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But at the end of the day It's a team building game. One ID won't steamroll everything, but one team can steamroll everything
Tremor, Sinking, and Charge would be my recommendations for comps to build for.
Charge- The IDs I'd focus on are: MultiCrack Faust, W Ryoshu, W Don, R Ishmael in that order. Multicrack Heath and W Hong are great 00 options. As for EGO, you only really NEED Fausts Fluid Sac, although Telepole on Don can help you ramp up to a big turn quickly. Borrowing Faust means you just need to account for the other IDs, and R Ish is reliable but not essential.
Tremor- IDs: Regret Faust, Molar Outis, T Corp Don. Less essential are Rosespanner Rodya, Oufi Heath, and Yurodiviye Hong but they're nice to have and you need Hong anyway. EGO: Cavernous Wailing on Hong, Everlasting on Faust, ideally Effervescent Corrosion on Rodya.
Sinking- IDs: Spicebush Yi, Dieci Rodya, Molar Ishmael. Butler Outis, Gredgar, and the other Dieci IDs aren't strictly essential but round things out in a big way. EGO: Rime Shank on Rodya. That's it. I thought there'd be more when I started typing this.
Charge and Sinking are easier to get going on a budget, Tremor is very strong right now, all of them will serve you pretty well.
G386192947 is my friendcode if you need any of these units from support. I've switched them around to benefit these comps.
ID: Ring Yi Sang, probably highest dps in game. Will kill everyhting with his s3 and s2. The devs had to patch him to make him less op, and he is still op.
EGO: Fluid Sac, at UT4. Heals SP and HP. If you have enough ego resources you can outlast every encounter. It also allows a great room for error.
Others of note: Erlking Heathcliff, ignores stagger, deals ton of damage, aoe damage, resurrects allies for a time. Deici Rodion, a.k.a. the tank, with infinite shield.
Heathcliff Wild Hunt,
Ishmael Molar Boatworks,
& Sinclair N CORP.
Wild Hunt heathcliff isn't all that op, he's a ramp up unit, and inconsistent with his strong skill
The Pequod First Mate Yi Sang: Evades. Gains Poise reasonably well by alternating his S1 and S2. His S2 also reuses its second coin on crit. HIs S3 is nothing to write home about, but it hits decently hard.
Lobotomy Corp. Remnant Faust: Can fuel Fluid Sac by herself. Gains 4 stacks of Haste with her S2. S3 rolls absurdly high if she didn't take damage the previous turn, and still rolls decently high if she did. Also has an evade skill, which is great for dealing with unclashable attacks or anything you can't beat in a clash.
Lobotomy E.G.O::Lantern Don Quixote: Excellent budget tank. Can self-heal with her defense skill. Can maintain Rupture efficiently, and can even increase its count. Also incredibly cute. Only available during Walpurgisnacht, but the next WN starts this Thursday.
LCCB Assistant Manager Ryoshu: Offbeat but effective mix of Rupture, Tremor, sanity-depletion, and Poise. Only her S3 relies on ammo, so she's unlikely to run out in an encounter, especially since it hits hard.
Dead Rabbits Boss Meursault: One of the two 00 Meursault IDs that can actually win clashes sometimes. Another Rupture ID. Sturdy, has a reasonably decent counterattack skill, and inflicts Offense Level Down with his S2 and S3.
Kurokumo Clan Wakashu Hong Lu: His S2 hits four times most of the time, his damage output is solid, and his S3 inflicts a ton of Paralyze, making it easier for anyone who attacks after him to win clashes. Unfortunately, his low speed makes him start to fall off around Canto V.
N Corp. Kleinhammer Heathcliff: Solid rolls. S2 inflicts Plus Coin Drop to make enemies roll lower. Sturdy. Inflicts Bleed, too, but so do over two dozen other IDs.
LCCB Assistant Manager Ishmael: Synergizes well with LCCB Ryoshu by also inflicting both Tremor and Rupture. More ammo-hungry, though, so not as good in longer fights. Can inflict Paralyze with her S1, but she'll usually go last in teams with more recent IDs.
N Corp Rodion:Inflicts Paralyze instead of Plus Coin Drop, but the same good points about N Corp Heathcliff apply. Can also gain the Fanatic buff without needing N Faust in the team.
Los Mariachis Jefe Sinclair: Excellent support passive. Would be a good tank if he could gain aggro or was fast enough to redirect most attacks. Niche frontline use for baiting and then dodging boss attacks that target units with the most HP (eg. Kqe-1j-23's "Processing Transfer Reg"). One of the least-bad Sinclair IDs overall.
G Corp Outis: Uniquely, a frontline ID built primarily around supporting other frontline IDs. Good support passive, too, but her S1 and S2 buff allies on hit, and her S3 inflicts Attack Level Down, and her combat passive applies Haste to adjacent units. It's also hilarious to watch her yell at an enemy so hard they explode with her S3.
Kurokumo Clan Gregor: Objectively not as good as KK Hong Lu, but more consistent, works well on a team with him, and doesn't fall off quite as much due to his higher minimum speed. Honestly, Gregor's 00s are mostly bad, but this is the least-bad one IMO.
Also, Ishmael, Heathcliff, and Hong Lu's base IDs are very good.
Ironically, team comp matters more for soloing than for playing the game normally. You need everyone on the bench to provide good support passives for soloing to work.
Only Faust's Fluid Sac, mind.
The People that criticize Wild Hunt approach that ID wrongly.
If it's a ramp up ID, that's precisely why it would be broken for Long Ass Wave Battles unlike R.Cliff that just blows his Load Early and it's Game Over.
It also has Area Skills.
<On Clash Win> Deal damage
<On Clash Lose> Deal more damage
Slash:
• W Corp Ryoshu (weaker clashes on S1, very strong S2 and S3)
• Dieci Association Hong Lu (discard S3, then lock bottom skill into defense while using the top one and you're golden)
• Wild Hunt Heathcliff (normally, I'd recommend Dawn Office Sinclair, but he needs his passive to proc ASAP, which is usually done in Wrath/Burn teams)
Pierce:
• Ring Pointilist Yi Sang (insane S2, broken by himself, becomes bonkers in bleed team)
• Cinq Association Sinclair (high speed, high clashes, high damage)
• Pequod Harpooner Heathcliff (specifically, if you'll use him solo, then he's an absolute monster)
Blunt:
• The One Who Shall Grip Sinclair (same as W Ryoshu)
• Dieci Association Rodion (if you solo with her or play her right - she's nigh immortal)
• MultiCrack Office Faust/Regret Faust (pick one of the two, first is better against single enemy, second is better against multiple enemies)
As for EGO, the best ones with general usage are the ones that heal HP/SP, such as:
• Pursuance Mersault (HE)
• Fluid Sac Faust (HE, the best one)
• Blind Obsession Ishmael (WAW, 7-target damage with SP recovery)
• Sunshower Yi Sang (WAW, technically only restores SP to user and only on [Heads Hit], but deals high damage and can literally refund SP cost entirely)
Hope this helps!
easy, busted RIng yi sang & Ring Outis,
Busted, Earking Heatcliff and N Corp SInclair / Cing Sinclair.
you need HEALING ? buy Fluid Sack Faust or regret your life.
Ringsang can basically carry the entire team as long as the enemy isn't pierce-resistant, so yeah. He doesn't even need to be in a bleed team due to his braindead S2 conditional.