Limbus Company

Limbus Company

Flamesystems Dec 21, 2023 @ 9:21pm
Is MD3H easier than MD2H was, or am I going crazy?
I mean I know it's been out for about 24 hours, but my first MD3 run was pretty much a breeze. The ease of getting cost (more ego gifts) and the fact that enemy level rising makes sanity gain super easy makes it feel a lot less dangerous than MD2H was..... And that's not even talking about the ability to choose what buffs enemies get each floor.

I will say the challenge enemy fights (the ones that always give you an EGO gift) are hard as hell on floor 5 (read: everyone uses EGO for a turn!!)
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Showing 1-14 of 14 comments
Big Mistake Dec 21, 2023 @ 9:29pm 
Numerically floor 5 feels a little harder to me, but this is offset substantially by walking in with a full roster + support passives. The rest of it feels strictly easier to me on account of being able to swap out ego gifts and get an absurd amount of cost.

I get the feeling this one is gonna mostly be a headache for newer players who can only outfit one comp, lack support passives/ego, or have a hodgepodge of IDs that don't fit together super well. In this instance some of the floor 5 bosses seem like they could be a headache.
Last edited by Big Mistake; Dec 21, 2023 @ 9:30pm
Flamesystems Dec 21, 2023 @ 9:34pm 
Originally posted by Rando:
I get the feeling this one is gonna mostly be a headache for newer players who can only outfit one comp, lack support passives/ego, or have a hodgepodge of IDs that don't fit together super well. In this instance some of the floor 5 bosses seem like they could be a headache.

Yeah I think you're correct on that. The first floor was absolutely easier than MD2H, because you have a larger team and support passives. But the floor 5 boss I got was the skin prophet, and even with the buffs I had given him (+ 1 coin power, +3 final power, etc) he basically couldn't touch me. but I guess that fight is very gimmicky
Minh Dec 21, 2023 @ 10:50pm 
No. Yes.
Last edited by Minh; Dec 21, 2023 @ 10:50pm
Iggy the Unwise Dec 22, 2023 @ 12:32am 
It is by no means easier, just see all the wailing about elite nodes on floor 5. In my first due to my stupidity I dint pay much thought to giving enemies offence level, ended up with g corp dudes rolling in highs 20th. The bosses on floor 5 are generally the easiest fight on the floor, except the times you get a Siltcurrent.
Khor Dec 22, 2023 @ 1:21am 
Enemies don`t roll as high as md2h (this alone is a game changer for ID viability)
some fights (like MFE) have been badly nerfed
and the new EGO acquisition lets you make OP builds quite readily

Feels definitely easier.
Reptiloid Dec 22, 2023 @ 1:54am 
Md2h was a new fresh thing, more-or-less. Md3h is just a bloated version of Md2h. Enemies roll higher numbers, but fundamentally there is no change, so it all feels familiar.
CarThief Dec 22, 2023 @ 2:00am 
It kinda goes from "Average" to "Insane Ultra Megadeath Hardcore" the moment you jump from floor 4 to 5... (Though can't disagree floors 1-4 are much weaker then in MD2, as if they just put all the "difficulty" of those floors solely into floor 5...)

Couldn't even reach the boss because of bloody Crabs that can both use a Attack and Counter in the same turn on both slots (and their attacks are AOE's), thus it was guaranteed stagger/death either way.... Can't say I heard much good about the floor 5 bosses, either...

Maybe more managable if one grinds for a week or two to get most of the Starlight buffs, but not by much with how obese the enemy's HP/Attack values get in that mode... (Atleast it's only once a week, and forfeiting at floor 5 is good enough for 750 Lunacy + 210 BP...)
Iggy the Unwise Dec 22, 2023 @ 2:28am 
Originally posted by CarThief:
Maybe more managable if one grinds for a week or two to get most of the Starlight buffs.
The irony is that the best way to farm starlight per module is Hard dungeon
DT Dec 22, 2023 @ 3:46am 
Originally posted by Iggy the Unwise:
Originally posted by CarThief:
Maybe more managable if one grinds for a week or two to get most of the Starlight buffs.
The irony is that the best way to farm starlight per module is Hard dungeon

Per module -> yeah
Per timesink -> nah
ZombieStahl Dec 22, 2023 @ 3:57am 
Lemme know if you think it's easy after sad bull gets you on floor 4. Never seem to bring enough gloom
Qwanto Dec 22, 2023 @ 4:09am 
MD3H is a bit harder than MD2H (without considered starlight buff).

I feel many people think MD3H is much harder because MD2H shift toward easy side after most buff become active.
Flamesystems Dec 23, 2023 @ 11:24am 
Originally posted by Qwanto:
MD3H is a bit harder than MD2H (without considered starlight buff).

I feel many people think MD3H is much harder because MD2H shift toward easy side after most buff become active.

I mean I only ever activated under half of the MD2 starter buff tree, and have 2 unlocked on the MD3 tree, and still felt that my MD3H run was easier than MD2H, with the same team. Idk. I guess if you have all the buffs unlocked MD2H just wasn't hard anymore, so maybe it's that
A5G_Reaper Dec 23, 2023 @ 7:48pm 
MD2H got a bunch of combat-related starlight buffs that, once fully upgraded, will allow you to autowinrate everything beside maybe some floor 4/5 bosses. EGOs still clash reliably.

Meanwhile, MD3H will have you rely only on gifts while the enemy buffs are kinda ridiculous. Plus some encounters that are way overtuned, like random floor 5 regular encounter being two waves full of pequod villagers that rolls 4 coin 28 and gain sanity every turn. Legit harder fight than the bosses.
A5G_Reaper Dec 23, 2023 @ 7:49pm 
Having to cycle through B/C/D squad for full profit instead of taking the A-team every time also make it harder, I suppose
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Date Posted: Dec 21, 2023 @ 9:21pm
Posts: 14