Limbus Company

Limbus Company

Kombi Dec 23, 2023 @ 8:28am
X 10 FASTER SPEED ANIMATION
FASTER IN GAME. AAAAaaaaaaaaaaaaaaaaaaaaaaa
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Showing 1-11 of 11 comments
Demonking Dec 23, 2023 @ 9:23am 
I know at least with egos you can hold your mouse button to make them go faster.
CarThief Dec 23, 2023 @ 9:24am 
+1
If the grind is gonna be that bad, give us the option to do it at higher speeds!

Ideally give us...
-Normal Speed (current) & Fast Speed, which does the actions below:
-S3's won't pause other actions.
-Disable E.G.O animations (unless LMB is held).
-x2 Movement speed for units.
-Clashes are resolved extremely quickly, mute coin sound (you'd go deaf otherwise).

I mean, this is basic ♥♥♥♥ that even Disgaea can pull off. Catch up PM! Take a page from a book that's actually good for once!
Bishop Dec 23, 2023 @ 10:38am 
I wish they'd just add an option to disable close ups on s3 skill usage. Like really it would add so much fluidity to the combat.
I'm happy with a x3 speed option that only works in lux/MD, this game has no multiplayer whatsoever so I don't know whats the problem with faster animations.

"Oh but people then will farm resources faster!"

idk other people, but I will still do dailies, 2 MD3N or 1 MD3H if i got the bonus, then go do something else.

Edit: I'm pretty sure that if they add some speed up option they will cut everything else proportionally to the speed setting we'd get.
Last edited by Kalder (Totally a Hobb); Dec 23, 2023 @ 11:02am
Flamesystems Dec 23, 2023 @ 11:27am 
I mean you gotta understand that there's an investment vs. convenience aspect of super fast combat.

If you can just skip the fights, what's the point of playing the game? Ppl won't be interested and therefore won't play. Conversely, if it takes too long (which MD kinda does), people won't want to play because they don't have enough time / are bored by the slower pace.

Limbus seems to be taking a pretty middle ground stance to this issue, because MD saves every node so you can quit and pick it up again without losing progress, but I agree an animation or coin flip speed up would be nice
Originally posted by Flamesystems:
I mean you gotta understand that there's an investment vs. convenience aspect of super fast combat.

If you can just skip the fights, what's the point of playing the game? Ppl won't be interested and therefore won't play. Conversely, if it takes too long (which MD kinda does), people won't want to play because they don't have enough time / are bored by the slower pace.

Limbus seems to be taking a pretty middle ground stance to this issue, because MD saves every node so you can quit and pick it up again without losing progress, but I agree an animation or coin flip speed up would be nice
adding a x2 could make the 40 minute MD3 into 20 and the 2h MDH into 1, it is still a huge time investment but it is still more bearable.

And as I said before, having these for MD and Lux is enough for me, RR and Story shouldn't have this as an option, probably

well, maybe RR because i wanted to do RR2 again but I took so much doing my first run I just didn't want to put the hours again just to shave 2 or 3 turns
Minh Dec 23, 2023 @ 7:54pm 
Combat Phase skip toggle.
Last edited by Minh; Jan 15, 2024 @ 8:30pm
Originally posted by Minh:
Skip Combat phase.
Blue Archive skips normal combat nodes but not bosses and it kinda calculates remaining unit HP after the skip, so it comes with some risk since I've had units wiped out by accident, I'd be up for having the option to skip normal combat nodes and play the focus, risk and boss encounters.

Nikke skips combat if your combat power is higher than the enemy's but your units don't loose hp.

We still have the skip lux for X2 price and X1,5 reward, not sure if they'd want to make life a little less tedious by giving us more than that, but if they did I'd go for focus/risk nodes more often since i just try to include as many events as i can in every run to speed up the MD
jobhobster Dec 23, 2023 @ 11:10pm 
Originally posted by Festive Kalder:
Originally posted by Minh:
Skip Combat phase.
Blue Archive skips normal combat nodes but not bosses and it kinda calculates remaining unit HP after the skip, so it comes with some risk since I've had units wiped out by accident, I'd be up for having the option to skip normal combat nodes and play the focus, risk and boss encounters.

Nikke skips combat if your combat power is higher than the enemy's but your units don't loose hp.

We still have the skip lux for X2 price and X1,5 reward, not sure if they'd want to make life a little less tedious by giving us more than that, but if they did I'd go for focus/risk nodes more often since i just try to include as many events as i can in every run to speed up the MD
Ngl I believe they could just make regular nodes 2-3 times lesser, but make remaining regular nodes with multiple waves.
teamol Dec 24, 2023 @ 12:04am 
decrease the regular nodes HP to under 200 per entity and maybe 1.5x node count, so the battles are short yet still big damage, also gives more ego gifts
If it was up to me I'd use a third party to speed up the animations in battle, but that's against the ToS and I don't feel like loosing an account I spent money on 3 BP
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Date Posted: Dec 23, 2023 @ 8:28am
Posts: 11