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However I do think that having several evades id and some shields (dieci, multicrack, red eyes) for those pesky red coins is probably a good idea.
Really my only complaint, very cool fight otherwise, and by the time I hit the end and she started whipping out her really big moves, I was really digging it.
14 turns, 3 deaths. Seven Faust survived with single-digit health to deal the final blow, but Zwei Ishmael unexpectedly died because she just didn't feel like rolling heads on a single one of her skills from the moment I tagged her in. Cinq Meursault, Lantern Don, and the guest unit all died too, but guests don't count anyway. I bet Dead Rabbits Meursault would've survived all the way to the end, though. And, of course, Devyat' Rodion survived by running away.
Imagine bragging about being a "hardcore" player of a mobile game, especially this one. I bet you spend a lot of time stuffed in a locker to this day.
Ehh, you can mostly ignore her thorns while you're trying to get rid of her Protection. Especially if Little Miss Guest Unit decides to clash against her counter that turn.
It depends what you mean by "latest big thing." She's nowhere near Wild Hunt Heathcliff or Solemn Lament Yi Sang, but she's fairly effective once she ramps up. Sadly, that only lasts a few turns, then you have to swap her out or she'll explode.
Even if PM doesn't nerf the fight, the tryhards are going to swear up and down that they did, just so they can continue to feel superior to people who weren't playing for as long, or no-lifing as hard, as they were. Then in the next breath, they'll complain about the game being too easy because it tries to cater to a broad audience rather than only trying to please elitist tryhards. And so the cycle continues.
Besides, the fight is very enjoyable. Despite having healing EGOs equipped I haven't been using them until I was already at Mook No. 8 and was already silently crying at how ridiculous my rolls were. I know I can win a clash against a mook but nah, game said 45 SP All Tails.
Don't know what EXACTLY to do since the passives imply you have to kill all the mooks to get that shield down, but then she gets another shield that reflects damage via Bleed and it's somewhat chipping my Sinners' HP.
Managed to get her to around 1k HP by just doing clashes and slowly-but-steadily dealing damage. Then decided to use my equipped EGOs for their passives. Ishmael dealt 568 HP with Wingbeat and boss pulls out that [all unbreakable 3 coins] move.
Won [thank you for that mysterious stagger for some reason] but man, that scared the ♥♥♥♥ out of me. Still very fun, will be expecting the boss in RR.
Went in a second time with a much better idea of what to do, and while it was still bloody, it was a pass.
Imagine that plus the added health increase that you can't avoid picking at the end of floors. She already have 2k health we about to revisit MDH2 Blazing Bull levels of health and rolls.
...The sad part is, it's 99% likely they'll make such a floor pack without nerfing it for MD[H]. It'll likely even give Bloody Mist-enhanced teams a run for it's money, jeez. MD[H] just isn't made for taking damage or casualties, which is the intended nature of Chain battles and some newer bosses. One casualty and it's rewind (or quitting) time. It's hard enough to make a debuff team of 6, let alone 10-12.
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Well, inevitable PM blundering aside, guess the new boss was tough but doable, though for a first try it was a bloody one, compared to the flawless victory against the barber. With 6 casualties or so (including the support), it's a bloody endurance match alright... Good thing we fought the wimpy prince on the train and not her...
I could see this being a blockade to newer players who lack a full suite of competent 000 IDs, though. Or maybe I just missed a better strat then killing allies until barrier hits 0, then hit her (while minimizing damage via clashing, maybe dodging was better, not sure). That bleed is a nasty one... (Well, if you can basically unga-bunga it, it isn't that hard, atleast.)