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https://www.youtube.com/watch?v=ujQgRJo9vHA
That being said, later you will need to read a lots (trust me, it wont happen soon but it will), so if you got annoyed by just reading in the tutorial then maybe consider to turn back right now before you are invested futher.
Which is a shame because that tutorial probably filter out lot of people who want trying out the game
Thanks for the vid, i'll give it a watch
Too late, i already get invested. the art, music and story has been fanstastic so far
Just finish chapter 3 and haven't felt this much excitement fighting "final" boss since FF6
wdym lobotomy corporation had a simple tutorial which taught you all you needed
The whole spiel they have about E.G.O resources is pretty hard to swallow too, with it being unclear what colour is what Sin, and it's just a very advanced topic to throw at the player immediately anyway. (Speaking of... It doesn't ever even tell you you can Overclock E.G.O's by holding LMB on them.)
Well, could've been worse atleast. Not like the story gets challenging until a fair bit later.
The sins of the Tutorial:
1. It overvalues matching sin colors even though very few teams actually care about it and it doesn't even tell you WHAT matching the colors does (i.e. raising offence level which increases clash and damage slightly)
2. They cut out a ton of information to "keep things simple" in the first few fights, which wind up making the combat look jank and boring as heck.
3. They don't explain why clashes sometimes say "Dominating" or "Neutral" or what the percentage next to attacks mean. Players are left to their own devices to figure out how the game maths out the odds of their clash (comparing base rolls and number of heads rolls or enemy tails rolls required to win)
4. They don't explain exactly what sanity does, they could easily say it raises/lowers your odds of rolling heads (1 sanity = 1%)
5. It makes the game look deceptively easy, not requiring any thinking until players run into chapter 4 and definitely chapter 5.
6. Have I mentioned that it attempts to make the game look like candy crush?
7. Honestly I just wanted seven bullet points for the 7 deadly sins (Where is Greed PM?)
But yeah luckily there are some good online sources and the teeny tiny i icon in the top left of the screen sometimes gives half decent tutorials in the menu screens. I'm probably nitpicking but I know several people that left the game because of the awful on-boarding experience.
Formula for head flips would be more like 50+(sanity)%. It (sanity in question) should be mentioned alongside win rate and those percentages you mentioned indicating multiplier to the skills damage (more the more vibrant yellow is more favorable it is, while more vibrant it red is less favorable it is)
and how sometimes you have to make compromises (like, if you are going to have resonance atleast explain it's effects, or/and how you sometimes have to break the res in order to have a more favorable clash), which includes use of defense skills
The tutorials are fine, Limbus Company even forcibly handholds the player to try and keep attention to the explanations, probably both to prevent breaking the introduction and retain focus on learning the game. Some parts could be fine tuned to better allow experimentation within the tutorial for better understanding, but generally they tell you how most things work. Otherwise many players would, and do, skip through it, often just to jump into the Gacha and nothing else, and either give up within the first chapter or become frustrated as they start to hit difficulty spikes in the game and have no idea why they can't win.
People not understanding the tutorials goes hand in hand with the whole meme of 'PM players can't read'. Because that's the most agency you have during them; Reading.