Limbus Company

Limbus Company

Flygoniaks Feb 7, 2024 @ 7:22pm
Pequod Captain Ishmael has Several Unique Properties
I'll cut to the chase and tell you what those properties are:
  1. She has an additional Combat Passive, "Hour of the Hunt," that is always active regardless of resonance/owned resources. She is the first ID to have more than one Combat Passive, and the first passive to always be active.

  2. Her sanity works completely differently from all other IDs. Previously, the only ID to have a unique sanity condition was Lobotomy E.G.O::Sunshower Heathcliff, who was designed to work with a mechanic that was removed from the game (losing SP by losing clashes). For once, the "Sanity" tab is actually relevant!

  3. In the game data, she's tagged as "PEQUOD_CAPTAIN" instead of "PEQUOD_CREW." In practice, this means that she does NOT benefit from Middle Meursault's Support Passive, and may also mean that she does not trigger the extra effect of Pequod Heathcliff's Combat Passive (this still needs testing, let me know what you find). Please note that it is fairly likely that this will be changed in a future update, even if it may be intentional.

  4. If brought into the fight against Effloresced E.G.O::Gasharpoon, a few small changes occur, similar to bringing N-Sinclair to the Chapter 3 boss. Mainly,a special text box appears above Ishmael at the start of the battle, Ahab has a unique voiceline at the end of the battle, and Ishmael's "Compulsion" status effect turns into "Reverse Compulsion" (heal 15 SP at the start of every turn).
This... really opens the floodgates for how future Identities can be designed, in my opinion. I figured people would have a lot to say about this, so I'm creating this thread so you can all discuss it in one place. I won't constantly watch over this thread as I don't have much to say, but I'll check back every now and then. Have fun!
Last edited by Flygoniaks; Feb 8, 2024 @ 1:55pm
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Showing 1-15 of 40 comments
Flygoniaks Feb 7, 2024 @ 7:28pm 
I guess I'll say one thing before I go to bed (timezones LOL):

One thing I think can easily be done (and probably should be done) is use this new "Innate Passive" (that's what I'm choosing to call it) slot for IDs that start battles with certain effects already active. Mainly, use this area to list how much Ammo IDs with guns start their battles with (rather than cramming it into their Combat Passive), and perhaps also to specify that the Dieci IDs always start battles with 1 Insight (though this is already implied).

It's a small change, but it would help the game feel more organized!
Last edited by Flygoniaks; Feb 7, 2024 @ 7:38pm
UnknownPlayer Feb 7, 2024 @ 7:56pm 
is the healing (hp) on skill 3 a miss translation or a bug or did i miss read it?
Last edited by UnknownPlayer; Feb 7, 2024 @ 7:56pm
Mightythorn Feb 7, 2024 @ 8:30pm 
I want to say mistranslated, though to be honest I feel the healing health makes more sense as she already heals SP though her defense skill
Last edited by Mightythorn; Feb 7, 2024 @ 8:30pm
Stray Feb 7, 2024 @ 9:19pm 
She's interesting and fun ID, kinda rough in Mirror Dungeon unless you have someone who can provide Gloom/Gluttony so you can use the SP Restoring Egos, Or you get lucky and don't have to deal with Bosses or Events that drain your SP.

But she's interesting unit that uses others to also do her work or to buff them like a you would expect from a Leader.

I got unlucky and had Statue and Sunshower against my Bleed comp so she eventually just became had to be put on the backlines because all my IDs were doing so much damage while she was getting to many tails to do enough damage to kill.
I do wish Sunshower Heathcliff got her Sanity passive would make him so much better
Last edited by Stray; Feb 7, 2024 @ 10:12pm
CarThief Feb 8, 2024 @ 1:41am 
Huh, explains why she randomly kept losing like 15 SP, even though I couldn't find any data about it in the Skills/Passive pages (wouldn't be the first time something's poorly translated or outright missing). Guess I should check the sanity page later, too.

Though losing SP better be damn worth it, because one basically has to rely on the 95% chance from 45 SP to calculate how much damage to apply to whom and to be able to win clashes in any serious fight.

Seemed perfectly doable if she had no SP loss and was basically just a "support DPS" with high rolls and ally-boosts/bonus attacks. Perhaps a smidge stronger then most, but hey, end-of-season IDs, amirite? (N-Sinclair was utterly insane, too.)
Blade696 Feb 8, 2024 @ 2:45am 
"loses SP after an ally defeats an enemy"
"gain SP if an ally is defeated"
that's our gaslight queen alright
Boy Impregnator Feb 8, 2024 @ 3:18am 
Couldn't use Ishmael for the whole entirety of floor 4 of MDH after the frog. She's constantly in negative SP and can't clash to get SP back, even got straight down to -45 and I couldn't figure out why. I have no words and actually regret taking her instead of someone at least capable of fighting.
Last edited by Boy Impregnator; Feb 8, 2024 @ 3:32am
jobhobster Feb 8, 2024 @ 3:35am 
So she supports her team... but loses SP when they kill enemies? Top tier game design, PM.
Iggy the Unwise Feb 8, 2024 @ 3:50am 
Originally posted by jobhobster:
So she supports her team... but loses SP when they kill enemies? Top tier game design, PM.
Its not like you get 10 sp for a won clash and that we have 4 sp restoring EGOs.
SpaceSquid Feb 8, 2024 @ 4:03am 
Well, she doesnt lose SP after assist attack kills, and gains SP on killing enemies irregardless of their level - not great for MD, sure, but better than the garbage that is NCorpclair
An ID that gets salty if your ally takes the kill of a high level unit, unless she commanded them too. That flavour is so on point. Really does shake things up in a wave fight.
CarThief Feb 8, 2024 @ 5:56am 
I don't see much in the way of her negative sanity system being worth her extra traits. N-Sinclair is a godamn monster with insane rolls and damage. Seems like giving her a regular sanity kit like all the others instead of losing SP might be better.

Seems at best we're getting...
- +30% damage for ajacent allies on S2.
- -20% damage taken for ajacent allies on S1? (If it's like it's damage-up cousin)
- 2+ allies might regain 10 SP from her S3 (on stagger/kill).
- +5 SP to ajacent allies while guarding (max twice per turn?).

It's not a terrible support kit, and on top of that she has a natural 18-rolling S2 and 16-rolling S3 with competent coin count, but losing 5 SP per "kill steal" is a real bloody downer.

Makes it pretty hard for her to "get started" and get high SP in most enviroments, from the looks of it. Ran her in a MD3 run with Bloody Mist, and it helped her out somewhat, but without that insane Gift boost she'd probably be a dead weight due to then constantly being on 10 or less SP (or heck, maybe negative). (And she was still atleast for half of the dungeon at -15 ~ 15 SP in general, not ideal...)

I dunno, guess there's not much data yet but the penalty seems too harsh for too little reward. You'd think atleast it couldn't dip into the negatives.
Last edited by CarThief; Feb 8, 2024 @ 5:58am
teamol Feb 8, 2024 @ 6:00am 
Her SP gain is much more tricky than N Faust, and a healthy direction for the game. I love that.

I do think the SP conditions per identities need to be simpler though, for now we have lists of SP conditions/effects in sanity page, if more identities are changing their SP design, soon it'd be difficult to wrap our minds around team building.
Damoncles Feb 8, 2024 @ 6:44am 
What does Hour of the Hunt do?
Iggy the Unwise Feb 8, 2024 @ 6:49am 
Originally posted by Yukks:
What does Hour of the Hunt do?
Its like the NSinclair’s robot racism but for mermaids.
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Date Posted: Feb 7, 2024 @ 7:22pm
Posts: 40