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If the grind is gonna be that bad, give us the option to do it at higher speeds!
Ideally give us...
-Normal Speed (current) & Fast Speed, which does the actions below:
-S3's won't pause other actions.
-Disable E.G.O animations (unless LMB is held).
-x2 Movement speed for units.
-Clashes are resolved extremely quickly, mute coin sound (you'd go deaf otherwise).
I mean, this is basic ♥♥♥♥ that even Disgaea can pull off. Catch up PM! Take a page from a book that's actually good for once!
"Oh but people then will farm resources faster!"
idk other people, but I will still do dailies, 2 MD3N or 1 MD3H if i got the bonus, then go do something else.
Edit: I'm pretty sure that if they add some speed up option they will cut everything else proportionally to the speed setting we'd get.
If you can just skip the fights, what's the point of playing the game? Ppl won't be interested and therefore won't play. Conversely, if it takes too long (which MD kinda does), people won't want to play because they don't have enough time / are bored by the slower pace.
Limbus seems to be taking a pretty middle ground stance to this issue, because MD saves every node so you can quit and pick it up again without losing progress, but I agree an animation or coin flip speed up would be nice
And as I said before, having these for MD and Lux is enough for me, RR and Story shouldn't have this as an option, probably
well, maybe RR because i wanted to do RR2 again but I took so much doing my first run I just didn't want to put the hours again just to shave 2 or 3 turns
Nikke skips combat if your combat power is higher than the enemy's but your units don't loose hp.
We still have the skip lux for X2 price and X1,5 reward, not sure if they'd want to make life a little less tedious by giving us more than that, but if they did I'd go for focus/risk nodes more often since i just try to include as many events as i can in every run to speed up the MD