Limbus Company

Limbus Company

Birp Oct 16, 2024 @ 9:36pm
[Canto 7 spoilers] Do you think it's gonna get nerfed?
Beat it first try with moderate difficulty. 15 turns, 3 units dead.

I like it, but I think this is getting nerfed though for newer players.

edit: nevermind this fight is actually very manageable even with a weak team. As long as you read her kit, clash her counter, or spam healing EGOs a lot.
Last edited by Birp; Oct 17, 2024 @ 9:18am
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Showing 46-60 of 64 comments
Reptiloid (Banned) Oct 17, 2024 @ 12:39pm 
Originally posted by jobhobster:
Is it fine that I found her underwheling actually? I've beaten her on first try with envy res team, which is pretty much all slash fatal, and with Telepole Faust instead of Fluid Sac. Timing killing her minions with Chain of Others was pretty good idea, and she generally doesn't attack much (usually just this one pride skill per turn)
Like idea of more support like boss, but wish she could be more offensive at times.

Bruh I don't even know what is cheesier, using Chains or Fluid Sac
Muzykos Oct 17, 2024 @ 4:29pm 
I think that somebody who got to the newest content in a liveservice game 1.5 years in the making Isn't really viable for a 'newbie' title anymore.
(like they already did 6 cantos and 6 intervallos at this point, if they haven't a rudimentary understanding of the battle system at this point, have they even played the game?)

Dulcinea feels like a lvl 50 team check, she is doable with a lvl 45 team but those 5 levels change clashing from miserable to solid even on 00 number standards.
Minh Oct 17, 2024 @ 7:50pm 
Originally posted by jobhobster:
Is it fine that I found her underwheling actually? I've beaten her on first try with envy res team, which is pretty much all slash fatal, and with Telepole Faust instead of Fluid Sac. Timing killing her minions with Chain of Others was pretty good idea, and she generally doesn't attack much (usually just this one pride skill per turn)
Like idea of more support like boss, but wish she could be more offensive at times.
Yes.
Last edited by Minh; Oct 17, 2024 @ 7:50pm
Prabowo Oct 18, 2024 @ 12:19am 
Originally posted by CarThief:
Ah, yes. "Fun". Unbreakable Coins (and AOE's!), Chain Battles with expected casualties, just slap em right in there into MDH where damage is upped by 50% or more, clash power goes up by 3-5 and a single loss can wreck your run. What could possibly go wrong!?

...The sad part is, it's 99% likely they'll make such a floor pack without nerfing it for MD[H]. It'll likely even give Bloody Mist-enhanced teams a run for it's money, jeez. MD[H] just isn't made for taking damage or casualties, which is the intended nature of Chain battles and some newer bosses. One casualty and it's rewind (or quitting) time. It's hard enough to make a debuff team of 6, let alone 10-12.

---

Well, inevitable PM blundering aside, guess the new boss was tough but doable, though for a first try it was a bloody one, compared to the flawless victory against the barber. With 6 casualties or so (including the support), it's a bloody endurance match alright... Good thing we fought the wimpy prince on the train and not her...

I could see this being a blockade to newer players who lack a full suite of competent 000 IDs, though. Or maybe I just missed a better strat then killing allies until barrier hits 0, then hit her (while minimizing damage via clashing, maybe dodging was better, not sure). That bleed is a nasty one... (Well, if you can basically unga-bunga it, it isn't that hard, atleast.)

ye god as if jun doesnt terrorize people enough, now we have to deal with unbreakable coins+chain battles and its amped up by clash powers buff that PM seem just loooovvveee to give to the enemy? yeah ♥♥♥♥ that
Tied Oct 18, 2024 @ 12:35am 
Originally posted by RedCobra:
the one who complaint is the people who don't have any access of healing E.G.O.

i can see that very clearly.

because believe it or not many streamer refuse to buy or use fluid sacks.

oh boi they will be punish really hard in at canto 7.

it's not wrong to not have healing, some people clear this without fluid sack and uga bunga luck with 12 sinners.

but do not force your self or torture your self. except you are masochism that want challange.

dealing with stack of bleed and endless mob coming is painfull without healing.


and courier rodion can be carry you, if you use her retreat mechanic correctly.

she retreat and coming back at last slots super buffed for last hit.

I manage to beat it without using healing but abuse tank. People complain about AOE Bleed but at best it only 36 Bleed in a clash and u dont get stagger.

I sacrifice one unit let enemy give bleed to them and just block taunt.

When there less unit I just purposely make them stagger and then get ready to do big dmg when they recover turn. (Quite Busted to remove stagger and heal tho)

Worse case just one sided the super unbreakable aoe and just let your next other sinner to deal the remaining hp.

But I can see rupture stack up for unbreakable but Block is now extermely useful now cause you can remove rupture by taking hit else you gonna get high rupture and count.

Anyway quite happy that Block have a good use other than just block some dmg
Last edited by Tied; Oct 18, 2024 @ 12:38am
ended up winrating the fight until the boss staggered, no deaths. good id's and lvl 50 trivialize the fight by a ton.

unbreakable aoe's is a rather boring gimmick, either it staggers the non-tanky ID's or the tanky ID's ignore the gimmick entirely.

i wouldnt care if the boss was nerfed even further, its a mid canto boss and i wish they lay off using unbreakable coins so heavily, trying to balance that isnt possible.
Tied Oct 18, 2024 @ 1:20am 
Originally posted by Red riding hood the third:
ended up winrating the fight until the boss staggered, no deaths. good id's and lvl 50 trivialize the fight by a ton.

unbreakable aoe's is a rather boring gimmick, either it staggers the non-tanky ID's or the tanky ID's ignore the gimmick entirely.

i wouldnt care if the boss was nerfed even further, its a mid canto boss and i wish they lay off using unbreakable coins so heavily, trying to balance that isnt possible.

I have to disagree Unbreakable is good and Unbreakable AOE is ok.

and Unbreakable is basically counter but you can control who take dmg which is like 100% better than normal counter (First who do dmg which is fastest unit take dmg which is your most dps unit)

Unbreakable AOE still make you clash but if win clash you get lower power (And Skill have upon losing clash do less dmg). It also make you use defensive option alot more (Video of evade and Block use WAYYYY more often) (Still remember where everyone say they are all useless).

But I do say it still very well made now. Until now there once you get 45SP you can just win rate. Which is like very anticlimactic and boring also. IF you take dmg and stagger you should have use defensive idk why you say it like it will 100% stagger when defensive option is there.

IF there none then you have to play around to make him survive or use him as a sacrifice.
SIGNAL Oct 18, 2024 @ 6:58am 
Originally posted by sora:
We'll see, its really just the thorns-like buff that she has on that I think needs a bit of better tuning, aside from that the fight's fine. Though I wouldn't be surprised if they really want you to rely on the backups you have.
Yeah, when combined with unbreakable coins, it becomes much harder
Attacking her will make you bleed
Bleed can push you past your stagger threshold
Unbreakable coins will proc that stagger
Only option is to constantly clash her power counter, but that can be difficult when she stacks enough Festive Fever, getting +3 clash power on the counter at 5+ and +1 clash power overall at 9+

If anything were to get balanced, I think the counter would be a big part of it.
Om3ga-Z3ro Oct 18, 2024 @ 11:34am 
Fight is a challenge but it is completely doable with Default ID's so nerfs are not really necessary for as long as you read her kit and are willing to make a few sacrifices if you don't have the meta.
A Terraria Mage Oct 18, 2024 @ 11:40am 
Originally posted by Om3ga-Z3ro:
Fight is a challenge but it is completely doable with Default ID's so nerfs are not really necessary for as long as you read her kit and are willing to make a few sacrifices if you don't have the meta.
I ran it with like my mix of ids I like and it worked well. Any id with clashable defensives makes the fight a lot easier, as they can attack and if they stack up too much bleed then they go on defense clashing duty
Sergalius Oct 18, 2024 @ 11:46am 
Originally posted by Muzykos:
I think that somebody who got to the newest content in a liveservice game 1.5 years in the making Isn't really viable for a 'newbie' title anymore.
(like they already did 6 cantos and 6 intervallos at this point, if they haven't a rudimentary understanding of the battle system at this point, have they even played the game?)

Dulcinea feels like a lvl 50 team check, she is doable with a lvl 45 team but those 5 levels change clashing from miserable to solid even on 00 number standards.
she is cheesed by Don gremlin lmao
which you can borrow
PM games like from games.
you setup the bar by yourself
Prabs Prettypaws Oct 18, 2024 @ 12:12pm 
Seems like there are two kinds of people reacting to enemies having unbreakable coins:
- People who think it's OP
- People who know how to redirect downward

If you're in the first category, brush up on your strats and move into the second before part 3 drops.

Also shaking my head at people who were running underleveled teams and then complaining about how hard it was to clash with her. They recommend levels for a reason.

Originally posted by Sergalius:
PM games like from games.
you setup the bar by yourself
That and 90% of anything you need to do is a knowledge check first and foremost.
Ekimmak Oct 18, 2024 @ 5:05pm 
Originally posted by Prabs Prettypaws:
Seems like there are two kinds of people reacting to enemies having unbreakable coins:
- People who think it's OP
- People who know how to redirect downward

If you're in the first category, brush up on your strats and move into the second before part 3 drops.

Also shaking my head at people who were running underleveled teams and then complaining about how hard it was to clash with her. They recommend levels for a reason.

Originally posted by Sergalius:
PM games like from games.
you setup the bar by yourself
That and 90% of anything you need to do is a knowledge check first and foremost.
My problem with recommended levels is that it keeps going all over the place. And that you get no SP for killing enemies below your level, so I don't want to level too much.
Also, it's still a bit expensive to get everyone levelled up. Maybe that's just me spending all my boxes on mirror dungeons, though.
Kutenaiabi Oct 18, 2024 @ 9:32pm 
i can't beat this boss, and i'm at a total level of 49. does one level really make that much of a difference?
Ekimmak Oct 18, 2024 @ 9:51pm 
Originally posted by Prabs Prettypaws:
Originally posted by Ekimmak:
My problem with recommended levels is that it keeps going all over the place. And that you get no SP for killing enemies below your level, so I don't want to level too much.
Yes, I'm sure the paltry sanity gain from killing adds totally offsets the complete lack of sanity gain from never winning clashes because you're underleveled. That was sarcasm. Your reasoning is bad and you should feel bad.

Also, it's still a bit expensive to get everyone levelled up. Maybe that's just me spending all my boxes on mirror dungeons, though.
Yeah. It is. Don't do that. Spending all your modules on MD and none on Exp Lux is like spending all your money on clothes and none on food.

Like I was telling the newbie the other day, try to have your dudes at the canto's level cap by the boss of act 2, because that's the level they balanced it for.
No, the sanity gain for killing people of EQUAL level is more useful than gaining +1 offence/defence level by being ONE level higher than them, and getting no sanity gain at all. And since level range swings so wildly, I don't think I want to invest in getting every ID I might possibly use to 50 when that just locks them out of XP luxcavations, and probably makes the rest of the canto harder when they keep putting in level 44 fights.

That said, this canto did actually sort of address that. High level enemies are everywhere.
Last edited by Ekimmak; Oct 18, 2024 @ 9:52pm
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Date Posted: Oct 16, 2024 @ 9:36pm
Posts: 64