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people would optimize fun out of any game and in rr2 you can not do it, untill some fairy stuff.
3x S1, 2x S2, then 1x S1 at random. Once the cycle is done, you get your next set of these skills.
In railway 2, it remembered your cycle so if you used up lets say all your S2 and S3 for a cycle, you could start a fight with two S1 in your skillslots with the next 4 skills being S1s. Which was kinda BS.
Also this was locked in, so any retries would start you with the same speed and same skills in the skill slots so you were damned in certain runs, where you need an explosive start against the fight.
Mostly the issue was timing, what skills you have and what turn you ended the fight was quite a pain.
You were more keen on optimising a kill you would restart a fair bit, Just so you would end a fight at a good part of the cycle. Though on the other hand, restarting to get a good set of skills at the start is kinda the same.
Boring.
Y know, maybe QS and some max insight Deici Hong S2 will be better. Rip Space aint that powerful without charge.
Well, at least status team is available in MD3.