Limbus Company

Limbus Company

omardbp11 4 ABR 2024 a las 3:00 p. m.
Anyone knows a consistent strategy for 6-34
Preferable if it isn't sinking and it's a bit more general than "Just Have This specific ID"

Or at least advise on how/why Sunshower Heathcliff gets any advantage over every other Heathcliff ID

Or this dumbass just a "get lucky"?
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Kildread 4 ABR 2024 a las 3:09 p. m. 
I run sinking, so I don't have an alternate strategy, but on this point:

Publicado originalmente por omardbp11:
Or at least advise on how/why Sunshower Heathcliff gets any advantage over every other Heathcliff ID

Sunshower is blunt-resistant, and Heathcliff has a permanent passive this Canto that dunks his SP every turn unless he's already -15. Since Sunshower is a negative coin ID, this works for him instead of against him. (I think Sunshower is his only ID where that is so?)

Since the boss targets everything at Heathcliff, Sunshower can switch to his 2-coin counter and pick the least damaging move to counter regardless of his speed. Counters let you see the expected damage. And he'll also clash pretty well with his S2-S3, because he'll already be in negative SP, and if you used his counter the previous turn, he'll have 1 Paralyze as well to 'help'.

He can't win the fight by himself, and it helps having other blunt-resist IDs around, especially if they can inflict bind or go fast, because that boss can roll 5 fairly often and you want to be able to redirect attacks away from Heath.

If Heath wins his clash (not counter) and everyone else redirected, it works against the boss and negates his explosive emotion passive faster(I think? Working from memory here).
Última edición por Kildread; 4 ABR 2024 a las 3:13 p. m.
fusch 4 ABR 2024 a las 3:18 p. m. 
any more recent IDs (cinq, liu, butlers [sorry], etc.) which get increased base and/or clash power from fairly consistent conditions helps a TON with the clashing without relying on ego (you should still be clashing with heathcliff, though)

having your characters at level 45 also helps a bit if you havent bumped them up from 40 yet

sunshower heathcliff is built for this since he's a minus coin character (being low sanity is good for him) and with bereavement and decreased sanity gain he goes crazy from what i assume

for the record ive managed it 2nd try using pequod heathcliff, cinq sinclair, magic bullet outis, with blade lineage mersault, faust and yi sang

hope it helps :Roland:
Última edición por fusch; 4 ABR 2024 a las 3:18 p. m.
Big Mistake 4 ABR 2024 a las 7:18 p. m. 
Suncliff benefits from the fact that he's losing sanity every turn in a way that other IDs don't. He's blunt resistant, and can output fantastic damage with Puddlestomp on stagger turns. His general synergy with sinking coupled with its power thus far in the canto also helps, but it's those first two points that make him strong here. Worth even if you have to borrow one.

Bind is a pretty important status effect for helping consistency. If IDCliff rolls high speed, and you only have 1 or 2 sinners to clash, Heath very easily dies. Especially the turn after the skill check. Yi and Meursault base ego. Red Eyes and Cinq Outis are good sources of more consistent bind, and for Cinq Outis' flaws she's fast enough, clashes high enough, and self applies haste on her S1.

Note that when IDCliff loses clashes to Heath, he gains bind next turn.

Save one or two uses of any Heath ego for the 'Repent' phase in case things start to get hairy. Heath's AEDD is great cause it also helps his survivability.

G Greg and base Greg are good support passives for keeping you alive here. If you aren't running Suncliff, Lil Bro Meursault and base Yi support passives can assist with getting out of the initial sanity hole. Given IDCliff can inflict passive damage or passive sanity damage on attackers, sources of sustain are important. Even an interception with a defense skill prevents damage from getting to Heath.

Otherwise, IDCliff isn't a super high clasher, so if you're clocking Smackdown and making sure it doesn't win when he uses it, you don't need any crazy meta IDs to outclash him. lvl 40 IDs should suffice, 35 can probably do it but it'll be more of a chore.

Hope this helps, best of luck.
Última edición por Big Mistake; 4 ABR 2024 a las 9:18 p. m.
SpearOfLies 5 ABR 2024 a las 12:06 a. m. 
Did people forget about the old and reliable strats? I guess people being too focus to BL/Pride team which is bad with EGO fueling forgor how strong are some EGO.

Sloth focus team: Just crow's view him to death. It should be much easier to win clash with -2 attack power on the enemy.
Sloth, gloom and envy mix: Chains of other him to death. You preferably want a fast Sault so you can still clash after with bind self. It's strong attack power down but it's next turn so plan well.
Rupture aka gluttony team: Legerdemain him to death. 5 paralysis is a lot. It's not guaranteed for all attacks so you should consider bringing a tank or two.
Honorable mention to Holiday Cliff. The enemy inflict rupture so you may take advantage of that to inflict more rupture back with Holiday passive.
Envy lust team: Bodysack the ♥♥♥♥ of him. It's not as good as the above plan but at least cliff can guaranteed inflict sanity down and bind next turn for winning the clash. As long the rest of team are still good clasher, you can keep the enemy sanity down.

The hardest part of this fight is just the early stage when sanity is low and the enemy can easily snowball out of control if it won one clash and without sinking or other sanity damage stuff, it hard to reduce its sanity fast. Reliable clasher is more important than correct sin generation but still try to aim for the correct sin generation. All ego mentioned are very cheap so they aren't hard to feed that force you pick very subotimals IDs.
David Bowie Sensei 5 ABR 2024 a las 12:51 a. m. 
The most keen thing you really need to do is win clashes with Heath. You don't need Hobo Heath, if your Heath can win a clash. Meanwhile if you can't win a clash vs his boost clashes, don't clash with it. Evade is a blessing in the fight. pulling away attacks against Heath as you don't want Heath to take a hit, due to his passive. If you end up doing these, he won't have any SP, meaning you can dip any Heath slightly into minus SP for the attack up.

I myself used pequod Heath for the fight and never lost a Clash.
Once you get past his check, then its even easier as his Heath only attack, is rather easy to clash with.

I will say turn 1, you will want a full clash wins to get the momentum going.
CarThief 5 ABR 2024 a las 12:56 a. m. 
Yeah... It's all luck-based. If you can't build a optimal counter-team, he's pretty much entirely luck-based. Bad first turn? Restart. He rolled a 5 on speed? Restart.

All you can do without being dependant on specific IDs is win every clash and pray. If that sounds wasteful however, then building up a counter-team would be useful. Enough approaches in here.

---

I suppose my own was purely just a clash+nuke team with added Sinking:
Sadcliff, W-Ryoshu, W-Don, Cinq-Sinclair, R-Ishmael, and Spicebush Yi Sang.

It was a fairly braindead approach, clash to win, and hope the constant Sinking keeps his SP growth limited, ultimately giving you an edge (or atleast equal footing) SP-wise as the fight went on.
The nuke skills from the R/W teams helped too when he was vulnerable to those, if I recall (or as a last-ditch effort to stagger him first if he matched speed with the fastest sinners).

And it helped that Sadcliff was kept at adequate negative SP to fend off the boss' Fixed Target attacks, in addition to being blunt-resistant and applying some Sinking, too.

---

A LOT of the random luck is in how durable your Heath is (as well as being able to combat Fixed Target attacks without E.G.O over-reliance draining SP on non-Sadcliff IDs), so picking a good ID for atleast Heath is critical here (thus far Sadcliff being the best option). So atleast consider doing that if able.
(R-Heath simply got me killed with how weak he was to Blunt, and the constant SP drain.)
Ballistic Groove Gun 5 ABR 2024 a las 1:09 a. m. 
If you find yourself in a position where someone has speed but can't really clash for one reason or another, exchanging defence coins with the opponent ('offset') will stop his "on use, gain 1 attack up next turn" since that only procs if he flips the coin, and the enemy will only activate dodge/evade coins if they get attacked by the target they're pointing the skill at.
Última edición por Ballistic Groove Gun; 5 ABR 2024 a las 1:11 a. m.
omardbp11 5 ABR 2024 a las 1:40 a. m. 
Thanks everyone for the response. I ended up using Liu Ishmael and Rodion, Bro Meursault and Sunshower Heathcliff. I can't say much that else than I got lucky with the coins
Minh 5 ABR 2024 a las 10:23 p. m. 
Yes. TEAM for Chains of Others. Use it every TURN from TURN 2. Clash after he's weak for Sanity Points. If he's nearly Staggered, Stagger him instead of using Chains of Others.
Publicado originalmente por omardbp11:
Or at least advise on how/why Sunshower Heathcliff gets any advantage over every other Heathcliff ID
He's Ineff.ective to Blunt, helps Chains of Others, & works with Status Effects Bereavement because his Coins are Minus & it makes him lose Sanity Points.
Publicado originalmente por omardbp11:
Or this dumbass just a "get lucky"?
Yes. You need some luck even for best plan.
Última edición por Minh; 5 ABR 2024 a las 10:25 p. m.
Sailor Paladin 6 ABR 2024 a las 12:59 a. m. 
Chains of Others (Mersault base E.G.O.; You have it. It's literally impossible to not have it) was mentioned already, and it genuinely helps.

Another issue you might be facing is being unable to clash with the boss due to him having higher speed than you.
Can be fixed by team-wide haste (which Yi Sang ever-so-helpfully provides with his base E.G.O.), or by applying bind (multiple ids and E.G.O.s do that).

Beyond that - focus on winning clashes and not just dealing damage.
R-Ish, for example, is one of those ids that doesn't deal much damage (except for her S3), BUT she can clash really well.

(yes, I know OP found their answer already, but this genuinely seems to be an issue for a lot of people, so - might as well)
Última edición por Sailor Paladin; 6 ABR 2024 a las 1:00 a. m.
H11DN-D4NG3R 6 ABR 2024 a las 4:38 a. m. 
As a little fact. if Heartcliff wins a clash against heartcliff. he will get bind 2 on him next turn.

(Tho really you dont want to start a Clash with heartcliff cus of the Defense skill.). but its a Option.
Yeah, upgrade your Blunt Sinners to LVL 45 and borrow a Maxed UmbrellaCliff.
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Publicado el: 4 ABR 2024 a las 3:00 p. m.
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