Limbus Company

Limbus Company

Does fluid sac make the game faust-centric?
I've been wondering for a while over a curious fact: Whenever i think sustain, i think faust because of her fluid sac ego. Naturally there are a few other sustains options:

for hp:
pursuance (meursault and rodion)
lantern (sinclair)

for sanity:
blind obsession (ishmael)

Both pursuances have different conditionals making them much more situational than fluid sac, despite being slightly cheaper.

Sinclair's lantern heals the same as fluid sac, except it's only for 4 allies, has 2 less cost and doesn't heal sanity (this cannot be argued in favor of n sinclair because being bellow 0 sanity will give you a 75% corrosion chance).

Blind obsession gives 25 sanity to 4 allies, but has an enormous cost of 11. Also no hp.

Meanwhile, fluid sac heals 15% hp for all alies gives 15 sanity to all alies (+ 15 more if heads hit, causing to fully refund it's sanity cost). All this for a total cost of 9.

They are all gloom hungry (except sinclair) so they're effectively competing for a similar spot.

Maybe it's bias from my part, but faust is always on my team.
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Showing 16-23 of 23 comments
Demonking Mar 24, 2024 @ 5:24pm 
Fluid sac by itself was never a necessity by any stretch of the imagination. While it was and still is one of best support egos in the game between its passive and actual use effects, it suffers in clash power in comparison to other HE egos the same as all non-WAW wide AOE egos do. Now that we're closing in on season 4 and have multiple other options for healing, many of which have more coin power and generally come with better bells and whistles beyond that, it's even less important to bring than its ever been.

On multiple of my teams I actually much prefer her wolf ego and always have even from season 1, because the extra damage you get from passive after you using it is great and it clashes better to my memory.
Black Hammer Mar 24, 2024 @ 6:04pm 
Fluid sac was overly influential because there was a while when Gripclair was one of the strongest options and he needed sanity management, usually in the form of Gripfaust and Fluid Sac.
Shark Noises Mar 24, 2024 @ 6:37pm 
Her mix of healing and sp on a single ego is convenient and for S1 and most of S2 she was indeed meta but we have much more options now and alot of teams would prefer one or the other at a time with extra effects rather then just healing and sp at once its nice to have but the reason the game was faust centric in higher content was due to her bear ego giving pierce and envy fragility so it was essential in railway nuke teams because it ultra buffed r heath and the two warp nukers.
Oodanna Mar 24, 2024 @ 7:53pm 
honestly, i feel like the fluid sac problem could be solved easily if PM just made it not heal fausts sanity, just to make it so you cant just spam fluid sac every turn freely. i wish pm would make a competitor for fausts fluid sac tho, that shares any other resource except gloom with it so they cant be used together
1162706830 Mar 24, 2024 @ 10:49pm 
Originally posted by Joshua Kurayami:
Originally posted by 1162706830:
Why would you consider heal first? In most battle outside MDH you don't take
any damage, and in MD heal gifts make up for that.

Tell that to RR or certain story dungeons

I bet you play this game terrible.
Demonking Mar 24, 2024 @ 11:41pm 
Originally posted by 1162706830:
Originally posted by Joshua Kurayami:

Tell that to RR or certain story dungeons

I bet you play this game terrible.
Some battles in RR do force damage, enemies that apply poison and the final boss of RR2 coming to mind specifically. So needing healing isn't shameful for those, but I personally found I didn't need near as much healing as people might expect for either of them. I just paid attention to mechanics and learned how to walk out of their with light enough damage a gregor passive could heal it off.



Originally posted by Oodanna:
honestly, i feel like the fluid sac problem could be solved easily if PM just made it not heal fausts sanity, just to make it so you cant just spam fluid sac every turn freely. i wish pm would make a competitor for fausts fluid sac tho, that shares any other resource except gloom with it so they cant be used together
Arguably its main competitor at this moment is wife gregor. I know it has an actual name but unfortunately that's the one that sticks with me. When properly executed this skill heals 10% more health than fluid sack and buffs the team significantly significantly for the turn. From there pair it with any of the 4 ego that can restore a ton of sanity on the team and you basically get fluid sac+

Fluid sack's only defining benefit over these other forms of healing and sanity regen is that it does effect faust and can be used almost freely so long as you have the resources for it. I guess it also is one of best sanity regenerators in the game but funny thing about that is if they ever release a negative coin ID for faust people will probably call it trash because fluid sac will be impossible to use with it. Personally I'm curious how they'll balance around that, maybe a passive that makes them gain more damage up next turn whenever they gain sanity from any source. Though then she'd need a secure way to drop it again.
SeasonedSoulsBorne Mar 25, 2024 @ 12:43am 
Originally posted by Demonking:
Originally posted by 1162706830:

I bet you play this game terrible.
Some battles in RR do force damage, enemies that apply poison and the final boss of RR2 coming to mind specifically. So needing healing isn't shameful for those, but I personally found I didn't need near as much healing as people might expect for either of them. I just paid attention to mechanics and learned how to walk out of their with light enough damage a gregor passive could heal it off.



Originally posted by Oodanna:
honestly, i feel like the fluid sac problem could be solved easily if PM just made it not heal fausts sanity, just to make it so you cant just spam fluid sac every turn freely. i wish pm would make a competitor for fausts fluid sac tho, that shares any other resource except gloom with it so they cant be used together
Arguably its main competitor at this moment is wife gregor. I know it has an actual name but unfortunately that's the one that sticks with me. When properly executed this skill heals 10% more health than fluid sack and buffs the team significantly significantly for the turn. From there pair it with any of the 4 ego that can restore a ton of sanity on the team and you basically get fluid sac+

Fluid sack's only defining benefit over these other forms of healing and sanity regen is that it does effect faust and can be used almost freely so long as you have the resources for it. I guess it also is one of best sanity regenerators in the game but funny thing about that is if they ever release a negative coin ID for faust people will probably call it trash because fluid sac will be impossible to use with it. Personally I'm curious how they'll balance around that, maybe a passive that makes them gain more damage up next turn whenever they gain sanity from any source. Though then she'd need a secure way to drop it again.
Spiral forces unavoidable team wide damage if it gets low enough, which is quite tough if you can't keep up damage
SmallGespenst Mar 25, 2024 @ 2:28pm 
No. Fluid Sac is decent, but by the time you have the SP to safely use it, you don't need the SP it gives. the HP is nice, but winning clashes is a better way to stay on top of your HP, and if you need healing, 15% isn't enough.
It's fine, but an attrition-counter in a game with trivial attrition management doesn't justify the cost.
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Date Posted: Mar 24, 2024 @ 4:55am
Posts: 23