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Yes.
And not because forfeiting/losing refunds the usage, could've sworn it was reusable in a pinch even if you won.
Well, atleast now it's accurate to it's description, and also kind of useless unless it's a particularly dire moment in a long-ass fight.
Now watch PM add pay-to-win microtransactions to it by being able to reset the cooldown with Paid Lunacy to the point it can be used per turn if you keep paying, alongside different debuffs (perhaps paid only) that'll severely debuff the enemy (like Enemy Offence/Defence Level down -25, Sinner Damage Up +50%, and other insane stuff).
Any facts leading to that assumption, or you're just doomposting again?
Now that I know that it only last for a turn? Wow! Useless!
Nothing changed. lol, its a decent clutch ability tho argue the futher we go the more charges per day(and abilities) we can use
---
-PM is known for their "PM Difficulty". Why would they kneecap their own challanges with insane (de)buffs like these for aparrantly no reason? It makes no sense giving the player a easy way out.
-The duration is a day. Why? Why not "per fight/dungeon"? Why specifically a day? Why a real-time 24h timer? Perhaps because they later intend to allow the player to pay for a early refresh, mayhaps? It makes no sense if it's meant to be a free-to-use 24h timer.
-That said, the above doesn't necessarily require the payment is Paid Lunacy. But still, they could, and why would they not? Why else break their own game design by doing something like letting players break it by spending Normal Lunacy or Fuel/Modules?
Seems fishy to me. Or incompetent. Hard to say with PM. Only time will tell for sure.
I use Pigritia whenever I want to make moves that will only work if my sinners are faster than the enemy, like rushing down a stagger or applying extra bleed count before clashing/defending. It doesn't happen often, but it's lifesaving when used right.
Odds are, if you actually look at the window where you go to use this ability, especially for those familiar with prior titles, they're likely going to add more of these in the future, possibly all having this single daily use limit.
Suddenly adding a refresh service to the feature would make no sense. Honestly both in regards to a product use or game design, I'm a bit baffled as to why you would expect a sudden change in behavior from the company unless there's people strongly demanding for such a change somewhere to push towards more Pay-to-Win applications?
If they do though, I hope uses Thread. That stuff still kind of needs some kind of consistent resource sink to be thrown at for players not looking to upgrade more stuff.
Because it's 1 a day.
So none uses it too much.
So none uses it too much.
So none uses it too much.
So none uses it too much.
No.
Complaint.
No reason.