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Bruh I don't even know what is cheesier, using Chains or Fluid Sac
(like they already did 6 cantos and 6 intervallos at this point, if they haven't a rudimentary understanding of the battle system at this point, have they even played the game?)
Dulcinea feels like a lvl 50 team check, she is doable with a lvl 45 team but those 5 levels change clashing from miserable to solid even on 00 number standards.
ye god as if jun doesnt terrorize people enough, now we have to deal with unbreakable coins+chain battles and its amped up by clash powers buff that PM seem just loooovvveee to give to the enemy? yeah ♥♥♥♥ that
I manage to beat it without using healing but abuse tank. People complain about AOE Bleed but at best it only 36 Bleed in a clash and u dont get stagger.
I sacrifice one unit let enemy give bleed to them and just block taunt.
When there less unit I just purposely make them stagger and then get ready to do big dmg when they recover turn. (Quite Busted to remove stagger and heal tho)
Worse case just one sided the super unbreakable aoe and just let your next other sinner to deal the remaining hp.
But I can see rupture stack up for unbreakable but Block is now extermely useful now cause you can remove rupture by taking hit else you gonna get high rupture and count.
Anyway quite happy that Block have a good use other than just block some dmg
unbreakable aoe's is a rather boring gimmick, either it staggers the non-tanky ID's or the tanky ID's ignore the gimmick entirely.
i wouldnt care if the boss was nerfed even further, its a mid canto boss and i wish they lay off using unbreakable coins so heavily, trying to balance that isnt possible.
I have to disagree Unbreakable is good and Unbreakable AOE is ok.
and Unbreakable is basically counter but you can control who take dmg which is like 100% better than normal counter (First who do dmg which is fastest unit take dmg which is your most dps unit)
Unbreakable AOE still make you clash but if win clash you get lower power (And Skill have upon losing clash do less dmg). It also make you use defensive option alot more (Video of evade and Block use WAYYYY more often) (Still remember where everyone say they are all useless).
But I do say it still very well made now. Until now there once you get 45SP you can just win rate. Which is like very anticlimactic and boring also. IF you take dmg and stagger you should have use defensive idk why you say it like it will 100% stagger when defensive option is there.
IF there none then you have to play around to make him survive or use him as a sacrifice.
Attacking her will make you bleed
Bleed can push you past your stagger threshold
Unbreakable coins will proc that stagger
Only option is to constantly clash her power counter, but that can be difficult when she stacks enough Festive Fever, getting +3 clash power on the counter at 5+ and +1 clash power overall at 9+
If anything were to get balanced, I think the counter would be a big part of it.
which you can borrow
PM games like from games.
you setup the bar by yourself
- People who think it's OP
- People who know how to redirect downward
If you're in the first category, brush up on your strats and move into the second before part 3 drops.
Also shaking my head at people who were running underleveled teams and then complaining about how hard it was to clash with her. They recommend levels for a reason.
That and 90% of anything you need to do is a knowledge check first and foremost.
Also, it's still a bit expensive to get everyone levelled up. Maybe that's just me spending all my boxes on mirror dungeons, though.
That said, this canto did actually sort of address that. High level enemies are everywhere.