Limbus Company

Limbus Company

Zalgo Oct 28, 2024 @ 2:18am
PM has decided NOT to nerf 7-36
PM have basically decided not to nerf 7-36 despite the complaints some people have made about the Final Boss. Nerfs usually pop up within a Hotfix or a patch right after. PM have decided not to make any changes period asides from the typical Softlock bug fixes.

This is likely due to Chain Battles reducing the overall punishment to losing a Sinner, thereby giving PM more of a reasonable excuse to properly increase the difficulty of battles.

Still, from here on out, our Magical Girl of Limbus Company is Dad Quixote.

And it also means PM has officially decided to start going back to their usual difficulty scaling like they did in the older games.

Get ready people...
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Showing 1-15 of 59 comments
based KJH
Muzykos Oct 28, 2024 @ 2:48am 
Tbh I really doubt that Indiscriminate nerfs after 4 days of feedback would do much good.

Though at least they decided to toughen their stance?

I'll hope for a nice difficulty spike on RR5
Oodanna Oct 28, 2024 @ 4:06am 
i personally think its fine for there to be no nerf to it at all, you have the more difficult fight where you dont cheese it, and on the other hand Don can cheese it

(i chose not to cheese it my first run, had to reset a few times, but when i finally one i had lost most of my sinners but won in the end)
Last edited by Oodanna; Oct 28, 2024 @ 4:07am
<Vito_Gunnhilder> Oct 28, 2024 @ 4:51am 
Hey, uh, question. Do you guys know why we can't bring Base ID Don to the final fight??? Just not allowed to, for some reason, and it doesn't explain why. The only "lore" reason I could think of is that the ID overlay would help Don wear a "persona" that could face... the big bad. Without going against the flow.
Oodanna Oct 28, 2024 @ 5:17am 
Originally posted by Vito_Gunnhilder:
Hey, uh, question. Do you guys know why we can't bring Base ID Don to the final fight??? Just not allowed to, for some reason, and it doesn't explain why. The only "lore" reason I could think of is that the ID overlay would help Don wear a "persona" that could face... the big bad. Without going against the flow.

it might be because she's sancho at that point in time maybe? idk
Steeldragon Oct 28, 2024 @ 5:48am 
To be honest, I would have had more motivation to redo 7-36 if there was even the slightest hint of a nerf for it (I'm currently locked out of the final encounter because no Don on my roster screen.) I suppose I just have to be patient for one solution or another.
CarThief Oct 28, 2024 @ 7:10am 
Welp, there goes 25-50% of the playerbase's ability to beat this fight*.
(There's soloing, but it seems tricky, not intended, and might get nerfed hard later.)

*Because good luck getting that many to...
-Obtain 11 000 IDs, whereof atleast 9 have competent rolls, possibly excluding Don.
-Have the resources to uptier them to III+ and level 50.
-Ideally to bring some competent evasion IDs (impalement + AOE avoidance).

Provided one plays it as intended, and is a veteran with acces to all the good stuff, one still loses 50-75% of the sinners due to bleed, AOEs, poor RNG or attrition. It's a chain battle for a reason, after all...

And people thought whatshername was a giant roadblock in Yi Sang's chapter... Heh... (I'll personally never understand what was so "hard" about her, maybe it's just a meme.)
Last edited by CarThief; Oct 28, 2024 @ 7:11am
Jetpackpenguin Oct 28, 2024 @ 7:26am 
Is it that Bad that at Canto 7, it takes more than a week or two to beat a Boss?

it's not like there's any other content to do after that. The difficulty is fine folks! Stop asking for nerfs, you know what kind of game you are playing.
Last edited by Jetpackpenguin; Oct 28, 2024 @ 7:27am
Lord Ainz Oct 28, 2024 @ 8:30am 
I welcome the future cliffs of pain we will face
Oodanna Oct 28, 2024 @ 9:29am 
Originally posted by CarThief:
Welp, there goes 25-50% of the playerbase's ability to beat this fight*.
(There's soloing, but it seems tricky, not intended, and might get nerfed hard later.)

*Because good luck getting that many to...
-Obtain 11 000 IDs, whereof atleast 9 have competent rolls, possibly excluding Don.
-Have the resources to uptier them to III+ and level 50.
-Ideally to bring some competent evasion IDs (impalement + AOE avoidance).

i mean tbf, this isnt supposed to be content you can just walk into and effortlessly clear after finishing chapter 6 and the intervallos, the biggest offense i saw is how dang powerful evasion is in it, to a ridiculous extent considering guarding or countering will easily net you 20+ bleed and a bunch of count if you dont have enough coins and clashes to purge it (i think it was Be Impaled that removes some bleed, but i didnt find it worthwhile)

(i used some 00 ids and they performed fine, tho i kept middle mersault as last deployed to milk his passive)

Edit: i will state that i did all the way up to the final fight with just a lvl50 wild hunt heath and everyone else lvl 45 (after i went in the first time i realized i needed some evade ids so i leveled a bunch of those which at a lot of modules before doing final fight)
Last edited by Oodanna; Oct 28, 2024 @ 9:31am
Adohk Oct 28, 2024 @ 11:16am 
i've seen every streamer do it in 1-2 tries, are the people struggling larping?
MerlinCross Oct 28, 2024 @ 4:43pm 
Originally posted by Adohk:
i've seen every streamer do it in 1-2 tries, are the people struggling larping?

Took me about 5-6 and then I just gave up and went "Okay lemme see if I can cheese this with Don". That worked surprisingly well. Honestly if I kept hammering away at it normally I probably would have cleared by now or in a day or two. I just found the fight unfun though.

There's been a streamer or two I remember taking awhile too, names escape me cause I tend to click to see reactions to key points rather than full playthroughs. Might need to see if they're still in my history.
Prabs Prettypaws Oct 28, 2024 @ 5:03pm 
At this point they might as well. Players already had to get past Siltcurrent, Kim, and Heartcliff to get here, and even post-nerf they're no joke. It's not unreasonable to expect people to be able to handle something at King Don's level by now.

And now the dudes bragging about beating bosses pre-nerf will have to find something meaningful to brag about instead.
【Silver】 Oct 28, 2024 @ 5:04pm 
Originally posted by Adohk:
i've seen every streamer do it in 1-2 tries, are the people struggling larping?
No, some people just have really bad luck. Even with how I play n' everything, I got frustrated and pushed my team up to Lv45 due to how often tail flips had me short of needed damage for more or less 'DPS checks' with the final fight.
Didn't take a whole lot of tries to beat, but considering attempts can easily take 5~10min each due to cutscenes, losing focus and patience from growing agitation doesn't help.

I really do hope they consider the issues with the new mechanics this Canto. Unbreakable coins are great, especially delivering on the reason they were made. But applying, in some cases unavoidable, 'Pure Damage' status onto Sinners, adding unmanageable Atk Weight on top of some of those skills, with a few having high bases values, really does not create an enjoyable challenge. Including having equal or more skill slots to tackle from the enemy side with all of that.
There's also way too much emphasis on Evade, where the other two Defense Skills already underperform, and too much Potency & Count application of 'Pure Damage' statuses where it quickly becomes unmanageable without excessive healing.

As much as I love the story and enjoyed the Canto experience, I really did not enjoy how unfair some of the unavoidable damage got thrown at us or how dissonant Evade was for these fights. Like unless they make stuff that's 'unavoidable' or something, Evade defense skills are going to create balancing problems with this kind of direction.
Prabs Prettypaws Oct 28, 2024 @ 5:21pm 
The game: "Recommendations: Avg. level 50, Uptie IV, EGO Threadspin IV"
Underleveled crew: "What did it mean by this?"
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Date Posted: Oct 28, 2024 @ 2:18am
Posts: 59