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Ignore Dulcinea's attacks that don't target your sinners until the other 2 are dead. Once Dulcinea is alone, the same thing as for her solo fight earlier applies. Make sure the fastest sinner clash-wins the Clashable Counter first whenever it's there so that she loses some stacks of her Bleed-on-hit status.
Enemy AI seems to change when someone dies and with Dulcinea, it seems to go into her 60% HP phase... or like... Thorn Phase? She starts using skills to give herself and the other member Thorns which quickly stacks up if you aren't paying attention. So I figured she had to go.
My trick was to fight Barber as normal, then when she's stunned turn on Dulcinea(Or priest, whoever you want dead next) during the free turn. Stun Barber again as she has 2-3 thresholds. Bonus points if you stun her with 1-2 attacks so one of the other bosses can take the rest.
FYI I kinda counted this out, but Barber starts using some AoEs on turn three so you can debuff her on turn 2 if they are "Inflict Status effect next turn" like Chains from Mersault. Dulcinea also uses Finale the turn after someone dies so you can time debuffs to hit her too.
edit: sorry if i was rude
Every ID you use should be level 45 minimum, level 50 recommended if you don't want to struggle.
There's a heal point just after the fight, so long as you don't have just 6 usable IDs in your team, it's fine to get some losses.
Molar Ishmael on my side ate a bad clash that left her staggered and critical, the barber's fixed-target killer strike finished her off the turn after and it was like... second turn of the fight. Dieci Hong Lu replaced her and it worked out fine.
The priest slots some defense skills most rounds that can ignored, and Dulcinea should only have 1 skill targeted at you until at least the barber is dead. My strategy was to clash all skills targeted at me, and fire the unopposed attacks to the target I wanted dead --- AoE EGOs or IDs with built-in AoE skills also good for that.
As a side note, if bleed count on your team is a problem in that dungeon and you have FangHunt Hong Lu. Put him in your team on the last slot so his support passive is active until all 4 other backups are fielded. His support passive removes 2 bleed count from the higher potency sinner each round, as long as your team holds 5 Gluttony resources.
This reduced finally to only giving bleed functionally, and I could kill her relatively quickly. Leaving the priest who, while not necessarily dangerous might still pose a challenge if you ended up having enough sinners die to reach this point. The other two are just too dangerous once their full kits become available to them again.
Could you explain what worked for you? I'm in the same rough spot.