Limbus Company

Limbus Company

wawawiwa Mar 9, 2024 @ 10:20pm
This game have the worst tutorial in all gacha game i played
No wonder korea is dystopian depressed ♥♥♥♥ hole, they trying to make simple mechanic as if its the most complex thing in existence, they put so many word on tutorial for no reason, just use basic pointer for god sake
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Showing 1-10 of 10 comments
Angela Mar 9, 2024 @ 10:27pm 
I agree with PMoon had no idea how to create tutorial, watch this instead, its a bit outdated but still much better:

https://www.youtube.com/watch?v=ujQgRJo9vHA

That being said, later you will need to read a lots (trust me, it wont happen soon but it will), so if you got annoyed by just reading in the tutorial then maybe consider to turn back right now before you are invested futher.
Last edited by Angela; Mar 9, 2024 @ 10:27pm
wawawiwa Mar 9, 2024 @ 11:00pm 
Originally posted by Angela:
I agree with PMoon had no idea how to create tutorial, watch this instead, its a bit outdated but still much better:

https://www.youtube.com/watch?v=ujQgRJo9vHA

Which is a shame because that tutorial probably filter out lot of people who want trying out the game

Thanks for the vid, i'll give it a watch

Originally posted by Angela:
so if you got annoyed by just reading in the tutorial then maybe consider to turn back right now before you are invested futher.

Too late, i already get invested. the art, music and story has been fanstastic so far
Just finish chapter 3 and haven't felt this much excitement fighting "final" boss since FF6
Iggy the Unwise Mar 10, 2024 @ 12:57am 
The irony is, it’s the same across all of the PM games.
Araders Mar 10, 2024 @ 3:42am 
Originally posted by baby make boom boom:
Originally posted by Angela:
I agree with PMoon had no idea how to create tutorial, watch this instead, its a bit outdated but still much better:

https://www.youtube.com/watch?v=ujQgRJo9vHA

Which is a shame because that tutorial probably filter out lot of people who want trying out the game

Thanks for the vid, i'll give it a watch

Originally posted by Angela:
so if you got annoyed by just reading in the tutorial then maybe consider to turn back right now before you are invested futher.

Too late, i already get invested. the art, music and story has been fanstastic so far
Just finish chapter 3 and haven't felt this much excitement fighting "final" boss since FF6
You know what the funny thing is? Player can finish the first 3 chapters completely unaware of what they are doing during a battle. Except for the boss in the final 3 chapters, you can get a little stuck.
TheUglyDuckling Mar 10, 2024 @ 5:03am 
Originally posted by Iggy the Unwise:
The irony is, it’s the same across all of the PM games.

wdym lobotomy corporation had a simple tutorial which taught you all you needed
CarThief Mar 10, 2024 @ 5:56am 
Yeah, the tutorial is utter ass about explaining anything. Just tells you to match colours because "it makes you stronger" (that part still doesn't have a proper in-game explanation anywhere on how it enhances attacks - I kinda just ignore it in favour of high clash rates).

The whole spiel they have about E.G.O resources is pretty hard to swallow too, with it being unclear what colour is what Sin, and it's just a very advanced topic to throw at the player immediately anyway. (Speaking of... It doesn't ever even tell you you can Overclock E.G.O's by holding LMB on them.)

Well, could've been worse atleast. Not like the story gets challenging until a fair bit later.
Snecchi Mar 10, 2024 @ 8:00am 
Actually they did update the tutorial a bit to show overclocking but yeah I think the prologue does a pretty awful job of setting players up for success.
The sins of the Tutorial:
1. It overvalues matching sin colors even though very few teams actually care about it and it doesn't even tell you WHAT matching the colors does (i.e. raising offence level which increases clash and damage slightly)
2. They cut out a ton of information to "keep things simple" in the first few fights, which wind up making the combat look jank and boring as heck.
3. They don't explain why clashes sometimes say "Dominating" or "Neutral" or what the percentage next to attacks mean. Players are left to their own devices to figure out how the game maths out the odds of their clash (comparing base rolls and number of heads rolls or enemy tails rolls required to win)
4. They don't explain exactly what sanity does, they could easily say it raises/lowers your odds of rolling heads (1 sanity = 1%)
5. It makes the game look deceptively easy, not requiring any thinking until players run into chapter 4 and definitely chapter 5.
6. Have I mentioned that it attempts to make the game look like candy crush?
7. Honestly I just wanted seven bullet points for the 7 deadly sins (Where is Greed PM?)

But yeah luckily there are some good online sources and the teeny tiny i icon in the top left of the screen sometimes gives half decent tutorials in the menu screens. I'm probably nitpicking but I know several people that left the game because of the awful on-boarding experience.
GOYSLOP GENERATOR Mar 10, 2024 @ 9:31am 
Originally posted by Snecchi:
Actually they did update the tutorial a bit to show overclocking but yeah I think the prologue does a pretty awful job of setting players up for success.
The sins of the Tutorial:
1. It overvalues matching sin colors even though very few teams actually care about it and it doesn't even tell you WHAT matching the colors does (i.e. raising offence level which increases clash and damage slightly)
2. They cut out a ton of information to "keep things simple" in the first few fights, which wind up making the combat look jank and boring as heck.
3. They don't explain why clashes sometimes say "Dominating" or "Neutral" or what the percentage next to attacks mean. Players are left to their own devices to figure out how the game maths out the odds of their clash (comparing base rolls and number of heads rolls or enemy tails rolls required to win)
4. They don't explain exactly what sanity does, they could easily say it raises/lowers your odds of rolling heads (1 sanity = 1%)
5. It makes the game look deceptively easy, not requiring any thinking until players run into chapter 4 and definitely chapter 5.
6. Have I mentioned that it attempts to make the game look like candy crush?
7. Honestly I just wanted seven bullet points for the 7 deadly sins (Where is Greed PM?)

But yeah luckily there are some good online sources and the teeny tiny i icon in the top left of the screen sometimes gives half decent tutorials in the menu screens. I'm probably nitpicking but I know several people that left the game because of the awful on-boarding experience.
To add:
Formula for head flips would be more like 50+(sanity)%. It (sanity in question) should be mentioned alongside win rate and those percentages you mentioned indicating multiplier to the skills damage (more the more vibrant yellow is more favorable it is, while more vibrant it red is less favorable it is)
and how sometimes you have to make compromises (like, if you are going to have resonance atleast explain it's effects, or/and how you sometimes have to break the res in order to have a more favorable clash), which includes use of defense skills
【Silver】 Mar 10, 2024 @ 11:25am 
Originally posted by TheUglyDuckling:
Originally posted by Iggy the Unwise:
The irony is, it’s the same across all of the PM games.

wdym lobotomy corporation had a simple tutorial which taught you all you needed
Most people struggle with digesting the amount of information that comes with actually understanding the gameplay mechanics or never utilize the 'Manual'. Yet the amount of chance involved in many core mechanics make it so many players can potentially just brute force or luck through most of the gameplay, or at least in Ruina & Limbus.

The tutorials are fine, Limbus Company even forcibly handholds the player to try and keep attention to the explanations, probably both to prevent breaking the introduction and retain focus on learning the game. Some parts could be fine tuned to better allow experimentation within the tutorial for better understanding, but generally they tell you how most things work. Otherwise many players would, and do, skip through it, often just to jump into the Gacha and nothing else, and either give up within the first chapter or become frustrated as they start to hit difficulty spikes in the game and have no idea why they can't win.

People not understanding the tutorials goes hand in hand with the whole meme of 'PM players can't read'. Because that's the most agency you have during them; Reading.
GOYSLOP GENERATOR Mar 10, 2024 @ 2:13pm 
fair enough
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Date Posted: Mar 9, 2024 @ 10:20pm
Posts: 10