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It might be a good unspoken rule from PM, that first week, or at least until next monday, the content retains it's good shape, no nerfs, just bug fixes, so veterans can try it out. Then the nerf drops for the rest.
And besides, having newcomers to bash their heads against the wall will stimulate more play time and purchases, if they got hooked up by previous content. Like, if you having trouble, try toiling in MD mines and buy yourself some burn ids, and then toil some more, bc they suck.
And Evilcliff doesn't clash especially high IMO.
6-34 required a bit of tuning, but it wasn't too bad. liu Ryoshu Out, Got Chef Ryoshu in (extra envy, some much needed bind and the high damage to reach stagger treshhold more easily). Less Funny burn, but Ryoshu's S3 made up for it in terms of damage.
I still had to lvl up my team to 36 (was 33-34 before) but hey, I had to do it eventualy.
It's not really all that hard. I didn't even need to level my sinners to 45, kept them at 40.
It was scary at times, but doable. Although I missed out on 6-32 Ex objective... I'll need to do some finangling.
I was fully not expecting IDCliff though. Even when I saw 'Matt"s skills and the fact they lined up with Base Heath I fell for it hook line and sinker, thinking "oh well of course, Heath probably learned his moves from Matthew'
Absolutely love the design for IDCliff though, it'll be great fun to use him down the line.