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Mirror DUN.GEONs 03 Mirror of the Lake - HARD Difficulty Explorations expeditions. Change all IDENTITYies. Priorities: Shops nodes, Combat Risky Encounters nodes, Combat Focused Encounters nodes, Combat Regular Encounters nodes, Events nodes, & Rest Stops nodes.
As for teams charge is pretty no brainer, it can clear most things in 1-2 turns with rod+wrists combo and blind obsession spam. Other can be whatever honestly they all are kinda meh compared to charge. Unga bunga with poise/sink kinda works and can be built around sun-shower, bleed build around blind obsession also works, rupture is alright but kinda slow.
Also don't prioritize fights over events and rest points for starlight grind. Fight lasts around minute, event can be done in less than 5 seconds. Its just basic math.
Can also skip floor 4 completely, the difference is about 30-35 starlight but it saves 8-10 minutes.
Then just rotating all other IDs to whatever has the maximum bonus. Should be able to keep the bonus maxed for almost everyone if you have all IDs (though Outis is kinda screwed with how underappreciated she is, atleast the new ID helps).
(Also why TF is Sinclair getting so many IDs!? Like, damn man. Share some with the rest!)
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Could experiment with other things too for fun, but sometimes you still run into problems and semi-OP enemies, so that's kinda meh for me. Not sure what's really worth experimenting with though.
Did do some Bleed, bled out the Bull with a 99/10 bleed stack that did 99 damage each clash/attack, so that was a nice fast 1000+ damage in a single turn (he butted heads with R-Heath's S3 a lot).
Not sure what else seems as potent as that. Poise is a literal joke, Tremor is garbage, Burn is probably pretty meh, maybe Sinking next...? Not sure if there's enough good Rupture to take advantadge of that, either.
Hm, did get real lucky with my Bleed run to get a single-part boss, though. Otherwise it would've likely been far less useful. Overall seems like a Unga-bunga Charge/high-rolling team works the most reliably.
probably with this season meta is gonna between bleed builds
and charge builds
rupture is more expensive to set up but can compete with bleed
sinking is effected by gloom so its largely suffering this season due to debuffs
tremor has good IDS but its kinda eh and meh in terms of effect
saint marry help burn teams they suck only use it as additional support effect for N clair broken strats and liu ish high clashing
If you *want* to, the most Starlight you can get per run is likely running Hard Mode with 12 IDs fully rested each time. Hitting as many combat nodes as possible, prioritizing those that grant gifts (FYI, focused nodes aren't guaranteed gifts, I think it can end up where it gives you a dupe/has nothing to give. It's supposed to be 100% now, but I had 2 in my MD3H run last night that gave me nothing).
The fastest is likely doing an interrupted Normal Mode run with 6 mains and 6 fully rested IDs you're not using (So levels don't matter). If the child slave in you hungers for the coal mines and you won't go hollow distort doing it repeatedly.
Having at least 1 bar of rest on an ID seems to grant an extra 25 Cost on entry versus having none, if that matters.
While they aren't perfect, a lot of UT4 needed, not to mention some archetypes don't have enough ID to fill 6 slots (looking at you, Sinking and Burn), but they can let me alternate for a lot of Starlight.
Now I have the question of which branches of New Discovery to fill in first. It seems some of the nice archetype gifts have been locked away in the starter buffs.
In both you will need 6 teams of 12 non-overlapping sinners to maximize the rest bonus.
If you value your time go into normal dungeon, if your module stockpile is a bit low brace yourself for hard version. You will get around 150-160 per run in normal and 250-260 per hard one. Good luck, you will need it if you choose the hard dungeon route.
Ohhh... right. Went back and yeah, it's true. Guess I laser focused on the 100%.
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Also, update if you want to grind Starlight fast and have the following:
--> Plenty of modules or enk boxes/lunacy to convert to modules.
--> Can put together 6 teams of 12 unique sinners (Levels and uptie don't matter). Just set them up ahead of time so you don't need to manually switch each ID on a single team.
Just start a MD3N run with the one of those 6 teams you got with max rest (5), pick a different starting gift category for the +12 Starlight. Forfeit it immediately and claim rewards for 5 modules.
There you go, should be about 73 Starlight each few seconds if you don't mind earning nothing else while burning through your accumulated stash, just need to change your selected team/gift category for each "run", with 6 different teams, you always have one at max rest for maximum starlight.
I don't know if there's a block in place against this, I just tested it once on my end, didn't actually claim rewards, but it was available.
Can deny, just did two back-to-back "runs" forfeiting immediately and it works like I hypothesised. I got the "rest" Starlight, the EGO Gift Category starlight and 1 Starlight. Claimed both to confirm I wasn't blocked.
4 floors of md3h still reward 30 bp exp and about 200 starlight on average so its pretty decent deal for a ~20 minutes long run.