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Also the protection doesn't apply if either she or her tank are staggered. They both need to be able to act at the beginning of the round or the protection doesn't take effect.
He died. Against all odds. And it was a total wipe trying to beat this normally. Well, perhaps it was a mistake trying to go after the harpoon idiot instead of her. That thing just won't die.
So much time wasted. And the ♥♥♥♥♥ boi couldn't even tank BECAUS HE WAS TOO SLOW TO INTERCEPT. Ugh. ♥♥♥♥ this fight. Well, here goes another in the background with minimal attention. So many RNG rolls... Maybe it'll work if the attacks go after her instead.
Edit: Is it even worth bringing him? Seems like his passive won't proc more then once per turn (if at all more then once). I don't even want to use his defend because it'll limit how many times he can revive (4 ampules = death). Meh.
1. Kill starbucks
2. Make some pierce resistant character tank Ahab for turn 3 by clashing the green attack on turn 2
3. Break the shield on QQ during turn 3
4. Kill QQ, her resistances will be fatal after heal anyway.
5. Kill Ahab
What do you even run? I didn't expect a team-building trouble from someone who played lor. Just throw ♥♥♥♥♥♥♥ of pierce, Cinq Sinc, Bunny Heart, Capish might come in handy, y'know. Nothing will survive 4 fragile debuff from QS and Cinq Sinq 3rd. Ego-wise, hex nail does wonders, Sunshover Yi Sang. A lot of options there.
I personally ran N Faust, Bunny Heart, Cinq Sinq, Pirate Greg, W Yi Sang and probably Meur or RR Outiz, dont remember exactly. Anyway, the main thing was to kill starbucks turn 1-2 and then nuke either QQ or Ahab. Paralyze actually makes this fight a lot easier.
And also, you kinda do not need to care for dying sinners. Next Gas Harpoon Ahab is a total pushover, even without Chains of Other, can be beaten by pressing winrate. And you get a rest spot before final boss.
This time - somehow - the pretty boy Tank did tank all the blows like a champ, somehow the whole team even came out of it generally unscathed after like 12 turns of trading blows. Ironically, the next battle took longer and hurt way more though (got real careless on phase 3 with the counters - atleast the music was banging).
Now I'm looking at having to find a way to beat the final guy within 16 turns if I want to go for sub-100 turn completion. Suppose that shouldn't be as annoying as Ahab atleast.
They sure keep making the RR final bosses tankier every season though...
Note: Take Talisman sinclair, then just worry about maintaining count.
For anyone who hasn't done it yet uh... Yeah that's the part that wiped me the first time around. I mostly just hit the hand the second time after figuring that ♥♥♥♥ out.
Makes me wonder if a burn/bleed/sinking team would work with less speedrun/skill reroll RNG. Or maybe a mix if it only stacks from different debuffs... Meh, guess I got the most of a month left to figure that out when I got the energy to deal with it.
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Can't say I'm looking forward to whatever ♥♥♥♥♥♥♥♥ MD4 will throw at us... This one's been twice as tanky as MD2 for no reason. It's basically nigh-impossible without heavy Gift exploitation. (Which merely boils down to picking a gimmick and breaking the game.)
They'll probably nerf Bloody Mist too, or make it impossible to get in MD4. And that was the only thing making it fair and non-grindy.
Figured I'd give the fight another go and all it's done for me so far is remind me how much tail flipping at 45 sanity crushes my soul...
The team I'm using doesn't have enough advantage type to stagger her first turn of her wave either, at least not unless I get incredibly lucky with dashboard pulls and coin flips, much less speed rolls...
I'll probably change up teams if need be when the RR3 draws near a end, but I'm pretty stubborn in using my preferences. Do the Railway set ups adapt level up / uptie changes in in this iteration? Or would I need to redo the run for that?
edit: Not to mention MD3 has been the most fun me and many other players have had with mirror dungeon.
And by tremor team I mean: Liu Ish, Liu Rodya, Liu Meursault, Liu Ryoshu, MB Outis, Regret Faust.
Well, BM makes it a smidge easier, ironically. MD2 gave you a fair chance but also made you think against the fodder. Do I defend/dodge this attack or try to beat it? Not every attack was as reliable to beat. As for bosses, you needed to conserve High Rollers/S3's to beat their attacks without E.G.O, which was also fair enough.
Ah well, I don't expect any improvements. I'll be saving my Starlight (in MD4) until the most OP method has been revealed, assuming many Gifts (or atleast BM) will be nerfed.
Guess in the meanwhile I've got a Rupture team to try on the boss, but I'm not feeling optimistic about some of their roll chances on 0 SP (atleast Faust could heal that), and who knows if there's any special gimmick to it.