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Both gives Power. 3 Offense LEVELs = 1 Clash Power. Offense LEVELs Up's better if it's a few.
Less Damage. 1 Defense LEVEL is about 3% less Damage.
More Damage & Clash Power. 1 Offense LEVEL is about 3% more Damage. 3 Offense LEVELs = 1 Clash Power.
Affects Offense LEVELs which affects Clash Power.
Yes. Offense LEVELs which affects Clash Power.
Yes.
If you Off lv is 3 or higher than opponent's Off lv, every 3 difference means +1 clash power, vice visa. If you opponent is using a evade skill, then it counts Def lev instead.
You Off lv and opponent's Def lv influences damage on hit, about 3% each level.
And Off lv difference influences counter skill's final power instead of clash power. If you are running MDH your enemy might get a super big counter.
if (clash power)*3 == off. lvl - go with clash power as offense lvl also boosts damage
if clash power == final power - go with clash power
if (final power)*3 == off. lvl - go with off. lvl as it doesn't boost power against defense skills
-What does Defence Level do?
-What exactly does Offence Level do?
for every 1 point of difference between off. and def. lvl deal ~+4%/~-4% damage (diminishing returns)
-What did level differences between Sinners and Enemies do again? If anything at all?
on top of everything above gain +1 clash power for every 3 point of difference between off. lvls (does not count against defense skills)
defensive skills also get a boost of power if def. lvl is much higher than opponents off. lvl. how much? idk, maybe +1 for every 3 or +1 for every 5
Guess I should consider Clash/Base/Final Power Up more often if equal. I'd imagine Defence Level buffs matter little compared to the upright -5% or -50% reductions. (Dear God, who thought -50% DMG or +2 Coin Power was a good idea!?)
Anyways, Minih already explained everything in detail, so let's be brief. In terms of what to pick, I'd prioritize clash power, since it barely gives any advantage, then offence/defence lvl, as it is the same as clash power, just don't get hit. Then comes coin power, as it is a more noticable buff to enemy. Lastly, there are -%dmg taken or +% max HP, avoid those, as they directly prolong your MD experience. The +%dmg dealt is fairly negligeble, because just don't get hit, but it usually comes as a combo with % hp or %dmg taken, so I usually don't pick those.
Dunno why you even bother with this. I know you run Bloody Mist, which implies you run ring Yi Sang. Bleed team with him will steamroll everything, regardless of what buffs you give to the enemy.
(And the game doesn't tell you ♥♥♥♥ about all this either, so...)
Atleast certain buffs are a obvious red flag to avoid. Though it was useful to learn clash power is (ussually) weaker, which helps with bosses that take potshots you can't clash (or attacks you can't win or dodge - like the damn pequod/manor enemies).
I guess Bloody Mist steamrolls stuff 90% of the time, though there's still some insane enemy buffs (and enemies/bosses). Didn't have the Yi-Sang game-breaking experience though, he hits hard, but that's kinda it.
1. increase their defence, increase their HP : not change their clash power and attack power is a blessing, increase their hp does not matter because we fuse gift and nuke them in seconds anyway.
2. + 1 offense level : increase 1 or 2 no problem above 3 increase 1 clash power. increase 6 their clash power become +2 remember that. never go beyond 6 or your md become nightmare.
3. last power +1 or +2 : again no problem when it's 1 or 2, it effect the last coin of enemies be careful. don't pick above 2.
4. increase damage % and decrease defence % : because it's NOT effect clash power, easily pick able, just do not get hit, this buff make their damage spicy.
5 increase attack % lower their defence % : make enemies dies easily but their damage increase, just don't get hit and win clash, good to pick because not increase clash power.
6. : increase clash power +1 : pick 1 is fine, 2 is bad above 2 is really bad.
7: reduce damage taken by -10% : again it's not something that increase clash power or offence level, JUST PICK IT.
Avoid at all cost in your life :
1. inrease clash power by 2 :
2. inrease offence level by 6, 8 & 10 : this ♥♥♥♥ +2 coin power, +3 coin power, +4 coin power to enemies. do not pick.