Limbus Company

Limbus Company

CarThief Jun 11, 2024 @ 8:12am
Best MD enemy buff options? How do some work?
So, since the game absolutely does not tell you, I wonder about certain things...

-If given the choice between "Offence Level Up" or "Clash/Final Power Up", what'd be safer to go with? I ussually pick the former, but it doesn't feel like a huge difference, and I wonder if it affects the enemy's Coin Power too in some way...
(Of course, there's better options out there, ussually, but sometimes the RNG screws you over and makes all options enemy-power-up types...)

-What does Defence Level do?
-What exactly does Offence Level do?
-What did level differences between Sinners and Enemies do again? If anything at all?
(Maybe just extra HP based on level and/or increased natural Offence/Defence power?)

I faintly remember something about a "+1 [clash] power per 4 levels of difference" in Offence Level (yours vs theirs - presumably during clashes), and I assume Defence Level is the same but when clashing against their defence skills. But not sure if I recall correctly.

Suppose never hurts to ask in the end. Maybe I didn't entirely mis-remember, maybe I did. Either way, this game needs a damn in-game help page/wiki for all those stats they never explain. (And maybe some kind of UI thing where it tells you what stat/buff is giving the enemy +- power.)
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Showing 1-12 of 12 comments
Minh Jun 11, 2024 @ 8:28am 
All that doesn't say "Power" / "Offense LEVEL".
Originally posted by CarThief:
-If given the choice between "Offence Level Up" or "Clash/Final Power Up", what'd be safer to go with?
Both gives Power. 3 Offense LEVELs = 1 Clash Power. Offense LEVELs Up's better if it's a few.
Originally posted by CarThief:
-What does Defence Level do?
Less Damage. 1 Defense LEVEL is about 3% less Damage.
Originally posted by CarThief:
-What exactly does Offence Level do?
More Damage & Clash Power. 1 Offense LEVEL is about 3% more Damage. 3 Offense LEVELs = 1 Clash Power.
Originally posted by CarThief:
-What did level differences between Sinners and Enemies do again?
Affects Offense LEVELs which affects Clash Power.
Originally posted by CarThief:
If anything at all?
Yes. Offense LEVELs which affects Clash Power.
Originally posted by CarThief:
(Maybe just extra HP based on level and/or increased natural Offence/Defence power?)
Yes.
Last edited by Minh; Jun 11, 2024 @ 8:29am
1162706830 Jun 11, 2024 @ 8:48am 
Every level means 1 Off lv and 1 Def lv, and a little more health.

If you Off lv is 3 or higher than opponent's Off lv, every 3 difference means +1 clash power, vice visa. If you opponent is using a evade skill, then it counts Def lev instead.

You Off lv and opponent's Def lv influences damage on hit, about 3% each level.

And Off lv difference influences counter skill's final power instead of clash power. If you are running MDH your enemy might get a super big counter.
Zilloy Jun 11, 2024 @ 8:53am 
-If given the choice between "Offence Level Up" or "Clash/Final Power Up", what'd be safer to go with?
if (clash power)*3 == off. lvl - go with clash power as offense lvl also boosts damage
if clash power == final power - go with clash power
if (final power)*3 == off. lvl - go with off. lvl as it doesn't boost power against defense skills

-What does Defence Level do?
-What exactly does Offence Level do?
for every 1 point of difference between off. and def. lvl deal ~+4%/~-4% damage (diminishing returns)

-What did level differences between Sinners and Enemies do again? If anything at all?
on top of everything above gain +1 clash power for every 3 point of difference between off. lvls (does not count against defense skills)
defensive skills also get a boost of power if def. lvl is much higher than opponents off. lvl. how much? idk, maybe +1 for every 3 or +1 for every 5
CarThief Jun 11, 2024 @ 9:22am 
Ah, thanks, a bit to take in and get the hang of but that shows why some enemy potshots start doing like double/triple damage (looking at you, Farmwatch, with your 8+ attacks).

Guess I should consider Clash/Base/Final Power Up more often if equal. I'd imagine Defence Level buffs matter little compared to the upright -5% or -50% reductions. (Dear God, who thought -50% DMG or +2 Coin Power was a good idea!?)
Birp Jun 11, 2024 @ 10:43am 
It barely makes a difference, but pick the +off/+def level ones if you want the safer, but more tedious trials.
Reptiloid (Banned) Jun 11, 2024 @ 10:53am 
You, of all people, need help with this? You have +500 hours in game...

Anyways, Minih already explained everything in detail, so let's be brief. In terms of what to pick, I'd prioritize clash power, since it barely gives any advantage, then offence/defence lvl, as it is the same as clash power, just don't get hit. Then comes coin power, as it is a more noticable buff to enemy. Lastly, there are -%dmg taken or +% max HP, avoid those, as they directly prolong your MD experience. The +%dmg dealt is fairly negligeble, because just don't get hit, but it usually comes as a combo with % hp or %dmg taken, so I usually don't pick those.

Dunno why you even bother with this. I know you run Bloody Mist, which implies you run ring Yi Sang. Bleed team with him will steamroll everything, regardless of what buffs you give to the enemy.
Last edited by Reptiloid; Jun 11, 2024 @ 10:58am
Ortoblast Jun 11, 2024 @ 12:35pm 
Most of the time you have a choice between at least +3 offence level up (+1 on clash, more damage) or +1 power up (+1 on clash AND outside of clash, which means, uhh, more damage again?). So it's almost the same for me
CarThief Jun 11, 2024 @ 12:36pm 
Well, leave it to a certain portion of the fanbase to be like that. Like, God forbid I'm curious, might one day need the knowlege, or might want to help others with it... :P
(And the game doesn't tell you ♥♥♥♥ about all this either, so...)

Atleast certain buffs are a obvious red flag to avoid. Though it was useful to learn clash power is (ussually) weaker, which helps with bosses that take potshots you can't clash (or attacks you can't win or dodge - like the damn pequod/manor enemies).

I guess Bloody Mist steamrolls stuff 90% of the time, though there's still some insane enemy buffs (and enemies/bosses). Didn't have the Yi-Sang game-breaking experience though, he hits hard, but that's kinda it.
Moyai Jun 11, 2024 @ 2:05pm 
Originally posted by Ortoblast:
Most of the time you have a choice between at least +3 offence level up (+1 on clash, more damage) or +1 power up (+1 on clash AND outside of clash, which means, uhh, more damage again?). So it's almost the same for me
The difference is that taking the offense level up does not increase the attacker's skill power when you're trying to evade an attack, but power up does.
RedCobra Jun 11, 2024 @ 11:58pm 
best enemy buff that make md easy :

1. increase their defence, increase their HP : not change their clash power and attack power is a blessing, increase their hp does not matter because we fuse gift and nuke them in seconds anyway.

2. + 1 offense level : increase 1 or 2 no problem above 3 increase 1 clash power. increase 6 their clash power become +2 remember that. never go beyond 6 or your md become nightmare.

3. last power +1 or +2 : again no problem when it's 1 or 2, it effect the last coin of enemies be careful. don't pick above 2.

4. increase damage % and decrease defence % : because it's NOT effect clash power, easily pick able, just do not get hit, this buff make their damage spicy.

5 increase attack % lower their defence % : make enemies dies easily but their damage increase, just don't get hit and win clash, good to pick because not increase clash power.

6. : increase clash power +1 : pick 1 is fine, 2 is bad above 2 is really bad.

7: reduce damage taken by -10% : again it's not something that increase clash power or offence level, JUST PICK IT.

Avoid at all cost in your life :
1. inrease clash power by 2 :
2. inrease offence level by 6, 8 & 10 : this ♥♥♥♥ +2 coin power, +3 coin power, +4 coin power to enemies. do not pick.
Last edited by RedCobra; Jun 12, 2024 @ 12:15am
Ortoblast Jun 12, 2024 @ 12:02am 
Originally posted by Moyai:
Originally posted by Ortoblast:
Most of the time you have a choice between at least +3 offence level up (+1 on clash, more damage) or +1 power up (+1 on clash AND outside of clash, which means, uhh, more damage again?). So it's almost the same for me
The difference is that taking the offense level up does not increase the attacker's skill power when you're trying to evade an attack, but power up does.
Yeah, sounds right
A5G_Reaper Jun 12, 2024 @ 6:37am 
I'm pretty sure the + power from offense up doesn't count when you toss dodge at it unlike flat clash/power up, so there's that to consider.
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Date Posted: Jun 11, 2024 @ 8:12am
Posts: 12