Limbus Company

Limbus Company

Why is Red sheet Sinclair so unforgiving?
For someone that people constantly praise and use in their speedy rupture teams, he sure has so many downsides, like the fact that you have to restart constantly to be able to get the blue and orange skill on your first two turns, being the fastest ID is a requirement because that's too much talisman if you hit your blue skill on an enemy with rupture, and you can't use many green skills, otherwise you'll trigger the passive and end up with 6 or 7 talismans, which is ridiculous when a large chunk of rupture IDs have green, on top of having green defense.. even red sheet Sinclair!

No other team setups backfires as much as red sheet Sinclair, and I happen to have used plenty of IDs that screwed me over, like Grip Sinclair with 9:2/lantern, Gun Outis shooting my team mates at low SP and accidentally giving K Hong too many ampules. Meanwhile, sinking probably has a much more forgiving setup that everyone uses and has pretty much become a common meta, because it doesn't have a character constantly hurting himself from paper cuts. At the very least, either raise the amount of talismans required before the talisman suddenly pops on you by one, make defense remove talismans instead of adding, and/or the option to change my uptie.
Last edited by Joshua Kurayami; Feb 7, 2024 @ 4:52am
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Showing 1-15 of 31 comments
DEMOPLS Feb 7, 2024 @ 4:52am 
S2 only gives 6 talisman if they have 2+ rupture count, which doesn't matter because you aren't gonna stack count on turn 1
Iggy the Unwise Feb 7, 2024 @ 5:07am 
Originally posted by DEMOPLS:
S2 only gives 6 talisman if they have 2+ rupture count, which doesn't matter because you aren't gonna stack count on turn 1
There are some weird shenanigans with ego gifts like battery. And yes his passive still screws up the turn 1 S2.
Iggy the Unwise Feb 7, 2024 @ 5:10am 
Originally posted by Joshua Kurayami:
No other team setups backfires as much as red sheet Sinclair, and I happen to have used plenty of IDs that screwed me over, like Grip Sinclair with 9:2/lantern, Gun Outis shooting my team mates at low SP and accidentally giving K Hong too many ampules.
High risk high reward, rupture is pure damage unaffected by enemy resistances and doesn’t need an EGO set up or unit to burst it.
hellatze Feb 7, 2024 @ 5:12am 
meanwhile rimeshank.

10 count and potency.

rupture have nothing
SIGNAL Feb 7, 2024 @ 5:44am 
Although it only helps a little bit, I think triggering his passive can help you out if you're one talisman short for his S3, since the talisman gets added before he spends them

Despite the strictness being by design, it's still pretty rough to use Red Sheet Sinclair, but might as well try to work with it as best as possible
Last edited by SIGNAL; Feb 7, 2024 @ 5:44am
DEMOPLS Feb 7, 2024 @ 5:47am 
Originally posted by Iggy the Unwise:
Originally posted by DEMOPLS:
S2 only gives 6 talisman if they have 2+ rupture count, which doesn't matter because you aren't gonna stack count on turn 1
There are some weird shenanigans with ego gifts like battery. And yes his passive still screws up the turn 1 S2.
Dont need him if you have gifts. Hard to get 4 glut on turn 1
Iggy the Unwise Feb 7, 2024 @ 5:52am 
Originally posted by DEMOPLS:
Originally posted by Iggy the Unwise:
There are some weird shenanigans with ego gifts like battery. And yes his passive still screws up the turn 1 S2.
Dont need him if you have gifts. Hard to get 4 glut on turn 1
Its 3 glut res tho
DEMOPLS Feb 7, 2024 @ 5:57am 
Hard to get 3 glut on turn 1
Iggy the Unwise Feb 7, 2024 @ 6:02am 
Originally posted by DEMOPLS:
Hard to get 3 glut on turn 1
What accursed rupture team do you run so it’s hard to get 3 glut?
Joshua Kurayami Feb 7, 2024 @ 6:07am 
Originally posted by DEMOPLS:
S2 only gives 6 talisman if they have 2+ rupture count, which doesn't matter because you aren't gonna stack count on turn 1

S2 clearly says 'if target has rupture'. There's no mention of how much or how many.
SIGNAL Feb 7, 2024 @ 6:13am 
Originally posted by Joshua Kurayami:
Originally posted by DEMOPLS:
S2 only gives 6 talisman if they have 2+ rupture count, which doesn't matter because you aren't gonna stack count on turn 1

S2 clearly says 'if target has rupture'. There's no mention of how much or how many.
It's because of the nature of rupture
If the enemy has 1 rupture count, then S2 adds 2 + 1 + 2 talismans, because the first hit will remove rupture (Assuming Sinclair has 0 talismans), thus the second hit doesn't fulfill its condition and only adds 1 talisman
DEMOPLS Feb 7, 2024 @ 6:13am 
Originally posted by Iggy the Unwise:
Originally posted by DEMOPLS:
Hard to get 3 glut on turn 1
What accursed rupture team do you run so it’s hard to get 3 glut?
W Yi Sang
Talisman Sinclair
7 Heath
7 Faust
Lantern Don
K Corp Hong Lu

Turn 1 use Dimshredder Yi Sang and Talisman S2, which leaves 4 units left who can get a gluttony skill

Heath's S3 is too valuable to use turn 1
Same applies to Faust's S3

Now only 2 gluttony skills left, can't activate Sinclair's passive
DEMOPLS Feb 7, 2024 @ 6:14am 
Originally posted by SIGNAL:
Originally posted by Joshua Kurayami:

S2 clearly says 'if target has rupture'. There's no mention of how much or how many.
It's because of the nature of rupture
If the enemy has 1 rupture count, then S2 adds 2 + 1 + 2 talismans, because the first hit will remove rupture (Assuming Sinclair has 0 talismans), thus the second hit doesn't fulfill its condition and only adds 1 talisman
Yes. Yes. Yes.
Last edited by DEMOPLS; Feb 7, 2024 @ 6:14am
DEMOPLS Feb 7, 2024 @ 6:18am 
Originally posted by hellatze:
meanwhile rimeshank.

10 count and potency.

rupture have nothing
Rupture is better potency wise thanks to talisman
Joshua Kurayami Feb 7, 2024 @ 6:22am 
Originally posted by SIGNAL:
Originally posted by Joshua Kurayami:

S2 clearly says 'if target has rupture'. There's no mention of how much or how many.
It's because of the nature of rupture
If the enemy has 1 rupture count, then S2 adds 2 + 1 + 2 talismans, because the first hit will remove rupture (Assuming Sinclair has 0 talismans), thus the second hit doesn't fulfill its condition and only adds 1 talisman

Oh, well, even if that's the case, there's still plenty of units that come with skills that have rupture count, and in case of 7 Outis, an ego's passive to help out. K hong's the only unit that I have on my team that doesn't have rupture count and the W Yi sang that i'm borrowing requires charge with his second skill.
Last edited by Joshua Kurayami; Feb 7, 2024 @ 6:25am
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Date Posted: Feb 7, 2024 @ 4:42am
Posts: 31