Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Status Effects Bleed is good. Status Effects Rupture is bad.
Status Effects Charge.
Everything.
Yes. Yes.
Yes.
I do MDH with my Rupture, Burn, and Charge teams, but I've cleared it with my severely-scuffed Bleed, Tremor, and Sinking teams too. All seven archetypes are viable. The only archetype I really can't recommend is pure-Poise; it's just too gift-dependent. Embrace the meme and build a Bleed+Poise team for that instead. It's even more gift-dependent, but you get to do what the cool kids do.
Also as said, you can run pretty much whatever in Mirror Dungeon. A number of Ego Gift combinations pretty much carry their status even with minimal application of the status. Just need to know how to handle the floor packs and not stack enemy buffs against yourself too much.
Are there any difference in rewards from MDH and regular MDs, and will I need to UT4 before tackling this content once unlocked?
I guess I'll shard out Everlasting next, was going to do One Who Grips for Bleed team, but not like she's going anywhere.
What does Bleed / Poise look like? Pure Poise was the first team I did UT3 and started running stuff with back last season. And that's just BL IDs, Prequod Capt, Cinq Sinclair, though I did recently add and UT Butler Ryo.
Right now, I have UT3 Team for Poise, Burn and Charge. Guess Bleed is a good option next? I like how Rupture looks, but worry about being able to keep count up. Was looking at Sinking too but don't have Solemn Lament, missed the last Walpurgis sadly, will be okay with Spicebush? Sharded him last night with a bunch of others. Only IDs left in dispense for me are..
Kurokumo Ryoshu
Sunshower Heath
Molar Office Outis, Yi and Sinclair
One Who Grips
One Who Shall Grip.
Everything else is just Egos, though do have most of the good ones at this point outside a few. I'm still pretty new-ish to the game I guess, I spent most of last season just finishing out the pass and grinding as many boxes as I could to shard things. Then good few months of daily log ins to spend all Enkephalin on Modules, but wasn't actually playing until recently, so still have a lot to learn. Thanks everyone for the answers and taking the time.
No, No need Uptie Tier IV.
All Identities that have Bleed & Poise. Yi Sang The Pequod, Heathcliff The Pequod, Ishmael The Pequod, Rodion Kurokumo Clan, & Gregor Twinhook Pirates.
Yes. It's good for E.G.O. GIFTs Bloody Mist.
Yes. Spicebush is alright.
If you've spent no Weekly Bonuses so far, and you spend one on a MDH clear, you get 75 BP.
If you've spent one Weekly Bonus already, and you spend one on a MDH clear, you get 80 BP.
If you've spent two Weekly Bonuses already, and you spend one on a MDH clear, you get 95 BP.
So if you do three MDH clears in a week, spending one Weekly Bonus on each one, you get 250 BP. Spending all three on a single clear only awards 225 BP. If you have enough free time and want to get the most out of your modules, three MDH is the way to go; otherwise, spending all three bonuses on one MDH clear still gives you 90% of the reward.
MDH clears also cost 6/12/18 modules to redeem rewards for, depending on whether you spend 1, 2, or all 3 weekly bonuses on them.
MDH rewards and costs without Weekly Bonus are the same as MDN, mind.
It's not strictly necessary for MDH, but it helps.
You don't strictly need UT4 IDs or TS4 EGOs until you start doing Refraction Railway, though.
It's just a team of IDs that have both Bleed and Poise on their skill effects. KK Rodion, BL Faust, Twinhook Gregor, couple others I can never remember. You need, at minimum, four IDs with both Bleed and Poise, plus one ID with Bleed only and one ID with Poise only, since it requires you to get both Bloody Mist and Lucky Pouch (and ideally Clear Mirror, Calm Water too) to really work well, and those need 5 IDs with the relevant keyword to activate.
I wasn't kidding when I said Bloise was a meme. It's completely unusable outside MD, and completely busted inside it if you can get the necessary gifts.
Spicebush was the most important ID for a Sinking team until SLYS came out. Sinking Deluge still makes all kinds of funny numbers happen in MD.
KK Ryoshu is mid, Suncliff is only useful for soloing Blubbering Toad in Thread Lux or as a crutch for the first two thirds of Canto VI, Molar Outis is the only standout-good Molar ID left since you already have Ishmael, and the Grippy Duo still get the job done.
The most important thing to remember is that you can win with any team as long as you know how each ID works. The second most important thing to remember is that the true meta is resetting until you get the skills and speed values you need.