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Ring Outis is good.
Original S2 is a 3-slot 4+6+6 skill at 20+ hardblood without any cost. While the altered one is a 4-slot 4+3+3+3 spending 20 hardblood at once. It's only significantly better when the main target has 12+ bleed for extra coin power, which is pretty unreliable.
If you bring all three bleedfiend companions, every act at 15+ hardblood consumes hardblood. Technically every S2&S3 will leave you a turn less than 15 hardblood, and S1 also spends 10 hardblood so it's hard to stack hardblood. It becomes more significant if you run Don with two slots, while S2 in the second slot often lack the necessary 20 hardblood. Without Outis it's easy to maintain hardblood at a higher level, which benefits you with extra offense and defense level and you may release S3 any time you like.
And hardblood gain from passive is capped at 3 times per turn so exceed bloodfiend won't make a big difference.
With that set up you have access to the enhanced damage you can get from that advanced S2, Outis's S3, and the increased hardblood generation.
I would point out that the original S2 is a powerful aoe skill and much better than enhanced S1 or counter. It even costs no hardblood so you can easily reach maximum hardblood and earn sweet +6 off level.
Why should I bring Barber Outis if she prevents me from using S2?
After all she is a medium id providing few bleed count, and especially so when there are two higher kindred consuming all bloodfeast.
If you replace her with say... RE&P Ryoshu, you don't fix the blood count, but at least you can 6x resonate your WAW EGO on demand. And Serious Skullbuster is good damage anyway.
I was planning on cutting N Faust after Don is out, but this comp might flow better.
I enjoy the 15 sanity for two people a lot, and you can get more copies of "The Gripping" for 45 coins to make her more viable.