Limbus Company

Limbus Company

Birp Oct 16, 2024 @ 9:36pm
[Canto 7 spoilers] Do you think it's gonna get nerfed?
Beat it first try with moderate difficulty. 15 turns, 3 units dead.

I like it, but I think this is getting nerfed though for newer players.

edit: nevermind this fight is actually very manageable even with a weak team. As long as you read her kit, clash her counter, or spam healing EGOs a lot.
Last edited by Birp; Oct 17, 2024 @ 9:18am
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Showing 16-30 of 64 comments
Seventh Wayfarer Oct 17, 2024 @ 12:52am 
I feel like the Boss is at a decent difficulty, since it allows you the EX-Challenge is just completing it. No pressure to finish it in under a turn number. And it's also a Chain-Battle so you have the entire 12 Sinners to use.
-W3E- HellDevil Oct 17, 2024 @ 1:19am 
Originally posted by RedCobra:
the one who complaint is the people who don't have any access of healing E.G.O.

i can see that very clearly.

because believe it or not many streamer refuse to buy or use fluid sacks.

oh boi they will be punish really hard in at canto 7.

it's not wrong to not have healing, some people clear this without fluid sack and uga bunga luck with 12 sinners.

but do not force your self or torture your self. except you are masochism that want challange.

dealing with stack of bleed and endless mob coming is painfull without healing.


and courier rodion can be carry you, if you use her retreat mechanic correctly.

she retreat and coming back at last slots super buffed for last hit.
i was having a hard time gathering the resoruces to get a heal off.
Reptiloid (Banned) Oct 17, 2024 @ 1:22am 
Besides, the boss and its minions (some of them) have sanity, which means sinking, which means DULLAHAN-YA and gg. No Fluid Suck required.
Last edited by Reptiloid; Oct 17, 2024 @ 1:23am
-W3E- HellDevil Oct 17, 2024 @ 1:53am 
give or take to be honest. Not a hard nerf since the boss mechnic is easy to understand and do.
I feel that so far overall this Canto has been on the easier side, the only time i have had the need to pop egos was on boss fights, and it was mostly me playing it safe.
Nasty_Bdfp Oct 17, 2024 @ 2:05am 
It's really not a hard fight. I've beaten it at lvl 42 (average) on my first try, although with 6 deaths, but without using fluid sac (and without courrier rodion, since she seems to be the latest big thing). Someone at higher level, or with more than one try, can probably beat it deathless or near deathless.

However I do think that having several evades id and some shields (dieci, multicrack, red eyes) for those pesky red coins is probably a good idea.
Prabs Prettypaws Oct 17, 2024 @ 2:09am 
I'd say the actual difficulty is exactly where it needs to be, but I would like them to tone down the time-wasting a little. Having to mow through eight trash adds to properly damage the boss is fine, but her freely summoning more once they're dead is just asinine. It doesn't make the fight harder, since they're just trash you're supposed to be mowing through anyway, and it doesn't make the fight more fun, since taking out the trash is nothing but a chore in any sense of the phrase—it only wastes the player's time.

Really my only complaint, very cool fight otherwise, and by the time I hit the end and she started whipping out her really big moves, I was really digging it.

14 turns, 3 deaths. Seven Faust survived with single-digit health to deal the final blow, but Zwei Ishmael unexpectedly died because she just didn't feel like rolling heads on a single one of her skills from the moment I tagged her in. Cinq Meursault, Lantern Don, and the guest unit all died too, but guests don't count anyway. I bet Dead Rabbits Meursault would've survived all the way to the end, though. And, of course, Devyat' Rodion survived by running away.

Originally posted by Lord Ainz:
With the whiners that casually play this game? It is absolutely going to get nerfed. Glad I beat it before that tho
Imagine bragging about being a "hardcore" player of a mobile game, especially this one. I bet you spend a lot of time stuffed in a locker to this day.

Originally posted by Orliminecraft:
Originally posted by sora:
We'll see, its really just the thorns-like buff that she has on that I think needs a bit of better tuning, aside from that the fight's fine. Though I wouldn't be surprised if they really want you to rely on the backups you have.
You can get rid of that by clashing with the counter first before any of her other skills, or just letting her inflict the boosts to her allies
Ehh, you can mostly ignore her thorns while you're trying to get rid of her Protection. Especially if Little Miss Guest Unit decides to clash against her counter that turn.

Originally posted by Nasty_Bdfp:
It's really not a hard fight. I've beaten it at lvl 42 (average) on my first try, although with 6 deaths, but without using fluid sac (and without courrier rodion, since she seems to be the latest big thing). Someone at higher level, or with more than one try, can probably beat it deathless or near deathless.

However I do think that having several evades id and some shields (dieci, multicrack, red eyes) for those pesky red coins is probably a good idea.
It depends what you mean by "latest big thing." She's nowhere near Wild Hunt Heathcliff or Solemn Lament Yi Sang, but she's fairly effective once she ramps up. Sadly, that only lasts a few turns, then you have to swap her out or she'll explode.
Last edited by Prabs Prettypaws; Oct 17, 2024 @ 2:16am
Shark Noises Oct 17, 2024 @ 2:22am 
Feels good to have some tough content that justifys the switch to chain battles
Prabs Prettypaws Oct 17, 2024 @ 2:29am 
Originally posted by Shark Noises:
Feels good to have some tough content that justifys the switch to chain battles
It's not that tough. It's a reasonable and fair level of difficulty for storyline content.

Even if PM doesn't nerf the fight, the tryhards are going to swear up and down that they did, just so they can continue to feel superior to people who weren't playing for as long, or no-lifing as hard, as they were. Then in the next breath, they'll complain about the game being too easy because it tries to cater to a broad audience rather than only trying to please elitist tryhards. And so the cycle continues.
khazuskaia Oct 17, 2024 @ 3:35am 
It's been 6 hours already past when the servers were opened once more and the only announcements they made were the Softlocking Issue so I don't think they will be 'nerf'-ing this fight.

Besides, the fight is very enjoyable. Despite having healing EGOs equipped I haven't been using them until I was already at Mook No. 8 and was already silently crying at how ridiculous my rolls were. I know I can win a clash against a mook but nah, game said 45 SP All Tails.

Don't know what EXACTLY to do since the passives imply you have to kill all the mooks to get that shield down, but then she gets another shield that reflects damage via Bleed and it's somewhat chipping my Sinners' HP.

Managed to get her to around 1k HP by just doing clashes and slowly-but-steadily dealing damage. Then decided to use my equipped EGOs for their passives. Ishmael dealt 568 HP with Wingbeat and boss pulls out that [all unbreakable 3 coins] move.

Won [thank you for that mysterious stagger for some reason] but man, that scared the ♥♥♥♥ out of me. Still very fun, will be expecting the boss in RR.
Ekimmak Oct 17, 2024 @ 4:07am 
I failed on my first attempt, but I blame Don Quixote flipping tails at 45 SP.
Went in a second time with a much better idea of what to do, and while it was still bloody, it was a pass.
fliesabove78 Oct 17, 2024 @ 4:24am 
Failed on my first attempt due to Dawnclair rolling tails on his s3 with 45 sp and eating a aoe from the boss. Was about to lose on my second attempt after "the finale" gave everyone, except Barber Outis, a lethal amount of bleed but wingbeat and W corp don s3 save the day.
Reptiloid (Banned) Oct 17, 2024 @ 4:25am 
It would be fun to fight this in MDH at some point. Unbreakable coins with +2 coin power buff and some offense level buffs, or with that buff that gives enemies +50% damage dealt, dios mio..
fliesabove78 Oct 17, 2024 @ 4:47am 
Originally posted by Reptiloid:
It would be fun to fight this in MDH at some point. Unbreakable coins with +2 coin power buff and some offense level buffs, or with that buff that gives enemies +50% damage dealt, dios mio..

Imagine that plus the added health increase that you can't avoid picking at the end of floors. She already have 2k health we about to revisit MDH2 Blazing Bull levels of health and rolls.
CarThief Oct 17, 2024 @ 5:17am 
Ah, yes. "Fun". Unbreakable Coins (and AOE's!), Chain Battles with expected casualties, just slap em right in there into MDH where damage is upped by 50% or more, clash power goes up by 3-5 and a single loss can wreck your run. What could possibly go wrong!?

...The sad part is, it's 99% likely they'll make such a floor pack without nerfing it for MD[H]. It'll likely even give Bloody Mist-enhanced teams a run for it's money, jeez. MD[H] just isn't made for taking damage or casualties, which is the intended nature of Chain battles and some newer bosses. One casualty and it's rewind (or quitting) time. It's hard enough to make a debuff team of 6, let alone 10-12.

---

Well, inevitable PM blundering aside, guess the new boss was tough but doable, though for a first try it was a bloody one, compared to the flawless victory against the barber. With 6 casualties or so (including the support), it's a bloody endurance match alright... Good thing we fought the wimpy prince on the train and not her...

I could see this being a blockade to newer players who lack a full suite of competent 000 IDs, though. Or maybe I just missed a better strat then killing allies until barrier hits 0, then hit her (while minimizing damage via clashing, maybe dodging was better, not sure). That bleed is a nasty one... (Well, if you can basically unga-bunga it, it isn't that hard, atleast.)
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Date Posted: Oct 16, 2024 @ 9:36pm
Posts: 64