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I'm not frustrated at the challenge aspect, that's literally the whole point of me keeping my characters underleveled. I'm frustrated at my own luck and how often I see my units roll tails at 45SP and enemies roll all heads at -45~-30 SP. Like Don rolling 4 out of 5 coins' tails on Rip Space... That doesn't have anything to do with her level by the way, in case that also needs to be explained...
The main thing that was frustrating with the last fight was bad luck and having to go through two sets of cutscenes with portions that aren't skippable. That you have to go through every single attempt at the fight. Dealing with that over and over again is frustrating, should not be that hard to understand unless willfully choosing to ignore that aspect of this discussion.
I'm complaining that the challenge feels faux imposed. As in artificial, I ran the whole Canto with Lv40 ID's, the level difference isn't a problem. I have the damage, clashing, whatever to deal with the fights, the problem is bad luck making things more frustrating. So naturally, I lessened my own applied handicap, cause it's annoying knowing I have the damage to hit stagger thresholds only to fall short because of bad coin flips...
I wouldn't say any of these mechanics are unfair, more so just unreasonable from being a bit overtuned. The limitation it can have on players, especially those of less resources and capabilities and not having the means to handle all these mechanics being thrown at them at once.
This was an issue I had with the 'Mirrored Heathcliff' fight (6-36 I think?), because it had so many restrictions applied all at once that made the fight less 'challenging' and more so unreasonable for players by restricting their team comps much more than normal.
It's why enemies like the Wooden Doll don't reflect Burn damage anymore, it was unreasonable when put on top of everything else that fight already throws and it flat out denying a whole team archetype.
I also disagree with the separate difficulty options. Balancing out these outlier issues would be much easier and less effort than adding a whole nother gameplay feature or system onto the game at this point.
After all, these problems aren't all these different mechanics and such individually, it's when too many or unworkable ones are stacked on top of each other in a single instance.
I could give you a whole spiel about my experience with Honkai Star Rail, hitting Account Level Gates at Lv11 & Lv14 that the community didn't even believe existed. Every single level gate like that up until I beat the first world and quit.
I don't have an issue with grinding, I just don't like wasting my time and enjoy seeing what I can do in games before feeling like there's no other options left. It's why my units are intentionally underleveled, because I don't need to level them to clear the content.
It's why I enjoy Project Moon's games so much, and titles like Arknights or Dark Souls. Levels and those kind of linear growths are 'suggestions' or 'recommendation's, not necessities. And why I quit Genshin Impact & Wuthering Waves, because 'time limited dps checks' aren't proper challenges, especially when stuff like equipment and stats are behind random chance in those games...
It's a Gacha Kid. You always forget it.
P.M. will never do what you want the Game to be because Player Traffic comes first.
It will always be the Mainstream Version of Library of Ruina because that's Business Savvy.
Speaking of failed rolls meaning death... Jesus Christ this guy. Oh, you missed one clash? TIME TO TAKE 100 DAMAGE, STAGGER, AND DIE NEXT TURN TO HIS AOE'S!!!! (Or bleed to death from AOEs adding more Bleed you couldn't dodge...)
It gets pretty crazy... Makes you wish they'd atleast make an regular (nerfed version) and EX version of the dungeon (current difficulty). If the dungeon was completed on EX difficulty, you get the EX reward (Lunacy) [if you also EX'd all the other non-dungeon stages in that part of the story]. Good incentive for vets to return and get some extra Lunacy, and gives newer players a means to just make story progress.
Besides if players are at current Canto I don't think they should be referred to as "newer players" anymore. Jesus it is almost like players in XIV with the stupid Sprout system, 3 to 4 expansions in and people treating players with the sprout icon like they are still new players and majority of players with that Sprout icon don't want to play the game at least optimally and they use the sprout icon as an excuse.
istg man with how many aoe spam in this canto+unbreakable feels like PM is trying to be the next FromSoft or something
ah who am i kidding half the fanbase are ex FromSoft fans aka mr "i like being pounded in the ass on a game''
It's a metter of personal experience, but I feel like you're sufering a bit from confirmation bias here, remembering the occasional bad roll and skipping over all the good ones. We are throwing a lot of coins here, so by law of great numbers those extreme cases will happen once in a while, but I don't remember them ever being an actual problem for me. Sure, occasionaly I may need to reset a fight, but 95% of the cases it's due to me doing something stupid, or not reading things before they hit me, rather than pure RNG ♥♥♥♥♥♥♥♥. I still think you're just compunding the edge cases of bad luck by going in with ID's below the level encounters were balanced for, which is a fair choice in itself but feels like it makes you more frustrated than happy. Thos +2s to clashes from levels are actually a lot with Limbus mechanics.
I'm curious now what team comp were you running against Dad Quixote?
I was about to suggest that you may enjoy game like Arknights more, but I see you're way ahead on that one :)
Arknights has a lot of mechanical depth and is fantastic for self imposed challenges due to sheer variety of restrictions you can put on your team. And only minimal RNG on selected skills. It's the only other gacha aside from Limbus I can tolerate.
the fight isnt hard if your have a problem just bring mersult and spam chains of others and reading what the boss does. plus its possible to solo the boss with lantern don and every don id i think.
is best to just solo it at this point, if u want 0 stress
More or less, yes. There's also anecdotal experiences, but some of us genuinely have crap luck with chance mechanics like these. I appreciate Project Moon's titles a lot though because there's plenty of ways to mitigate a lot of the chance factors in their games, or strategies to pivot around them.
After a few attempts at the middle portions of the boss though, I could tell how the mechanics work and found them not enjoyable due to what I described, so I didn't care to keep frustrating myself between my own self imposed handicap and the artificial difficulty of the fight, so naturally I lessened the one of those I could control and leveled up my team.
Only to accidentally go in with just Don after doing so since it deselects everyone but Don and accidentally steamrolled the whole fight with her... Went back through the dungeon again just to try the fight again with my actual team, and it took about 2~4 tries I think but was still an awful experience trying to get past 'Father's first phase with all the bleed stacking and unbreakable aoe's and utilizing his 'capture' mechanic...
Levels are big, but as someone who's constantly losing coin flips, I don't play based on clash power. If I can't beat something in a clash with losing the first clash exchange, I don't expect to win it at all, the HP thresholds and damage output are more important to me because of frequent bad rolls on speed and coin flips, resulting in me playing much more defensively and in countermeasures.
Yeah lol. BB-S-4 CM was hell, took a few days trying to beat that one cause I don't have any of the commonly used 6* units at E2 so friends were struggling giving me recommendation and strategies.
Spicebush Yisang Ut4
R corp Ishmael Ut4
LCR Faust Ut4
W Corp Don Ut4
N Corp Sinclair Ut3
Dieci Rodion Ut4
Chef Ryoshu Ut4
All Lv45 with all Ut3+ Ego's
Wild Hunt Heath, G Corp Outis, TingTang Hong Lu and LCB Greg/Meursault for supports.
My exact thoughts tbh I loved the canto but uhhhhhhhhhhhhh