Limbus Company

Limbus Company

Demonking Feb 5, 2024 @ 2:36am
A source of poise for Hong Lu!
Granted, the ego's still not the greatest but given captain ishmael goes on the Middle team and Ting Tang Hang Lu is actually a great source of lust for it'll probably be fine. Personally as one of those people who enjoy beating people up with fish regularly I can appreciate finally getting to potentially getting its extra effects.
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Showing 1-7 of 7 comments
Snecchi Feb 5, 2024 @ 7:18am 
Sadly Soda is not future-proofed due to flat numbers (seriously... 15 hp or sp to 2 allies?), has -5 offense level, can potentially give the wrong effect due to RNG, costs 7 (4 of which are gloom and envy which are highly contested due to Rime and Fluid sac), useless passive and quite possibly the worst overclock in the game, both in terms of game design (completely changes the effect to a much worse legerdemain) and effectiveness.

If it weren't for this belonging to a beloved abno (love the shrimpy) and having a banger animation it'd be by far the worst ego (at least in my opinion). I was really hoping they'd do Wellcheers justice during the 4.5 event, and animation-wise I think they nailed it, but holy moly when I saw the numbers... I genuinely hope uptie 5 gives it some love, because the effects are cool, its just tuned so bad. If people think otherwise feel free to let me know if I'm missing something or if its not as bad as I think, I have it uptie 4 and goof around with it when my hong has nothing better to do.
Iggy the Unwise Feb 5, 2024 @ 8:15am 
Originally posted by Snecchi:
Sadly Soda is not future-proofed due to flat numbers (seriously... 15 hp or sp to 2 allies?), has -5 offense level, can potentially give the wrong effect due to RNG, costs 7 (4 of which are gloom and envy which are highly contested due to Rime and Fluid sac), useless passive and quite possibly the worst overclock in the game, both in terms of game design (completely changes the effect to a much worse legerdemain) and effectiveness.

If it weren't for this belonging to a beloved abno (love the shrimpy) and having a banger animation it'd be by far the worst ego (at least in my opinion). I was really hoping they'd do Wellcheers justice during the 4.5 event, and animation-wise I think they nailed it, but holy moly when I saw the numbers... I genuinely hope uptie 5 gives it some love, because the effects are cool, its just tuned so bad. If people think otherwise feel free to let me know if I'm missing something or if its not as bad as I think, I have it uptie 4 and goof around with it when my hong has nothing better to do.
The only thing that is wrong with this EGO is that horid -5 offense, without it it rolls only one lower than the alternative. As for the effects, sanity even only for two people will always be good and healing is ok.
Demonking Feb 5, 2024 @ 8:16am 
Originally posted by Snecchi:
Sadly Soda is not future-proofed due to flat numbers (seriously... 15 hp or sp to 2 allies?), has -5 offense level, can potentially give the wrong effect due to RNG, costs 7 (4 of which are gloom and envy which are highly contested due to Rime and Fluid sac), useless passive and quite possibly the worst overclock in the game, both in terms of game design (completely changes the effect to a much worse legerdemain) and effectiveness.

If it weren't for this belonging to a beloved abno (love the shrimpy) and having a banger animation it'd be by far the worst ego (at least in my opinion). I was really hoping they'd do Wellcheers justice during the 4.5 event, and animation-wise I think they nailed it, but holy moly when I saw the numbers... I genuinely hope uptie 5 gives it some love, because the effects are cool, its just tuned so bad. If people think otherwise feel free to let me know if I'm missing something or if its not as bad as I think, I have it uptie 4 and goof around with it when my hong has nothing better to do.
Honestly, I will agree the numbers on that heal are... Not great, to be completely honest I disregard them outside of the occasional need for a quick heal. I've only ever used soda myself as a source of sanity generation, and after working with high crit in mirror dungeon I can say it's better than N-faust's passive technically. You get 15 + 8 sanity and 8 health on a tails hit, which is a pretty high likelihood if you've been spamming ego on floor 5. Really nice source of SP regeneration on an envy heavy team and less position reliant than ribbons. The passive is interesting for certain add summoning albinos too, since if you can kill the adds you can start generating up to 9 SP per a destroyed add if the boss won't stop summoning them. Though unless they release something new the only boss I can think of that might allow you to make full use of that is 3.5's chicken on MD3's 4th floor or the umbrella fox. Maybe in the future we'll get more bosses that rely on add summoning.

Only way I can think of them really fixing in a way that preserves original intent though is making it so that instead of being after crit attack the secondary effect is on crit hit and give it 2 more attack weight. Probably do something like heal 10 or 12. That'd effectively mean on a crit hit with soda you could restore 50 or 60 HP on a single hit if all attacks are aimed at different opponents, as well as 40 SP on top of whatever healing or SP you recover from the base effects. The corrosion could be left simple and just have amplified critical damage, I could absolutely imagine it doing an extra 70% critical damage (so 2x damage on crit) to make you pick between a big heal or a high damage ego.

Though really the biggest fix is just giving him a poise ID or a poise ego so all of those fixes can work.
jobhobster Feb 5, 2024 @ 8:54am 
> Randomly got Soda Lu
> T4 it at the end of Season 2
> Refuses to elaborate
> Enjoy Soda in MD3
Snecchi Feb 5, 2024 @ 9:17am 
Originally posted by Demonking:
Originally posted by Snecchi:
Sadly Soda is not future-proofed due to flat numbers (seriously... 15 hp or sp to 2 allies?), has -5 offense level, can potentially give the wrong effect due to RNG, costs 7 (4 of which are gloom and envy which are highly contested due to Rime and Fluid sac), useless passive and quite possibly the worst overclock in the game, both in terms of game design (completely changes the effect to a much worse legerdemain) and effectiveness.

If it weren't for this belonging to a beloved abno (love the shrimpy) and having a banger animation it'd be by far the worst ego (at least in my opinion). I was really hoping they'd do Wellcheers justice during the 4.5 event, and animation-wise I think they nailed it, but holy moly when I saw the numbers... I genuinely hope uptie 5 gives it some love, because the effects are cool, its just tuned so bad. If people think otherwise feel free to let me know if I'm missing something or if its not as bad as I think, I have it uptie 4 and goof around with it when my hong has nothing better to do.
Honestly, I will agree the numbers on that heal are... Not great, to be completely honest I disregard them outside of the occasional need for a quick heal. I've only ever used soda myself as a source of sanity generation, and after working with high crit in mirror dungeon I can say it's better than N-faust's passive technically. You get 15 + 8 sanity and 8 health on a tails hit, which is a pretty high likelihood if you've been spamming ego on floor 5. Really nice source of SP regeneration on an envy heavy team and less position reliant than ribbons. The passive is interesting for certain add summoning albinos too, since if you can kill the adds you can start generating up to 9 SP per a destroyed add if the boss won't stop summoning them. Though unless they release something new the only boss I can think of that might allow you to make full use of that is 3.5's chicken on MD3's 4th floor or the umbrella fox. Maybe in the future we'll get more bosses that rely on add summoning.

Only way I can think of them really fixing in a way that preserves original intent though is making it so that instead of being after crit attack the secondary effect is on crit hit and give it 2 more attack weight. Probably do something like heal 10 or 12. That'd effectively mean on a crit hit with soda you could restore 50 or 60 HP on a single hit if all attacks are aimed at different opponents, as well as 40 SP on top of whatever healing or SP you recover from the base effects. The corrosion could be left simple and just have amplified critical damage, I could absolutely imagine it doing an extra 70% critical damage (so 2x damage on crit) to make you pick between a big heal or a high damage ego.

Though really the biggest fix is just giving him a poise ID or a poise ego so all of those fixes can work.

Those are some cool ideas for fixes. Currently every other healing ego scales with %health. That means the absolute worst they can heal is around 16 (10% of a 157HP ID) right now and they'll only heal more when we get more levels since HP scales. I think I'd be happy if they just standardised his healing so that future levels don't diminish its effectiveness and made Soda more cohesive. Currently the Soda Egos apply sinking + ego resource up (Ryoshu) and heal, SP heal, tremor???, speed down, and crit effects (Hong Lu). This is such a weird hodgepodge of effects and I wish they kept things more cohesive.

It does feel super awkward that this is an AoE with the 'After Attack' keyword rather than 'On hit'. So rather than getting a good aoe or a good support ego you get something weird in the middle. Being an AoE is awkward since it typically raises the sin cost by 2 or 3. Meanwhile other support ego have vastly wider buff application (Lantern, Fluid Sac, Ya Sunyatta, Holiday) or much stronger effects (also Fluid sac, Pursuance 30% on 2 targets) while also hitting an equal amount or more targets.

I do like the idea they had with the different 'flavors' of Wellcheers depending on the coin roll.
Demonking Feb 5, 2024 @ 4:51pm 
Honestly I don't mind flat heals myself. They won't scale as well but HP isn't going up THAT quickly. For most characters 15 health is right on par with 10% of their HP, a little less but considering it can pop an extra 8 after that on crit it's fine enough. Though I will admit, yeah. Any flat heal in the game needs to be balanced around where characters will likely be at by the time the next tier comes out. So for example, this ego should have done solid healing for a character that's level 40 depending on if they continue to do tiers the same way.

As for Ryoshu's... I'll admit it's strange they aren't particularly similar but I actually do like her's more from a functional stand point. I'm pretty sure the both of them were designed around MD more than they were normal play, it's the only explanation for how weird they are.
Ekimmak Feb 5, 2024 @ 5:21pm 
Soda Ryoshu I think was meant to be a hard counter for the crabs. It's gloom/pierce, which deals quadruple damage. If you're fighting the crabs, then you probably have sinking stacks on them, so the passive will kick in, reducing their defence level power... and reducing the power of their counter, which is pretty unfriendly. I'm not sure which ID they intended it to pair with, though. KK?
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Date Posted: Feb 5, 2024 @ 2:36am
Posts: 7