Limbus Company

Limbus Company

CarThief Mar 8, 2024 @ 1:43am
2
Wow. RR Ahab is utter BS.
I tried too many times, too many different tactics, wasted too much time. I stopped caring about the sub-100 turncount even. Just want this ♥♥♥♥♥ gone. Just want my free 50 shards to claim next season.

So what removes this ♥♥♥♥♥ with at worst 2 Sinners dead?I don't want something optimal, I want something that disposes of this abomination of a "fight" with the highest succes chance without losing too much. A effecient team with a good tactic.

I wonder if PM bugged this fight yet again. ♥♥♥♥♥ just keeps making herself invulnerable and untargetable constantly, every turn, picking off Sinners one by one without possible retaliation.
You'd think it would have a cooldown or something. Wasn't this bad when I fought her in the story dungeon... (There, she stopped after one turn and Meursault who was the target recovered from like 1% health.)
Last edited by CarThief; Mar 8, 2024 @ 1:43am
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Showing 16-30 of 44 comments
Demonking Mar 8, 2024 @ 12:15pm 
If you're talking about the first fight with Ahab, all you have to kill is her, the rest retreat if you do. Stagger her before she can mark someone and suddenly the biggest challenge of the fight is over with. You will likely need to kill starbuck due to his damage output but for the most part the fight is fine if you focus fire the captain.

Also the protection doesn't apply if either she or her tank are staggered. They both need to be able to act at the beginning of the round or the protection doesn't take effect.
Last edited by Demonking; Mar 8, 2024 @ 12:16pm
Teniente Dan Mar 8, 2024 @ 2:06pm 
Originally posted by CarThief:
I tried too many times, too many different tactics, wasted too much time. I stopped caring about the sub-100 turncount even. Just want this ♥♥♥♥♥ gone. Just want my free 50 shards to claim next season.

So what removes this ♥♥♥♥♥ with at worst 2 Sinners dead?I don't want something optimal, I want something that disposes of this abomination of a "fight" with the highest succes chance without losing too much. A effecient team with a good tactic.

I wonder if PM bugged this fight yet again. ♥♥♥♥♥ just keeps making herself invulnerable and untargetable constantly, every turn, picking off Sinners one by one without possible retaliation.
You'd think it would have a cooldown or something. Wasn't this bad when I fought her in the story dungeon... (There, she stopped after one turn and Meursault who was the target recovered from like 1% health.)
If you are struggling against the trio, because you can't bypass Ahab's ♥♥♥♥♥♥♥♥ strategy. You can bring to your team K. Corp Hong Lu. His passive allow him to survive the turns were you can't target the enemy and focus on the other two characters.
CarThief Mar 8, 2024 @ 2:51pm 
THEY. KILLED. HONG-LU. HE ACTUALLY DIED.

He died. Against all odds. And it was a total wipe trying to beat this normally. Well, perhaps it was a mistake trying to go after the harpoon idiot instead of her. That thing just won't die.

So much time wasted. And the ♥♥♥♥♥ boi couldn't even tank BECAUS HE WAS TOO SLOW TO INTERCEPT. Ugh. ♥♥♥♥ this fight. Well, here goes another in the background with minimal attention. So many RNG rolls... Maybe it'll work if the attacks go after her instead.

Edit: Is it even worth bringing him? Seems like his passive won't proc more then once per turn (if at all more then once). I don't even want to use his defend because it'll limit how many times he can revive (4 ampules = death). Meh.
Last edited by CarThief; Mar 8, 2024 @ 2:52pm
Reptiloid (Banned) Mar 8, 2024 @ 3:07pm 
If nuking Ahab in 3 turns fails, here is a simple one:

1. Kill starbucks
2. Make some pierce resistant character tank Ahab for turn 3 by clashing the green attack on turn 2
3. Break the shield on QQ during turn 3
4. Kill QQ, her resistances will be fatal after heal anyway.
5. Kill Ahab

What do you even run? I didn't expect a team-building trouble from someone who played lor. Just throw ♥♥♥♥♥♥♥ of pierce, Cinq Sinc, Bunny Heart, Capish might come in handy, y'know. Nothing will survive 4 fragile debuff from QS and Cinq Sinq 3rd. Ego-wise, hex nail does wonders, Sunshover Yi Sang. A lot of options there.

I personally ran N Faust, Bunny Heart, Cinq Sinq, Pirate Greg, W Yi Sang and probably Meur or RR Outiz, dont remember exactly. Anyway, the main thing was to kill starbucks turn 1-2 and then nuke either QQ or Ahab. Paralyze actually makes this fight a lot easier.

And also, you kinda do not need to care for dying sinners. Next Gas Harpoon Ahab is a total pushover, even without Chains of Other, can be beaten by pressing winrate. And you get a rest spot before final boss.
Last edited by Reptiloid; Mar 8, 2024 @ 3:21pm
CarThief Mar 8, 2024 @ 3:52pm 
Well, it was an awful run last time, but this time it worked out. (So awful it somehow killed the UNKILLABLE tank!) Going after the invincible harpoon shield was pointless even while staggered though, way too much HP, attacking Ahab whenever unprotected was the only real way to go it seems (after killing Starbucks on turn 1 with a W-Corp nuke).

This time - somehow - the pretty boy Tank did tank all the blows like a champ, somehow the whole team even came out of it generally unscathed after like 12 turns of trading blows. Ironically, the next battle took longer and hurt way more though (got real careless on phase 3 with the counters - atleast the music was banging).

Now I'm looking at having to find a way to beat the final guy within 16 turns if I want to go for sub-100 turn completion. Suppose that shouldn't be as annoying as Ahab atleast.
They sure keep making the RR final bosses tankier every season though...
Demonking Mar 8, 2024 @ 4:04pm 
Originally posted by CarThief:
Well, it was an awful run last time, but this time it worked out. (So awful it somehow killed the UNKILLABLE tank!) Going after the invincible harpoon shield was pointless even while staggered though, way too much HP, attacking Ahab whenever unprotected was the only real way to go it seems (after killing Starbucks on turn 1 with a W-Corp nuke).

This time - somehow - the pretty boy Tank did tank all the blows like a champ, somehow the whole team even came out of it generally unscathed after like 12 turns of trading blows. Ironically, the next battle took longer and hurt way more though (got real careless on phase 3 with the counters - atleast the music was banging).

Now I'm looking at having to find a way to beat the final guy within 16 turns if I want to go for sub-100 turn completion. Suppose that shouldn't be as annoying as Ahab atleast.
They sure keep making the RR final bosses tankier every season though...
Uh, well... Have fun is all I say, the final boss of this one is a tanky son of ♥♥♥♥♥ that can wipe you in 1 turn if you aren't careful. The only time you're ever going to do any real damage is when a part is staggered. Well, that or if you've packed a lot of status effects. I didn't and suffered for it.
Last edited by Demonking; Mar 8, 2024 @ 4:05pm
Snecchi Mar 8, 2024 @ 4:28pm 
For final boss just run a competent rupture team. I killed it in 5 turns, though I kinda regret not doing the fight normally since the whole gaze mechanic was neat.

Note: Take Talisman sinclair, then just worry about maintaining count.
Last edited by Snecchi; Mar 8, 2024 @ 4:29pm
Demonking Mar 8, 2024 @ 9:13pm 
Originally posted by Snecchi:
For final boss just run a competent rupture team. I killed it in 5 turns, though I kinda regret not doing the fight normally since the whole gaze mechanic was neat.

Note: Take Talisman sinclair, then just worry about maintaining count.
You might get to see it in MD4 when it comes around. Unlike previous final bosses of RR this one's pretty fair and lots of ego gifts curb stomp its gimmick outright. Though seeing it with floor 5 style buffs would be an absolute nightmare for how broken it gets if you make it reach stage 2. I remember trying to run my captain ishmael team through it, which had almost no status effect support, and had the misfortune of triggering its second stage on the main body.

For anyone who hasn't done it yet uh... Yeah that's the part that wiped me the first time around. I mostly just hit the hand the second time after figuring that ♥♥♥♥ out.
Snecchi Mar 9, 2024 @ 8:31am 
Originally posted by Demonking:
Originally posted by Snecchi:
For final boss just run a competent rupture team. I killed it in 5 turns, though I kinda regret not doing the fight normally since the whole gaze mechanic was neat.

Note: Take Talisman sinclair, then just worry about maintaining count.
You might get to see it in MD4 when it comes around. Unlike previous final bosses of RR this one's pretty fair and lots of ego gifts curb stomp its gimmick outright. Though seeing it with floor 5 style buffs would be an absolute nightmare for how broken it gets if you make it reach stage 2. I remember trying to run my captain ishmael team through it, which had almost no status effect support, and had the misfortune of triggering its second stage on the main body.

For anyone who hasn't done it yet uh... Yeah that's the part that wiped me the first time around. I mostly just hit the hand the second time after figuring that ♥♥♥♥ out.
Huh, interesting. Sounds like it could be pretty fun with a few buffs. I'd imagine stuff like GHAhab could also get quite insane in MD4 too lol (anything with a spammable counter can cause some nasty damage)
CarThief Mar 9, 2024 @ 8:53am 
Hm, a Rupture team sounds like a nightmare, it's hard to come by debuffs that don't disappear on hit (I'd imagine Talisman Sinclair somehow how boosts the rupture count to accomodate for how fast it's consumed on-hit).

Makes me wonder if a burn/bleed/sinking team would work with less speedrun/skill reroll RNG. Or maybe a mix if it only stacks from different debuffs... Meh, guess I got the most of a month left to figure that out when I got the energy to deal with it.

---

Can't say I'm looking forward to whatever ♥♥♥♥♥♥♥♥ MD4 will throw at us... This one's been twice as tanky as MD2 for no reason. It's basically nigh-impossible without heavy Gift exploitation. (Which merely boils down to picking a gimmick and breaking the game.)

They'll probably nerf Bloody Mist too, or make it impossible to get in MD4. And that was the only thing making it fair and non-grindy.
【Silver】 Mar 9, 2024 @ 9:18am 
Originally posted by Demonking:
If you're talking about the first fight with Ahab, all you have to kill is her, the rest retreat if you do. Stagger her before she can mark someone and suddenly the biggest challenge of the fight is over with. You will likely need to kill starbuck due to his damage output but for the most part the fight is fine if you focus fire the captain.

Also the protection doesn't apply if either she or her tank are staggered. They both need to be able to act at the beginning of the round or the protection doesn't take effect.
Just to poke in here, Starbuck will redirect attacks if he's still around if either of these happen instead of Queequeg.

Figured I'd give the fight another go and all it's done for me so far is remind me how much tail flipping at 45 sanity crushes my soul...
The team I'm using doesn't have enough advantage type to stagger her first turn of her wave either, at least not unless I get incredibly lucky with dashboard pulls and coin flips, much less speed rolls...
I'll probably change up teams if need be when the RR3 draws near a end, but I'm pretty stubborn in using my preferences. Do the Railway set ups adapt level up / uptie changes in in this iteration? Or would I need to redo the run for that?
voidlich666 Mar 9, 2024 @ 9:47am 
Originally posted by 【Silver】:
I'll probably change up teams if need be when the RR3 draws near a end, but I'm pretty stubborn in using my preferences. Do the Railway set ups adapt level up / uptie changes in in this iteration? Or would I need to redo the run for that?
RR3 does in fact adapt to level up / uptie changes.
Snecchi Mar 9, 2024 @ 10:27am 
Originally posted by CarThief:
Hm, a Rupture team sounds like a nightmare, it's hard to come by debuffs that don't disappear on hit (I'd imagine Talisman Sinclair somehow how boosts the rupture count to accomodate for how fast it's consumed on-hit).

Makes me wonder if a burn/bleed/sinking team would work with less speedrun/skill reroll RNG. Or maybe a mix if it only stacks from different debuffs... Meh, guess I got the most of a month left to figure that out when I got the energy to deal with it.

---

Can't say I'm looking forward to whatever ♥♥♥♥♥♥♥♥ MD4 will throw at us... This one's been twice as tanky as MD2 for no reason. It's basically nigh-impossible without heavy Gift exploitation. (Which merely boils down to picking a gimmick and breaking the game.)

They'll probably nerf Bloody Mist too, or make it impossible to get in MD4. And that was the only thing making it fair and non-grindy.
I'd say you can break the game with just about every team aside from tremor and charge as long as you have their main units. Takes 2 minutes to reroll into the insane fusion gifts that allow most teams to just breeze through with silly numbers. Even if you don't do that normal mode is just winrate sim and only floors 4 and 5 of Hard make you think (some teams are still dead easy on those floors). Also when have they ever nerfed something (on the player side) intentionally aside from the messy offence level changes and Zayin re-balance back around uptie 4.
edit: Not to mention MD3 has been the most fun me and many other players have had with mirror dungeon.
Last edited by Snecchi; Mar 9, 2024 @ 10:28am
Birp Mar 9, 2024 @ 10:34am 
Tremor team is actually pretty good.

And by tremor team I mean: Liu Ish, Liu Rodya, Liu Meursault, Liu Ryoshu, MB Outis, Regret Faust.
CarThief Mar 9, 2024 @ 11:05am 
Can't say MD3 was ever any fun until Bloody Mist, which negates all the enemy buffs they get over MD2. Running MD3 with BM was about the same as doing a MD2 run, and personally, I liked MD2 much more. But then came MD3 making everything ultra grindy (and nigh-impossible on Hard without BM).

Well, BM makes it a smidge easier, ironically. MD2 gave you a fair chance but also made you think against the fodder. Do I defend/dodge this attack or try to beat it? Not every attack was as reliable to beat. As for bosses, you needed to conserve High Rollers/S3's to beat their attacks without E.G.O, which was also fair enough.

Ah well, I don't expect any improvements. I'll be saving my Starlight (in MD4) until the most OP method has been revealed, assuming many Gifts (or atleast BM) will be nerfed.

Guess in the meanwhile I've got a Rupture team to try on the boss, but I'm not feeling optimistic about some of their roll chances on 0 SP (atleast Faust could heal that), and who knows if there's any special gimmick to it.
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Date Posted: Mar 8, 2024 @ 1:43am
Posts: 44