Limbus Company
[Canto 7 spoilers] Do you think it's gonna get nerfed?
Beat it first try with moderate difficulty. 15 turns, 3 units dead.

I like it, but I think this is getting nerfed though for newer players.

edit: nevermind this fight is actually very manageable even with a weak team. As long as you read her kit, clash her counter, or spam healing EGOs a lot.
Отредактировано Birp; 17 окт. 2024 г. в 9:18
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Автор сообщения: Reptiloid
Автор сообщения: Prabs Prettypaws
I just don't get why people say Binah in particular is so strong when Tiphereth has Exodia, Gebura gets her Red Mist groove back, and all the other floors have their own "completely trivialize the game and just win" strats too. Does she get a huge power-up during Impuritas? Otherwise, she can't clash worth a damn, her mass attack is a waste of light, Fairy still loses count at turn end despite everyone insisting it never does*, and you can't even change her deck. Being able to attribute passives to her otherwise-immutable page can become busted, sure, but that's not unique to her. The game wasn't balanced with attribution in mind.

*Unless the description is wrong, but that'd be sloppy even for PM.


Somehow a piddly DoT inflicted by skills that can't win clashes is more overpowered than all of those combined.

Fairy status she inflicts is just op, period. Keep her alive long enough and the enemy will dissolve.
Reminds me of how older FFXI players used to slap Dia and Poison on bosses and just kite them around until they died. Or so they claimed; it was well before my time.

Personally, I'd rather kill enemies with attacks instead of waiting for a DoT to whittle them down, but that's just preference. If it works, it works.

It is the level of Myo infused Red Mist page. Just talking from experience in the game. If something refuses to die, throw either red mist or binah at them. If this doesn't work, then you start thinking indeed.

But, it's been a long time and I don't remember every strat I used, maybe some things, like blood focused Hod, are stronger.
hehehehe, Blod
Автор сообщения: CarThief
Ah, yes. "Fun". Unbreakable Coins (and AOE's!), Chain Battles with expected casualties, just slap em right in there into MDH where damage is upped by 50% or more, clash power goes up by 3-5 and a single loss can wreck your run. What could possibly go wrong!?

...The sad part is, it's 99% likely they'll make such a floor pack without nerfing it for MD[H]. It'll likely even give Bloody Mist-enhanced teams a run for it's money, jeez. MD[H] just isn't made for taking damage or casualties, which is the intended nature of Chain battles and some newer bosses. One casualty and it's rewind (or quitting) time. It's hard enough to make a debuff team of 6, let alone 10-12.

---

Well, inevitable PM blundering aside, guess the new boss was tough but doable, though for a first try it was a bloody one, compared to the flawless victory against the barber. With 6 casualties or so (including the support), it's a bloody endurance match alright... Good thing we fought the wimpy prince on the train and not her...

I could see this being a blockade to newer players who lack a full suite of competent 000 IDs, though. Or maybe I just missed a better strat then killing allies until barrier hits 0, then hit her (while minimizing damage via clashing, maybe dodging was better, not sure). That bleed is a nasty one... (Well, if you can basically unga-bunga it, it isn't that hard, atleast.)
None.
Отредактировано Minh; 17 окт. 2024 г. в 5:39
Автор сообщения: CarThief
Ah, yes. "Fun". Unbreakable Coins (and AOE's!), Chain Battles with expected casualties, just slap em right in there into MDH where damage is upped by 50% or more, clash power goes up by 3-5 and a single loss can wreck your run. What could possibly go wrong!?

Unbreakable Coins is fine. 1-2 coins are just like 10 damage with some debuff. Just get a Pierce-Resist team to deal with her. Aside from the 3 unbreakable coin phase, everything else is not much a threat. Her unbreakable coin in normal phase doesn't gonna bleed you unless you clash on it head on.

And about MD, nobody gonna take the pack anyway. Why do you want to take the Chain Battles pack and prolong the grind?
Reptiloid (Заблокирован) 17 окт. 2024 г. в 6:36 
Автор сообщения: Lycan
Автор сообщения: CarThief
Ah, yes. "Fun". Unbreakable Coins (and AOE's!), Chain Battles with expected casualties, just slap em right in there into MDH where damage is upped by 50% or more, clash power goes up by 3-5 and a single loss can wreck your run. What could possibly go wrong!?

Unbreakable Coins is fine. 1-2 coins are just like 10 damage with some debuff. Just get a Pierce-Resist team to deal with her. Aside from the 3 unbreakable coin phase, everything else is not much a threat. Her unbreakable coin in normal phase doesn't gonna bleed you unless you clash on it head on.

And about MD, nobody gonna take the pack anyway. Why do you want to take the Chain Battles pack and prolong the grind?

If they will have less stages and more rewards, they will be better
Out of topic, but the moment I saw this threat I immediately went in with the boss until I finally beat it, in fear of it getting nerfed before I do. Not that I'd use it to brag or anything, but I prefer clearing content by its intentional designs with no nerf, and wow that was satisfying.

I felt that the Barber was too easy and the mobs were just win-rated all the way, which were quite pathetic compared to the harder canto VI, so Dulcinae was a treat.

Had to do around 3-4 tries though. Too focused on using one status team until I realized I can just do hybrid full of good IDs instead lol.
only thing that needs changing is removing unbreakable coins from attacks. winning should not punish you
Автор сообщения: Hibou Inquiet
only thing that needs changing is removing unbreakable coins from attacks. winning should not punish you
counterpoint: enemies need a way to be more threatening against the current unga-bunga strat of just throwing in all glass cannons (unbreakables can kinda do that, the new fight can definitely fight back at least,)

literally any sustain at all can deal with them too, as long as you outclash them their damage becomes low. even without sustain you can pretty reliably just take all the hits and win. (6 backup ids can do a lot there (literally just 6 get outta jail free cards))

thinking of beating them in a clash shouldn't really be seen as a punishment though, by winning a clash you are preventing them from really hurting you (for instance the 3 coin unbreakable deals 50% less damage and becomes unable to stagger if you win against it, so you're rewarded for dealing with it) (and even the generic less scary unbreakables lose a lot of coin power if you beat them, making their damage negligible)
Автор сообщения: Prabs Prettypaws
Автор сообщения: Reptiloid

The only truly broken things are fairy on Binah, Singleton and 6 rabid gashes Oliver strat. Everything else, eh, okay.
I just don't get why people say Binah in particular is so strong when Tiphereth has Exodia, Gebura gets her Red Mist groove back, and all the other floors have their own "completely trivialize the game and just win" strats too. Does she get a huge power-up during Impuritas? Otherwise, she can't clash worth a damn, her mass attack is a waste of light, Fairy still loses count at turn end despite everyone insisting it never does*, and you can't even change her deck. Being able to attribute passives to her otherwise-immutable page can become busted, sure, but that's not unique to her. The game wasn't balanced with attribution in mind.

*Unless the description is wrong, but that'd be sloppy even for PM.

Автор сообщения: A Terraria Mage
Not boundary of death + manipulator of odds + funny trick, gebura solo floor, myongest+chained wraith + dark flame + solemn (plus prolly a lot more)?
Somehow a piddly DoT inflicted by skills that can't win clashes is more overpowered than all of those combined.
just slap "empowered first shot" and "swordplay of the homeland" and she can outclash anything, it's not that hard.
also from experience - fairy is busted, dice seal is busted, pillar is busted.
i played a ton of modded fights and let me tell you, binah absolutely DESTROYS bossfights, fairy just melts enemies. just imagine: you inflicted 8 fairy, enemy has 7 speed dice, each speed dice has 2.5 (on average) dices and 8 counter dice. so by going through all of those dices, those 8 stacks of fairy would deal... 212 damage! and you can easily stack up to 15+
and if all that is not enough - you can assemble the eggxodia, which is not only easier than tiphxodia, it also stronger against power-stacking enemies (powernull and -3 dice roll value and +2~4 power with free healing from big eyes)
Fun fight. Took me two attempts purely because i didn't read (still staggered her once suprisingly on that attempt) Hopefully no nerfs.
Probably. Failed twice. First was an unga team that i was using to clear the normal stages. 2nd was with my rupture team that won a single clash the whole fight.
I beat it first try with my charge team with Ring Yi Sang added plus Lobo Ryoshu (replacing W Ryoshu), all lv50. Though, there was a couple of casualties. My multicrack Faust died 'cause of bleed right at the very end of the fight, and the lil sis too if you count her in. It wasn't a hard fight, just a bit tricky with the unbreakable coins thingy. However, looking at the past nerfs that PM did to bosses like this, yeah, they'll probably nerf Dulci too, sadly.
Автор сообщения: Hibou Inquiet
only thing that needs changing is removing unbreakable coins from attacks. winning should not punish you
Absolutely disagree. Winning doesn't punish you. It just doesn't give you a get out of jail free card since it simply makes the coin do the minimum amount of damage. That's ALREADY a win. If anything Clashing has been far too overpowered until now.
Is it fine that I found her underwheling actually? I've beaten her on first try with envy res team, which is pretty much all slash fatal, and with Telepole Faust instead of Fluid Sac. Timing killing her minions with Chain of Others was pretty good idea, and she generally doesn't attack much (usually just this one pride skill per turn)
Like idea of more support like boss, but wish she could be more offensive at times.
Автор сообщения: jobhobster
Is it fine that I found her underwheling actually? I've beaten her on first try with envy res team, which is pretty much all slash fatal, and with Telepole Faust instead of Fluid Sac. Timing killing her minions with Chain of Others was pretty good idea, and she generally doesn't attack much (usually just this one pride skill per turn)
Like idea of more support like boss, but wish she could be more offensive at times.
it's pierce fatal teams that have to be careful with Dulci. Not slash
I doubt it in this case. I'll be the first to admit I had trouble with the boss, but when I figured out how to do it I managed to do it with nearly no loses besides the deaths to bleed from Finale. Once you figure out how to keep the boss manageable you just need to be smart about how you play. That was mostly with pride damage mind you. (I was running BL.) So I was handy capping my ability to simply deal so much damage I could skip mechanics.
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Дата создания: 16 окт. 2024 г. в 21:36
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