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And duh, just don't go there if it isn't thrown into you without any other option.
Well, one could go on for a while. God knows why they went the stupid route. Counters like these are why battles like the meaty crusaders are focus-only. (God forbid you're Fatal to your own attacks being sent back at you, or do a heavy attack.)
And that's from testing him out in Normal and Hard MDs. He's basically up there with other BS battles like Pequod on elite pierce nodes, or Crabs on a bad day when they get Counter+AOE setup and you're boned either way.
And it's such a easy fix, too, indeed. Just make him focus-battle-only, defend/avoid his obviously-instant-kill counter, done. (Well, atleast his battle is the only BS part so far. Hard to say what about the proper end-boss, given that Bloody Mist teams kinda 2-3 turn him.)
This of course assumes anyone he attacks has evade which you can't control (Agro is useless here) and they don't hit Tail, this doesn't help because his skill has multiple coins and he himself has multiple slots, so plenty of chances for them to hit that funny 5% tail.
Maybe, but I mean come on! It is one node in entire MD, one, just one! But no, miniscule discomfort and everyone starts to whine and ask to nerf it. It will probably get removed after the event. Or PM will do some trolling and make him appear in normal slash nodes XD.
Honestly, there's a number of ways they nerf his fight; remove an ally, add a hook to his counter to only be usable after turn 2, things like that.
He's genuinely the most difficult thing in the game currently outside of RR3, so I can understand many people struggling with him and potentially ending some's MD3H runs.
If you happen to have a pierce team weak to slash that doesn't have good or any access to other damage types, you're probably screwed even if that's poor team building.
I hope his encounter stays the way it is for the duration of the event however, it's nice actually having something this challenging in the game that doesn't feel like bs like the Ahab trio fight's main mechanic issue...
Yes, that's the point. People can handle him, but there is always an assambley of ♥♥♥♥♥♥♥ that want everything to degenerate to their lvl. Game is being generous enough with nerfs like they did with Ricardo. Not to mention that there is always an option of not going to event slash hard node.
Yes, that's the point. People can handle him, but there is always an assambley of ♥♥♥♥♥♥♥ that want everything to degenerate to their lvl. Game is being generous enough with nerfs like they did with Ricardo. Not to mention that there is (almost) always an option of not going to event slash hard node.
No, you're gonna eat that Coin-until-you-die counter on turn 2 and on --- and you're gonna like it.
Or you're gonna try to avoid using AoEs and throw Evade/Defense/Counter his way with no control of who has to do it in the hope of removing his flunkies before he removes *you*.
Wish we also got 13-15 Evade skills on our end XD
Ricardo was never nerfed? Ahab was the fight that got nerfed. People were crying for a Ricardo nerf but the devs never nerfed him afaik lol. Makes sense since his absurd power in that fight is very lore-relevant.
Ricardo also got nerfed, I think. It's pretty much standard issue rn, that pm emasculates all it's challenging content, so it kinda makes it necessary to rush story mode in a single evening if you want some actual fighting.
Well, duh, sad but true, no? I got ♥♥♥♥♥♥ up by running into pierce node unprepared once, so that's why I bring at least one supplementary team, like running main with BL for slashy, and maybe a bit of blunt/pierce ids. I mean, maybe I have a deranged understanding of how md should work, but I find it good when I have to think a bit when killing stuff sometimes. It's not like jun fight will get repetative after few attempts
Your best shot with him is getting him as close to staggering as you can even if it takes resources. Being a focused encounter wouldn't change this, in fact it'd make it worse because you'd be stuck on 6 attack slots where as in a normal encounter quickly killing his allies has a snowball effect that'll help you kill him with all of the extra unblocked attacks. The way I ultimately had to do it on floor 4 was mentor Kimsault activating both his resonance passive so he wouldn't die and just eating the stronger attack with his S3. After nearly losing the literal most important piece of the team I kind of avoided the trap of doing it on floor 5.
Realistically if they're going to nerf him, they need to add a few turns before he goes counter crazy. Certain buffs in mirror dungeon just make him too tanky in later floors and most of them are paired with increased damage. Though given you can actually tell when you're going to fight him I doubt any nerf is a really needed, you know what you're walking into and can prepare properly.