Limbus Company

Limbus Company

teamol Apr 6, 2024 @ 12:36am
game is very funny
ah yes make a battle system that plays around sanity
then make a boss getting max sanity in 1 turn. now go lose clashes and never apply anything on boss and gain 0 sanity
especially feels worse when +45 has a funny 5% fail rate while enemies flips positive continously on 0 sanity
Originally posted by Starman:
I felt it was impossible at first with the boss constantly gaining sp and my sinners having no way to gain any.

I didn't had any sinking built nor sunshower heath, but then i remembered the good old Faust representation emitter that gives +10sp to 4 sinners.

So I made my team intended to generate the 2 green n 4 blue constantly needed to spam it, on the starting round I clashed if there is chance, and used defensive skills where there was none, to avoid losing clashes and furthering the gap btw our sanity.

By round 3 I was able to put down one emitter and the SP gap was not as bad as before. Allowing more chances of successful clashes. Emitter base coin power is also higher than most of the boss atks. When the "quicktime" event triggered however I still failed, but other than heathcliff who had SP debuff and Faust whos job was to spend sanity to cast emitter, everyone else was around 30sp or so. The quicktime event also made the boss reset to 0, which granted a good advantage to clashing again.

From then on it just became a normal fight like all the fights before.

tl;dr Just bring ur best fighters (preferably not fatal to blunt if possible) and try to have faust on team and 2 green 4 blue, remember u can also borrow one unit as well, I borrowed a Cinq Clair instead of N clair who might suck up all the sp gain from emitter
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Showing 1-7 of 7 comments
Iggy the Unwise Apr 6, 2024 @ 12:43am 
Luck correlates with skill. Enemies are just more skillfull then you.
Reptiloid Apr 6, 2024 @ 1:11am 
Idk you can apply bleed, burn, paralys, attack down on him, whatever.
teamol Apr 6, 2024 @ 1:12am 
beat him after a dozen tries ez game


jk... really tough fight, and really malding when my prisoners keep doing negatives while having more SP than enemies who tosses all positive on -24. But I guess that's the game's core issue.

Sinking team makes it easier, but the constant +15 sp per turn is pushing it back, so it's not fully advantage for new IDs. Peqoud Heath clashed well generally.

The thing is, after winning it, it feels more frustrating rather than "yeah that was hard and fun". 2000 hp, sp buff (although that's a guy who's supposed to be losing sanity), 0.8x overall?? Man, was the 0.8x really necessary? Fighting a 2000hp guy while everything is resisted feels like fisting a wall.

Feels like RR3 last boss though, maybe I should try burns, bleed or fragile out. Well, here we go again.
Last edited by teamol; Apr 6, 2024 @ 1:13am
The author of this thread has indicated that this post answers the original topic.
Starman Apr 6, 2024 @ 1:38am 
I felt it was impossible at first with the boss constantly gaining sp and my sinners having no way to gain any.

I didn't had any sinking built nor sunshower heath, but then i remembered the good old Faust representation emitter that gives +10sp to 4 sinners.

So I made my team intended to generate the 2 green n 4 blue constantly needed to spam it, on the starting round I clashed if there is chance, and used defensive skills where there was none, to avoid losing clashes and furthering the gap btw our sanity.

By round 3 I was able to put down one emitter and the SP gap was not as bad as before. Allowing more chances of successful clashes. Emitter base coin power is also higher than most of the boss atks. When the "quicktime" event triggered however I still failed, but other than heathcliff who had SP debuff and Faust whos job was to spend sanity to cast emitter, everyone else was around 30sp or so. The quicktime event also made the boss reset to 0, which granted a good advantage to clashing again.

From then on it just became a normal fight like all the fights before.

tl;dr Just bring ur best fighters (preferably not fatal to blunt if possible) and try to have faust on team and 2 green 4 blue, remember u can also borrow one unit as well, I borrowed a Cinq Clair instead of N clair who might suck up all the sp gain from emitter
Alpha Chad Apr 6, 2024 @ 2:33am 
i used chain of others a fair bit during that fight to help force my clashes to win but the sPnowball is real (was ♥♥♥♥♥♥♥ around with a middle don envy team and didnt even get to pull off the funny counter with her :captainclown:)
SpearOfLies Apr 6, 2024 @ 2:42am 
As I said in another thread, just use the old reliable stats against bosses without multiple parts: Crow's view, Chains of others and Legerdemain. Just have the team feed one of this and the sanity shouldn't matter. If your team cannot feed any good EGOs then is a team build issue, not a I'm-missing-sinking-team issue.

As another said, you can also aim for cheap sanity gain EGO. We had Emitter but we also got another addiction with Bygone Days Gregor. You don't need sinking to benefit from Sp healing part.

As fine note, this boss doesn't even roll that high compare to other older bosses. You can absolute cook him with just spam cheap Zayin EGO. 15 turns is a lot of turns.
I didn't even need Egos. I just use Defensive Redirects to what Clashes i can't win and use Negative Clash IDs. That's why UmbrellaCliff and Nclair are really useful here.
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Date Posted: Apr 6, 2024 @ 12:36am
Posts: 7