Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
Sunshower is blunt-resistant, and Heathcliff has a permanent passive this Canto that dunks his SP every turn unless he's already -15. Since Sunshower is a negative coin ID, this works for him instead of against him. (I think Sunshower is his only ID where that is so?)
Since the boss targets everything at Heathcliff, Sunshower can switch to his 2-coin counter and pick the least damaging move to counter regardless of his speed. Counters let you see the expected damage. And he'll also clash pretty well with his S2-S3, because he'll already be in negative SP, and if you used his counter the previous turn, he'll have 1 Paralyze as well to 'help'.
He can't win the fight by himself, and it helps having other blunt-resist IDs around, especially if they can inflict bind or go fast, because that boss can roll 5 fairly often and you want to be able to redirect attacks away from Heath.
If Heath wins his clash (not counter) and everyone else redirected, it works against the boss and negates his explosive emotion passive faster(I think? Working from memory here).
having your characters at level 45 also helps a bit if you havent bumped them up from 40 yet
sunshower heathcliff is built for this since he's a minus coin character (being low sanity is good for him) and with bereavement and decreased sanity gain he goes crazy from what i assume
for the record ive managed it 2nd try using pequod heathcliff, cinq sinclair, magic bullet outis, with blade lineage mersault, faust and yi sang
hope it helps
Bind is a pretty important status effect for helping consistency. If IDCliff rolls high speed, and you only have 1 or 2 sinners to clash, Heath very easily dies. Especially the turn after the skill check. Yi and Meursault base ego. Red Eyes and Cinq Outis are good sources of more consistent bind, and for Cinq Outis' flaws she's fast enough, clashes high enough, and self applies haste on her S1.
Note that when IDCliff loses clashes to Heath, he gains bind next turn.
Save one or two uses of any Heath ego for the 'Repent' phase in case things start to get hairy. Heath's AEDD is great cause it also helps his survivability.
G Greg and base Greg are good support passives for keeping you alive here. If you aren't running Suncliff, Lil Bro Meursault and base Yi support passives can assist with getting out of the initial sanity hole. Given IDCliff can inflict passive damage or passive sanity damage on attackers, sources of sustain are important. Even an interception with a defense skill prevents damage from getting to Heath.
Otherwise, IDCliff isn't a super high clasher, so if you're clocking Smackdown and making sure it doesn't win when he uses it, you don't need any crazy meta IDs to outclash him. lvl 40 IDs should suffice, 35 can probably do it but it'll be more of a chore.
Hope this helps, best of luck.
Sloth focus team: Just crow's view him to death. It should be much easier to win clash with -2 attack power on the enemy.
Sloth, gloom and envy mix: Chains of other him to death. You preferably want a fast Sault so you can still clash after with bind self. It's strong attack power down but it's next turn so plan well.
Rupture aka gluttony team: Legerdemain him to death. 5 paralysis is a lot. It's not guaranteed for all attacks so you should consider bringing a tank or two.
Honorable mention to Holiday Cliff. The enemy inflict rupture so you may take advantage of that to inflict more rupture back with Holiday passive.
Envy lust team: Bodysack the ♥♥♥♥ of him. It's not as good as the above plan but at least cliff can guaranteed inflict sanity down and bind next turn for winning the clash. As long the rest of team are still good clasher, you can keep the enemy sanity down.
The hardest part of this fight is just the early stage when sanity is low and the enemy can easily snowball out of control if it won one clash and without sinking or other sanity damage stuff, it hard to reduce its sanity fast. Reliable clasher is more important than correct sin generation but still try to aim for the correct sin generation. All ego mentioned are very cheap so they aren't hard to feed that force you pick very subotimals IDs.
I myself used pequod Heath for the fight and never lost a Clash.
Once you get past his check, then its even easier as his Heath only attack, is rather easy to clash with.
I will say turn 1, you will want a full clash wins to get the momentum going.
All you can do without being dependant on specific IDs is win every clash and pray. If that sounds wasteful however, then building up a counter-team would be useful. Enough approaches in here.
---
I suppose my own was purely just a clash+nuke team with added Sinking:
Sadcliff, W-Ryoshu, W-Don, Cinq-Sinclair, R-Ishmael, and Spicebush Yi Sang.
It was a fairly braindead approach, clash to win, and hope the constant Sinking keeps his SP growth limited, ultimately giving you an edge (or atleast equal footing) SP-wise as the fight went on.
The nuke skills from the R/W teams helped too when he was vulnerable to those, if I recall (or as a last-ditch effort to stagger him first if he matched speed with the fastest sinners).
And it helped that Sadcliff was kept at adequate negative SP to fend off the boss' Fixed Target attacks, in addition to being blunt-resistant and applying some Sinking, too.
---
A LOT of the random luck is in how durable your Heath is (as well as being able to combat Fixed Target attacks without E.G.O over-reliance draining SP on non-Sadcliff IDs), so picking a good ID for atleast Heath is critical here (thus far Sadcliff being the best option). So atleast consider doing that if able.
(R-Heath simply got me killed with how weak he was to Blunt, and the constant SP drain.)
He's Ineff.ective to Blunt, helps Chains of Others, & works with Status Effects Bereavement because his Coins are Minus & it makes him lose Sanity Points.
Yes. You need some luck even for best plan.
Another issue you might be facing is being unable to clash with the boss due to him having higher speed than you.
Can be fixed by team-wide haste (which Yi Sang ever-so-helpfully provides with his base E.G.O.), or by applying bind (multiple ids and E.G.O.s do that).
Beyond that - focus on winning clashes and not just dealing damage.
R-Ish, for example, is one of those ids that doesn't deal much damage (except for her S3), BUT she can clash really well.
(yes, I know OP found their answer already, but this genuinely seems to be an issue for a lot of people, so - might as well)
(Tho really you dont want to start a Clash with heartcliff cus of the Defense skill.). but its a Option.