Limbus Company

Limbus Company

WORTH IT!!!! hahahahah
with the right setup.......jesus this dmg is just stupid
https://steamcommunity.com/profiles/76561199083585526/screenshot/2553059739515138686/
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Showing 1-13 of 13 comments
RedCobra Jun 26, 2024 @ 9:34pm 
what the f@ck is that number :V ?
Last edited by RedCobra; Jun 26, 2024 @ 9:35pm
Kildread Jun 26, 2024 @ 9:37pm 
Originally posted by RedCobra:
what the f@ck is that number :V ?

Time Moratorium is the tremor variant of Sinking Deluge, apparently.

Her S3 can clash up to... 30? If all the Clash Power & Coin Power conditions are met. Seems crazy XD
zerotak112233 Jun 26, 2024 @ 9:42pm 
cant lie T cop identity is perfect tremor id cus "1.really sustain the tremor really good-decent(for rodion mah) 2.Time Morotorium is just strong it hell 3.all id have golden time that close enough to revive"
zerotak112233 Jun 26, 2024 @ 10:52pm 
Originally posted by Orliminecraft:
Do not use on faelantern he cucks the effect
no one use tremor and go to that boss anyway.....we all know how terrible is it xd
Minh Jun 27, 2024 @ 12:37am 
Originally posted by RedCobra:
what the f@ck is that number :V ?
Time Moratorium.
Last edited by Minh; Jun 27, 2024 @ 12:37am
Spockus Jun 27, 2024 @ 1:01am 
Originally posted by Kildread:
Originally posted by RedCobra:
what the f@ck is that number :V ?

Time Moratorium is the tremor variant of Sinking Deluge, apparently.

Her S3 can clash up to... 30? If all the Clash Power & Coin Power conditions are met. Seems crazy XD

It can go even higher because there's some other IDs that give her clash bonuses like T Corp Rodya's bench passive. I could be wrong, but I think absolute max is 33.
Reptiloid Jun 27, 2024 @ 3:25am 
Sinking pop is still more busted methingks, as it bursts the same turn you cast it, not needeing eithet to wait, or to trigger 2nd time moratorium.
Birp Jun 27, 2024 @ 7:34am 
It's just a +30% dmg amp if you wait 2 turns to explode.

It's decent, I guess.
Angela Jun 27, 2024 @ 9:25am 
The problem with this one is that the enemy is immune to damage for a full 2 turns, which means you won't get the dmg multiplier for stagger effect if you use it on an unstaggered opponent.

But stacking 2 turns worth of dmg on an enemy that is already staggered is overkill.
seems to be useful only in niche situations or for screenshots.
Last edited by Angela; Jun 27, 2024 @ 9:26am
Birp Jun 27, 2024 @ 9:56am 
Originally posted by Angela:
The problem with this one is that the enemy is immune to damage for a full 2 turns, which means you won't get the dmg multiplier for stagger effect if you use it on an unstaggered opponent.

But stacking 2 turns worth of dmg on an enemy that is already staggered is overkill.
seems to be useful only in niche situations or for screenshots.

It's not really overkill, except in md. Elsewhere, like in story or RR, boss fights usually last 5~8 turns so there's plenty of windows for time moratorium to be useful.

It can also be good vs bosses with multiple stagger thresholds; you typically don't want to burn through multiple thresholds in 1 turn, so you can stagger -> apply Moratorium -> when it explodes, it'll stagger the enemy again.

I can see this being useful for Steam Transport Machine or Bamboo Hat Kim, so you can bypass the phase where he's low hp and spams his one shot everything move.

Staggering also doesn't change sin resistances, so if you do the reverb + everlasting combo, this is just a straight-up 30% damage boost. But it converts it to sloth dmg so this could be a good or bad thing depending on the enemy.
jobhobster Jun 27, 2024 @ 10:52am 
Huh, not bad.
Demonking Jun 27, 2024 @ 1:43pm 
Honestly I don't know why do all the damage they would of taken over 2 turns twice over wouldn't have been been somewhat busted for single target damage. Definitely made T-corp enemies less of a pain in the ass considering even if they get their heal off they'll still likely just explode from potentially up to 2x damage they would of taken anyway. It's also really great for bypassing certain health check points on phase switching bosses, so long as they keep the same health bar you can just stack up damage on an easier phase.
Reptiloid Jun 27, 2024 @ 2:46pm 
Originally posted by Angela:
The problem with this one is that the enemy is immune to damage for a full 2 turns, which means you won't get the dmg multiplier for stagger effect if you use it on an unstaggered opponent.

But stacking 2 turns worth of dmg on an enemy that is already staggered is overkill.
seems to be useful only in niche situations or for screenshots.

It's an "omae wa mou shindeiru" meme. And it's also an incentive to use her alongside T-corp Rodion, as she's the only one who can inflict additional time moratorium, and pop the existing one. And for big abnos, it affects a certain part, so everything else can still be staggered, etc. I guess the delay can be useful in certain situations, as it multiplies the damage by the time it expires on it's own. For example, some boss weak to sloth and your sinners don't do much damage to him with their rolls. So you place this on him, stack some dmg, and then it pops with interest. It's even better if it goes through defence lvl, but idk if it works like that. Or as demonking said there, abusing the health treshold on certain bosses, that transform in the 2nd phase, like the reaper man.
Last edited by Reptiloid; Jun 27, 2024 @ 2:49pm
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Date Posted: Jun 26, 2024 @ 9:32pm
Posts: 13