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I argue it be less of a Annoyance then it is now.
It would be a hard times, when you dont have op team in MD hard
Ppl even dont know how much starlight you can get from one run (min-max) and about prices of starlight tree(plus devs give us some initial starlight too for easier start), but they already crying about resetting and income...
I just dont understand this logic. I cant.
You dont need to complete all floors usually for all rewards. In MD3H you can complete 4 floors and forfeit, it already gives you all bp and lunacy. 5th floor only for additional starlight. Devs can do it for normal MD4 too.
I usually use shop and some events if i can on 5th floor, then leave.
Eh, I only bothered with refreshing whenever I was doing hard dungeon with my bleed team. With normal dungeon, I don't even bother getting T4 for my poise team or rupture.
Well my main complaint is tied to the regular dungeon grind, nothing related to bonuses. I only brought the 25 extra EXP bonus thing because that was literally the only thing we got as increased pay, which is slightly less than one less dungeon grind a week.
I think its for ones who want explore all stuff or who have time...92 new gifts in MD4 compare to MD3 which only got 30 new. PM usually trying to do interesting stuff, MD not for just grinding.
And we already have 22,5 bp levels per 3n/1h runs plus 9 from doing daily/weekly stuff. Its a ton of levels already. And devs will balance/change something later, they literally said it in the post.
No surprise rerolling got nuked. 5 Floors for normal worries me though. If it's going to be a double-battle floor like it's ♥♥♥♥♥♥ predecessor, that pretty much ruins things. MD3 was already grindy enough without a 5th floor...
Undoubtedly, it's hard mode will prove unbeatable without a fusion gift. Every dungeon swap, they made it "harder" (read: enemies get twice the HP and roll higher). The only saving grace was the fusion gifts that made it doable.
...Still pretty stupid though, adding a mere 25 points as opposed to increasing the base reward output from "Hard" mode to match the time wasted compared to Normal.
(With the future awful design, I don't even want to it 3 times a week anymore!)
Well that doesn't change the fact that that people still have to use MD for grinding, so new things or not, grinders gotta grind.
If you're a paid player, sure, you're getting a lot, but as a F2P player that is barely anything. We have to sacrifice 5 modules just to get 3 crates (while paid gets 9 instead) that can take between 20-30 minutes each, maybe more, and each thing that isn't a 2 star costs 400 shards, which is 200 crates, which translates to you having to do 66-67 dungeons.
On top of that, you have to choose between having to do luxcavation content or not with the limited amount of modules (even while spending 27 lunacy for the daily bonus), and then there's the month's worth of lunacy that I've barely spent just so I can get my hands on Walpurgis ID/EGOs.
Oh, and let's not forget the amount of stuff I've missed out on and can't obtain through luck and extractions, so I can't just try to extract some old season Id or EGO, which means more choices between buying IDs and EGOs with boxes just because I like to collect everything, or skip out on it because there's always some new IDs or EGOs at least every 3-4 weeks.
So no, even with the weekly bonuses that amount is barely anything to a F2P player, especially the ones who might have decided to join in late and have a thing for wanting to get every ID and EGO.
I definitely do NOT see myself doing MD4H 3 times a week due to runs being anything but fun when you might barely survive and win by the skin of your teeth due to a lucky roll, after spending 2-4 hours total (most from rerolling fights gone bad at floors 4-5).
(Let's hope they haven't nerfed the Lunacy & BP gain too intensely when you quit upon entering floor 5...)
It's up to each person, you have a problem with it because ofc you do so whatever, but I liked it and don't mind doing 3 MDH per week if it means a little more reward because I'm a bit of a min max players in terms of module efficiency. The only concerning part in my end is if MD4 end up become much longer than MD3.
I like how he doesn't talk about the new gameplay or content, nope when it comes to MD he only ever talks about the difficulty and reward aspects.
You have to wonder if he finds MD fun to play at all.
The only reasonable explaination is that they want to make alternative costs of grinding higher in order to stimulate ppl to buy and spend lunacy instead of hoarding the boxes. From monetization perspective I commend those efforts, but alas, the boxes are such an integral part of the in-game economy, that this miniscule increase in effort will not push the ones who were grinding already into purchasing. You'd have to double the effective lenght of MD to make folks like CarThief to abandon grinding, since ppl who grind are usually the ones who have enough time for it.
It would be nice if someone started a ♥♥♥♥♥♥♥♥♥♥ in korean twitter about it, since PM can be bullied to retract their changes.
But well, maybe new MD will be exiting with custom difficuly adjustments and the ability to create your own dungeon, effectively making it a "PM difficulty" gameplay loop instead of a mine for grind. I sure hope that's the case, since good existing mechanics in current MD and in RR2 exist.
I dont want to sweat my ass off in grind mode lmao