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Yurodivy Hong Lu
Molar Outis
Regret Faust
T Corp Don
Oomfie Heathcliff
T Corp Rodion
I leave an uptie 3 Yurodivy Ryoshu in the wings for that fantastic support passive
You could swap out T Corp Rodion for Rose Rodya if you don't need better clashing+the boatload of Tremor count and want a bit more damage instead
Make sure you have Cavernous Wailing Hong Lu and Everlasting Faust, especially Everlasting.
Molar Outis does big damage and a lot of Tremor Burst, giving huge power in nuke turns. get her, use her.
Oufi Heathcliff is fine, he does good numbers and Tremor Decay is one of the better Conversions, just don't use his S3 if you have Reverb on and haven't set up Entanglement.
Tdon is interseting but hard to recommed, especially because her mechanics make her the most effective at turning off reverb and robbing your team of a lot of damage, if she's the fastest (which she often will be since she generates a lot of Haste) you can't set up Entanglement like you can with Oufi Heath or Binds Outis. Use Trodya if you want Time Moratorium, she isn't sabotaging you.
Faust Everlasting,
Don Quixote T CORP.,
Hong Lu District 20 Yurodivy,
Hong Lu Cavernous Wailing,
Heathcliff Öufi Assoc.iation,
Ishmael LCCB,
& Outis Molar Office.
For my front line, I use basecliff, Rosespanner Rodion, Rosespanner Meursault, Yurodivy Hong Lu (sadly without Wailing), and until recently I was using Zwei Faust with Everlasting. Haven't gotten around to running my Tremor team through MD since getting Regret Faust yet.
Backline, I use Molar Yi Sang, T Don, Yurodivy Ryoshu, Molar Sinclair, G Corp Outis, and Rosespanner Gregor. They just don't do what I need well enough to put in my main team. And to save time for anyone reading this: The reason I use (ID I use) instead of (ID you want me to use) is because I haven't sharded that one yet.
Anyway, my scuffed team works well enough for what it is. I've cleared Hard with it; it wasn't fun or smooth, but I made it through without anyone dying. As long as you have Everlasting, Yurodivy Hong Lu, and enough application to maintain Tremor even with bursts, you can see really good results in MD, even without a perfect team. Anyone saying you absolutely need the best Tremor IDs and all the EGOs is overselling it; just stack your team with Tremor IDs, even mediocre ones, and make sure you have that EGO and that ID ready to go. Try to take Timekilling Time for the last floor when you can, too, since it mostly has Tremor gifts.
And don't put T Don or T Rodion in your front line if you can avoid it (especially if you have Rosespanner Rodion instead). Time Moratorium just makes fights take longer. I don't know why PM decided the game needed its own version of Kingdom Hearts' "Stop" spells, but the eponymous effect that made those useful is conspicuously missing here.
He listed six IDs and two EGOs. UT3 IDs are enough for MD, Normal or Hard. TS2 EGOs are enough for MD Normal, not sure offhand if you'd need 'em at 3 for Hard.
I don't understand the question. I think latter, encounter type based.