and it lie with Tclair.

Also affecting rupture which do rupture /3 just terrible. Bleed can do a better job at that.

So the best way is to nerf Tclair, and give more ID that give Count. It will take 8 to 10 the same way as other status.
Mastema Feb 14 @ 11:16pm 
The fault lies with you Sheetclair!
Demonking Feb 14 @ 11:46pm 
I get the feeling PM already has balancing the statuses in mind given rupture continues to make a joke out of most of their content. The most likely thing they'll do is have it so that future bosses automatically decay potency or enter more difficult stages earlier if people have more than 40 potency of any type on them. The only other option is having bosses include more very ill-advised to ignore adds to bleed off attacks or have multiple parts forcing you to split up the stacks across their body.

They don't actually need to nerf rupture. As strong as it is, it's not unique in the fact that having 99 potency is both achievable and near instant kill territory. Bleed also falls into this category with some ease. Tremor has more recently joined it too, and sinking has been broken since last season. Which yes, all of them can get to 99 in normal play very quickly once egos are available and even before that point usually have some strong applications. Bleed most of all because of red shoes. All that is to say, they basically need bosses to slow our roll on building up potency the most, on normal encounters things like talicemen sinclair don't matter nearly as much as when you have one single target with a lot of health.
Rupture protection already exists,and it was introduced rather early (Molar Sinclair)
Nothing is stopping them from giving this status effects to the bosses that are actually supposed to be challenging
Tied Feb 15 @ 12:43am 
Originally posted by Demonking:
I get the feeling PM already has balancing the statuses in mind given rupture continues to make a joke out of most of their content. The most likely thing they'll do is have it so that future bosses automatically decay potency or enter more difficult stages earlier if people have more than 40 potency of any type on them. The only other option is having bosses include more very ill-advised to ignore adds to bleed off attacks or have multiple parts forcing you to split up the stacks across their body.

They don't actually need to nerf rupture. As strong as it is, it's not unique in the fact that having 99 potency is both achievable and near instant kill territory. Bleed also falls into this category with some ease. Tremor has more recently joined it too, and sinking has been broken since last season. Which yes, all of them can get to 99 in normal play very quickly once egos are available and even before that point usually have some strong applications. Bleed most of all because of red shoes. All that is to say, they basically need bosses to slow our roll on building up potency the most, on normal encounters things like talicemen sinclair don't matter nearly as much as when you have one single target with a lot of health.

However, every status have weakness but rupture.

Although bleed is achievable to 99. You need to use a EGO and Bleed also take a while to reach 99. Multiple bodies part make it hard.

Sinking have weakness, any enemies with sanity is basically do not do hp dmg. You need Sinking Nuke.

You also have to be careful of Nev Coins skill which Sinking is not really a good use.

You also only do gloom so resist is basically rupture but unstable. But still take x2 amount of turn to reach 99.

Burn, right now it too slow and lock behind walp but it take a while.

Rupture, just have res and you inflict ego lvl of rupture in 3 turn faster than any other. (No need EGO)

Of course maintain it easy, just use rodion which still inflict rupture cause Tclair.

The problem is rupture do not need EGO to do status. But others do. It also very ez to proc by have defense gluttony or cheap ego that is gluttony.

A good rupture I would say is devyat sinclair. He actually inflict alot of Count (+15 Count and make set up easy)

Although many new rupture ID come out. It still the same team as 8 month ago. Cause all the new ID give weakness. Nobody gonna use them just cause of that.
Tied Feb 15 @ 12:52am 
Originally posted by LunaticDelusion:
Rupture protection already exists,and it was introduced rather early (Molar Sinclair)
Nothing is stopping them from giving this status effects to the bosses that are actually supposed to be challenging

I thought is molar Ish?

Well the thing is how much, since it so easy to make 99 rupture with Tclair.

If we put 50, it only do 49 rupture. OK look good.

But what if we look at a 000 ID with rupture without Tclair.

0 dmg.... cause it 50 above to do 1.
It take the same amount of time for sinking and Bleed to reach that.


So you kinda srew team with rupture that don't run Tclair.
Minh Feb 15 @ 1:49am 
Originally posted by RyuukiNawa:
But do you guys wanna to know why we don't have a good "rupture team"?
Yes.
Originally posted by RyuukiNawa:
Why you think that they are putting limits in the news rupture IDs?
Make it not too good.
Last edited by Minh; Feb 15 @ 1:49am
Minh Feb 15 @ 1:50am 
Originally posted by Yerc2:
Would you mind giving me a quick explanation of how Rupture works? And what makes it stacking so deadly?

I haven't had the opportunity to try out any statuses other than Bleed yet. Stacking Bleed feels strong to me, but I have nothing to compare it to.
It deals lots of Damage per Hit.
Last edited by Minh; Feb 15 @ 1:50am
Sham! Feb 15 @ 3:25am 
realistically speaking tho, is there any story fight that lets you reliabily stack 99 rupture before it's over?
my rupture team is kinda scuffed tbh, so i cant really test myself, but i'd guess outside of actual last bosses rupture doesnt ever get to numbers that big

on the other hand stuff like sinking can trivilize content far more consistently
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Date Posted: Feb 14 @ 8:19pm
Posts: 36