Limbus Company

Limbus Company

Just a simple inquiry about the Story Stages once you Complete their EX Challenge.
How difficult would it be for PM to program the story stages to no longer require any Enkephalin when you 100% them?

I just want to replay entire chapters with specific characters or team comps. Some ideas of beating chapters with Boss IDs only. But that'd consume Enkephalin which could be used to farm materials instead.

Anyone else have these thoughts or desires?
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Showing 1-4 of 4 comments
Rak335544 Aug 22, 2024 @ 4:48am 
Kinda agree. But when I replay story stages, i cancel fight near end to refund 19 Enkephalin. 1 Enkephalin is not big deal for me.
Minh Aug 22, 2024 @ 5:07am 
Originally posted by Seventh Wayfarer:
How difficult would it be for PM to program the story stages to no longer require any Enkephalin when you 100% them?
Not difficult.
Originally posted by Seventh Wayfarer:
Anyone else have these thoughts or desires?
Yes.
Last edited by Minh; Aug 22, 2024 @ 5:07am
SIGNAL Aug 22, 2024 @ 5:13am 
To add on to this, I also want to play the stages "as intended", where my sinners are capped to the recommended level so I can get an idea of where my friends are at when they're struggling with a stage. This level capping is already done in the Mirror Dungeon (When MD3 still existed, sinners above level 40 were capped to 40), so I'd like to see that as an option for story stages, too.

Of course, emphasis on it being an option, since sometimes you struggle to the point where you need to have that extra clash power from being overleveled
Seventh Wayfarer Aug 22, 2024 @ 5:49am 
Originally posted by Rak335544:
Kinda agree. But when I replay story stages, i cancel fight near end to refund 19 Enkephalin. 1 Enkephalin is not big deal for me.
I guess that would work too, but I usually end up turning all my Enkephalin into Capsules when I log in. Mostly out of habit. So I guess my request is more akin to QoL(?).



Originally posted by SIGNAL:
To add on to this, I also want to play the stages "as intended", where my sinners are capped to the recommended level so I can get an idea of where my friends are at when they're struggling with a stage. This level capping is already done in the Mirror Dungeon (When MD3 still existed, sinners above level 40 were capped to 40), so I'd like to see that as an option for story stages, too.

Of course, emphasis on it being an option, since sometimes you struggle to the point where you need to have that extra clash power from being overleveled
That'd be fun too. Sometimes you want to curbstomp the enemies, and other times you want them to actually throw hands.
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Showing 1-4 of 4 comments
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Date Posted: Aug 22, 2024 @ 3:51am
Posts: 4