Limbus Company

Limbus Company

Refraction Railway Line 3
So base Info dropped and its looking like they fixed some issues with railroad 2 (while keeping some).
Here's the based Info:

We have 13 stations, 3 of our safe stations, being 4, 8 and 12. These Stations are used to heal or revive IDs.

Teams of 6, following recent content, with still no skill slots gained if you bring a lower amount crew with you (Sad times for Solo Build)

The Gimmick from what is stated is the option to rewind back to older Stations, though you lose any EGO resources gained and any completed Stations are reset.
Another is the option to tackle a station you lost in, with your other remaining sinners, with the enemies Health saved (Though in the notes the 11th station is not safe for retry like that due to error, they plan to fix)

*EDIT* We also no Longer have our Sinner's Speed and skillslots Used and saved going from fight to fight, like in railroad 2. So no more having only S1s to start with going into the next fight.

Any changes to your ID such as levels and uptie will now carry on to railroad which means you can level your characters up or Uptie them if your struggling in a fight with them.

Observation Levels can still be checked if you have them, though such as Resistances and extra effects are still hidden til seen, though you keep this knowledge if you quit mid fight. You can even see their Info in the Stage Info if its been unlocked during the encounter.

All in all, it seems less crazy than Railroad 2's "fight 12 Steam Transport Machine" and seems rather basic like the first railroad was, with more options to back up and redo.
Its still kinda rough that Solo/Duo Teams are still getting the short stick on the railroads, but it seems like Railroad 3 is looking good compared to Railroad 2.
Last edited by David Bowie Sensei; Jan 29, 2024 @ 1:51am
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Showing 1-14 of 14 comments
jobhobster Jan 29, 2024 @ 1:06am 
Yeah, it seems to be far less tedious. You also forgot to mentions you no longer have skills being same between fights, so yeah, people once again spam the ♥♥♥♥ out of retry button to get 6 speed qs turn 1
Originally posted by jobhobster:
Yeah, it seems to be far less tedious. You also forgot to mentions you no longer have skills being same between fights, so yeah, people once again spam the ♥♥♥♥ out of retry button to get 6 speed qs turn 1
Dang, I did like a rewrite for this and forgot that part on the second draft. Adding it in.
Sergalius Jan 29, 2024 @ 4:21am 
it is a difficult take, but i wish they keep the skills during fights.
people would optimize fun out of any game and in rr2 you can not do it, untill some fairy stuff.
ClassyCardPlayer Jan 29, 2024 @ 4:27am 
If the skillslots aren't saved in between turns, why are teams with less skills are stuck with the less skillshots?
Originally posted by ClassyCardPlayer:
If the skillslots aren't saved in between turns, why are teams with less skills are stuck with the less skillshots?
Its between encounters. The way it works in game is that you cycle through the following:
3x S1, 2x S2, then 1x S1 at random. Once the cycle is done, you get your next set of these skills.
In railway 2, it remembered your cycle so if you used up lets say all your S2 and S3 for a cycle, you could start a fight with two S1 in your skillslots with the next 4 skills being S1s. Which was kinda BS.
Also this was locked in, so any retries would start you with the same speed and same skills in the skill slots so you were damned in certain runs, where you need an explosive start against the fight.

Originally posted by Sergalius:
it is a difficult take, but i wish they keep the skills during fights.
people would optimize fun out of any game and in rr2 you can not do it, untill some fairy stuff.
Mostly the issue was timing, what skills you have and what turn you ended the fight was quite a pain.
You were more keen on optimising a kill you would restart a fair bit, Just so you would end a fight at a good part of the cycle. Though on the other hand, restarting to get a good set of skills at the start is kinda the same.
Sergalius Jan 29, 2024 @ 9:14am 
Originally posted by David Bowie Sensei:
Originally posted by ClassyCardPlayer:
If the skillslots aren't saved in between turns, why are teams with less skills are stuck with the less skillshots?
Its between encounters. The way it works in game is that you cycle through the following:
3x S1, 2x S2, then 1x S1 at random. Once the cycle is done, you get your next set of these skills.
In railway 2, it remembered your cycle so if you used up lets say all your S2 and S3 for a cycle, you could start a fight with two S1 in your skillslots with the next 4 skills being S1s. Which was kinda BS.
Also this was locked in, so any retries would start you with the same speed and same skills in the skill slots so you were damned in certain runs, where you need an explosive start against the fight.

Originally posted by Sergalius:
it is a difficult take, but i wish they keep the skills during fights.
people would optimize fun out of any game and in rr2 you can not do it, untill some fairy stuff.
Mostly the issue was timing, what skills you have and what turn you ended the fight was quite a pain.
You were more keen on optimising a kill you would restart a fair bit, Just so you would end a fight at a good part of the cycle. Though on the other hand, restarting to get a good set of skills at the start is kinda the same.
now people would restart hours to get QS first. Speed 7.
Boring.
SVBB Jan 29, 2024 @ 9:24am 
Jokes on you i will restart for hours to get Skill 2 -> Skill 3 Red Sheet
SmallGespenst Jan 29, 2024 @ 10:10am 
Welp, time for a repeat of RR1's Quick Suppression/Rip Space meta, now with more Rip Space.
Reptiloid (Banned) Jan 29, 2024 @ 1:01pm 
Originally posted by SmallGespenst:
Welp, time for a repeat of RR1's Quick Suppression/Rip Space meta, now with more Rip Space.

Y know, maybe QS and some max insight Deici Hong S2 will be better. Rip Space aint that powerful without charge.
Sergalius Jan 29, 2024 @ 1:42pm 
Originally posted by SVBB:
Jokes on you i will restart for hours to get Skill 2 -> Skill 3 Red Sheet
same shi* for QS hf... when his speed was bugged xDDD
Sergalius Jan 29, 2024 @ 1:43pm 
Originally posted by Orliminecraft:
Originally posted by Sergalius:
now people would restart hours to get QS first. Speed 7.
Boring.
I did this on RR1 (during a certain snake fight) and it was entirely justified.
F*ck them. Only electro b*tch worse than them.
CarThief Jan 29, 2024 @ 1:43pm 
Well, I'm cautiously optimistic. I see this and the main thought is "what's the catch?" Like, there has to be something awful, or it wouldn't be a RR event. I guess time will tell soon enough...
Joshua Kurayami Jan 29, 2024 @ 2:31pm 
I already can tell this is not going to be a fun experience for me, considering Siltcurrent's going to be involved.
1162706830 Jan 30, 2024 @ 8:00am 
So this is another RR1. They tried something new but find it doesn't worth it.

Well, at least status team is available in MD3.
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Date Posted: Jan 29, 2024 @ 12:58am
Posts: 14