Limbus Company

Limbus Company

Cinq Sinclair and Outis Kit look at: Season of Poise
So we have the reveal of Cinq using Poise Count and Haste for these two. I swear Poise this season has come back with a vengeance.
The gimmick this time is they gain Poise Count with their skills and their S3 is used to gain Poise Potency. Speed is also the theme, with gaining haste or increasing Max speed.
So we know now that Cinq theme is Haste and Clash, Piece group.

First we should talk about Declared Duel - *ID*. Each Cinq with their S3 can inflict this effect on a unit. While dueling aka Clashing against the target the ID gets Clash power and hitting the unit grants haste next turn. Its important to note, that inflict a new Duel on a different target or a different ID inflict duel on the unit that the ID is dueling will remove the debuff. So take care not to remove the dueling at the wrong time.

Lets have a look at the kits then.

Cinq Outis 00
So before we look at the kit, its important to note that she does have a strong Poise EGO that can help her out, not only granting a good amount of Poise count on the EGO attack but the passive granting Poise Potency on clash, is on theme with how shes built. Factor in bind to help on the whole better speed make you stronger, its a EGO made for this ID.
Issue is her sins of PRIDE, GLOOM and LUST only fuel part of the 1/5 the cost with gloom, meaning finding IDs that fuel its SLOTH and GLUTTONY needed.

For what we can see, Outis is built as an Evade tank having two skills that get aggro, while her passive grants her evade Haste and Lowering Stagger. Now tanks love Haste being able to pull dangerous skills away but unlike a certain evade tank *cough cough* Jefe Sinclair *Cough* She has the aggro and gets more coin power with better speed.

S1- Marche : PRIDE, 2 Coins
So we start with a two coin S1 with a fair bit going for it. Not only an On Use Aggro, but also grants Haste. Both the coins grant Poise Count but the guess is most likely 1 count considering its a 00 Unit. Seems solid and does have a clause so it should be a fine S1.

S2- Punition : GLOOM, 3 Coins
The simple let decent skills continue with Haste being swapped for Poise Count, while having a coin power gain on attacks against a slower unit.
The fact that the first coin gains Poise Potency should make this skill great for making Poise, but its how much Poise count this makes On Use that will factor in. Having a bind on coin 3 also helps close gaps for speed usage as the ID only needs to be faster, not Haste based.

S3- Balestra Fente : LUST, 1 Coin
I am 100% certain judging from coins and theme, this is just a better Jefe Sinclair without sinking.
So first up having Poise Potency at a certain level grants this Final Power up, which is better than coin power up for 1 coin skills, due to allowing the wrong coin flip still being able to beat back a skill, which is the main issue for single coin skills.
The interesting thing for this skill is the [Clash Win] Granting Poise Potency equal to the number of clashes. What this mean is that if you go against a 3 coin skill, if you win all the clashes this will grant 3 Poise. More keenly to note if you roll the same numbers the clash amount will go up. If this effect doesn't have a max cap you can go quite silly with even clashing against a single coin skill could go for 8 clashes or more, which means that much Poise.
Now this part i'm unsure of so correct me if im wrong, but each total clash also gains you a slight damage up for each clash, but that might be old info.
To Continue the coin does three things; Grants Haste to the slowest allies (Funny enough helping Cinq Don's Passive). This can also work on herself if shes the slowest, but that will only matter if her speed levels are bad and you are having trouble getting her S1s.
Meanwhile it inflicts Declared Duel - Outis. Lastly the crit has a better crit effect, but as numbers are unkown its tricky to place how good this effect is. Though its proper to note, that if you are clashes you will have atleast a 5% chance to crit on this coin.

Defensive - Retraite : PRIDE Evade
So evade is a amazing way to mess over most skills unlike counter, that risks getting staggered and defend that still takes the on hit effects.
Evade tanks often have better time removing damage with having the chance to straight up avoid damage, factor in this effect gaining better coin power when evading a slower target and the passive granting Haste next turn and lowering her Stagger threshold for when her evade messes up. Its an amazing skill, but suffers one flaw. Gaining Poise Potency on Evade. Now you may be thinking "how is having an extra effect bad?" well If you have no Poise Count and only 1 skill slot, this effect often means nothing. So in group focused fights this can be rough. If this was Poise count, I would of considering this ID broken for a 00.

Support Passive - Mentor's Counsel
This is a good passive, granting the highest speed ally clash power if they are faster than all the enemies, which is often not hard to have happen. factor in a bonus boost in pierce if they are Cinq. really lifts up this support passive.


Cinq Sinclair 000
If you ever wanting an ID that straight got better for having high speed team, this is your dude.
Each attack skill having a coin power gain when targeting slow speed units? Check.
Gets more max speed on the passive, while having Haste skills? Check.
Gaining a pretty much straight damage boost no string for having a faster team than the enemies? Check.
Sinclair is his name and speed is his game. But we do have one odd factor in the room Poise Potency. Or the weird way this unit gains it.

S1 - Remise : GLUTTONY, 2 Coins
So we start off with better coin power with speed, while gaining Poise count. Whats nice is both coins gain Haste, though most likely 2, unless PM really want to push this 000 ID. Still it does a great job right from the get go, getting your Poise going and your speed going.

S2 - Engagement : PRIDE, 3 Coins
This skill is straight up "Poise count the skill" Having not only clash win gain, but the first two coins also gaining Poise Count. You will quite often be on on Poise even after the end of the turn as 1 Poise only means a 5% of crits and using the count.
That said this unit also can get not just possible 1 coin power versus slow targets but more as unlike his S1 both his S2 and S3 get a scaling gain, though most likely this will be max 2 or max 3 if we are lucky.

S3 - Contre Attaque : LUST, 3 Coins
This is a boat load of a skill, so lets start off with the basic info.
Firstly Single Combat, which is worded oddly. Having a statement of "Established when the target Slot is targeted by this unit and no other unit." What this means is when on your dashboard no other unit is selecting the unit for an attack, this also should include EGO with attack weight, but doesn't factor in to attacks that gain attack weight and attack the target as they weren't Established when picking the slot to hit. This also will factor into killing a target in normal fights as your unit switches to the target. Its also why they don't factor in "(Does not apply to Reuse skills)". Also to note Focused fights with body parts count as different units for abilities so targeting the head while everyone goes after the body should work too.
So with that said all that text amounts to "Solo target the enemy, on clash win inflict Fragile"
Next we have the only way Cinq Sinclair gains Poise Potency, by consuming Poise Count on Clash Win. Amount wise there is a sweet spot for how much should be consumed to make this effect work but as we don't know amounts yet, its rough. You will want a min of 3 count after using this effect as you want this skill criting the target. It gaining a boost on Poise gain versus a Sinclair duel target also makes this rough to judge.
So the first coin inflicts his duel while his last coin does increased damage on crit, so you really want 3 count on clash win to get that crit damage bonus.
Such a messy skill, that might make your head spin trying to use it rightly to say the least.

(Not talking about Defensive Skill as it does nothing but evade)

Passive - Slumbering Bloodlust
So this Sinclair has been lying to you. Its really been a weird charge ID the whole time but has a chance to spend it on hit. No Joke his first passive is R Corp Meursault first part passive. Have Poise count, gain Max speed. PM really just want every ID a Charge ID but EGSOO would flip a table, so they hid a charge ID as a Poise ID but uses the same gain and use gimmick like self tremor does.
jokes aside this passive is mixed as having a higher ceiling is good, but a pure speed bonus would of been better as adding more chance effects to a Poise/speed ID is cruel.

Meanwhile his second part gaining pierce dmg up if your team is at a higher speed than the enemies, really shows that this unit gets better with more speed around him or bind effects, that are plenty.

Support Passive - Too Slow
Now its no secret that most IDs with high speed often get evade to show how fast they are. This passive helps the fast go faster, which is never a bad thing as its what you signed them up for.


Final Thoughts
Both ID show promise, though Poise fatigue is starting to set on are 4 and 5 Poise ID this season.
Firstly Sinclair is built quite nicely with possible high clash power though the lack of Poise Potency and can be tricky for an ID that wants to win clashes by himself and deal damage. A lot of RNG right there.
Meanwhile Outis looks like a solid tank ID, not only having aggro for evade but also having haste which tanks can have issues with. The only fault I can see is low coin amount might damn this unit and evade feels alot worse on a wrong coin flip that defend does.

As always this is a Kit review not a full breakdown. IDs are made not just from kit but number values that can make or break an ID. Until we see the full stats we can't assume how good a ID is til it comes out.
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Showing 1-15 of 34 comments
Iggy the Unwise Dec 18, 2023 @ 2:41am 
Originally posted by David Bowie Sensei:
For what we can see, Outis is built as an Evade tank having two skills that get aggro, while her passive grants her evade Haste and Lowering Stagger.
Sad mariachi noises
Originally posted by Iggy the Unwise:
Sad mariachi noises
I know, He is my fav of the season 1 Ids, but his kit is so messy, with his uptie not helping at all. He really needed straight stat increases or aggro/speed rather than sinking clauses.
From what I can see from Outis's Kit she just straight does a better job.
Iggy the Unwise Dec 18, 2023 @ 2:50am 
Originally posted by David Bowie Sensei:
Originally posted by Iggy the Unwise:
Sad mariachi noises
I know, He is my fav of the season 1 Ids, but his kit is so messy, with his uptie not helping at all. He really needed straight stat increases or aggro/speed rather than sinking clauses.
From what I can see from Outis's Kit she just straight does a better job.
I mean we still dont have more than 5,5 sinking ids, so he has a place for now.
SpearOfLies Dec 18, 2023 @ 4:31am 
CinqClair dodge being gluttony is... interesting. There are some potential for a future gluttony team that is not rupture.

We are missing good pride EGOs or EGOs that consumer a lot of pride. There are lot of good EGO that consume pride but it's mostly on small amount.

Missing sloth generation mean we cannot abuse crow's eyes view as much as we want.
Iggy the Unwise Dec 18, 2023 @ 4:44am 
Originally posted by SpearOfLies:
We are missing good pride EGOs or EGOs that consumer a lot of pride. There are lot of good EGO that consume pride but it's mostly on small amount.
Repression emitter and Ebony stem gobble up 4
What is cast, Pursuance for Rodion, Dimension shredder for Hong Lu and Blind obsession use 3

Originally posted by SpearOfLies:
Missing sloth generation mean we cannot abuse crow's eyes view as much as we want.
Just slap a G corp Oustis and call it a day.
SpearOfLies Dec 18, 2023 @ 6:46am 
Originally posted by Iggy the Unwise:
Originally posted by SpearOfLies:
We are missing good pride EGOs or EGOs that consumer a lot of pride. There are lot of good EGO that consume pride but it's mostly on small amount.
Repression emitter and Ebony stem gobble up 4
What is cast, Pursuance for Rodion, Dimension shredder for Hong Lu and Blind obsession use 3

Originally posted by SpearOfLies:
Missing sloth generation mean we cannot abuse crow's eyes view as much as we want.
Just slap a G corp Oustis and call it a day.
Do we really need to consider Repression emitter and What is cast as good EGO? Also what IDs you expect to bring?

Ebony stem passive does seem very good for the team. Maybe you can fit Red Eyes Ryoshu in the team.

I wasn't convinced with DS Hong Lu outside of Rupture. Considering the team is also very fast so I wasn't expect it to have the speed to outspeed the rest of team to take advantage of fragile. Then I remember that W Hong Lu passive allow him to be consistently 6-8 speed and have charge gain to inflict that extra 2 fragile for a total of 3 fragile.
Considering you really want to run Seven Yi Sang, you can actually feed the gluttony requirement.

Blind Obsession does look amazing for the team but Ishmael doesn't have an ID that fit the haste/bind team yet. Unless you want to bring base Ishmael.

Bringing G Outis and failing to trigger Cinq Don passive seem a very bad idea.
Iggy the Unwise Dec 18, 2023 @ 7:34am 
Originally posted by SpearOfLies:
Do we really need to consider Repression emitter and What is cast as good EGO? Also what IDs you expect to bring?

Ebony stem passive does seem very good for the team. Maybe you can fit Red Eyes Ryoshu in the team.

I wasn't convinced with DS Hong Lu outside of Rupture. Considering the team is also very fast so I wasn't expect it to have the speed to outspeed the rest of team to take advantage of fragile. Then I remember that W Hong Lu passive allow him to be consistently 6-8 speed and have charge gain to inflict that extra 2 fragile for a total of 3 fragile.
Considering you really want to run Seven Yi Sang, you can actually feed the gluttony requirement.

Blind Obsession does look amazing for the team but Ishmael doesn't have an ID that fit the haste/bind team yet. Unless you want to bring base Ishmael.

Bringing G Outis and failing to trigger Cinq Don passive seem a very bad idea.
Repression is good, What is cast is fine (I still don’t know how sp efficiency works).
DS itself gives haste, but why W Lu when you can use Hook Lu?
Why 7 Yi? are we talking about gluttony without rupture or speed team, because if we are talking about speed we can use W Yi.
Yeah, I have nothing for Ish (Why is her base id so fast tho?)
You can use Egos to trigger Cinq Don passive with Outis having a nice pride base one for that.
And if we still talking about speed team I already run one for fun in MD :
Team
W Yi
Lcorp remnant Faust
Cinq Don
Chef Ryoshu(Will be swapped for Cinq Sinclair)
Hook Lu
G Outis
1162706830 Dec 18, 2023 @ 9:08am 
I've noticed that Sinclair is section 4 director, while Cinq Don is s5 director. It seems that their rank are getting higher.
Iggy the Unwise Dec 18, 2023 @ 9:17am 
Originally posted by 1162706830:
I've noticed that Sinclair is section 4 director, while Cinq Don is s5 director. It seems that their rank are getting higher.
S5 just means no fixer, other than Director, is higher in rank than 5, they can still be lower. Same with the S4.
Minh Dec 18, 2023 @ 9:22am 
Originally posted by 1162706830:
I've noticed that Sinclair is section 4 director, while Cinq Don is s5 director. It seems that their rank are getting higher.
He should be better than her.
Last edited by Minh; Dec 18, 2023 @ 9:22am
TheUglyDuckling Dec 18, 2023 @ 5:04pm 
i perfer the poise cinq it just might alot more sence to have poise for rapiers
Demonking Dec 18, 2023 @ 5:25pm 
I will say, as happy as I am to get more oust I'm actually kind of sad the cinq 2 star is her. I mean, it fits certainly. Her G-corp ID is just so ♥♥♥♥♥♥♥♥ good for supporting speedy people though that it's a shame we'll be giving it up for the theme.
Kildread Dec 18, 2023 @ 8:59pm 
Originally posted by David Bowie Sensei:
Poise fatigue is starting to set on are 4 and 5 Poise ID this season.

I'm very happy Poise is getting nice things. I don't care if it's just a flat 20% damage on crit at its base, it's getting nice supplemental effects. Gives me more options to run with KK Rodion. I barely have any Charge units (or have them properly leveled up), so it's a nice change from a lot of the stuff that came out at the tail end of S2.

I managed to pull Twin Hooks Gregor and he works really well, should pull at least the 00 ID... assuming I get the full 750 lunacy from this week's MD3H run once it's out.
Last edited by Kildread; Dec 18, 2023 @ 9:09pm
jobhobster Dec 18, 2023 @ 10:16pm 
Ngl this one Sinclair looks like a nice replacement for NClair, if you can't be bothered with managing his sanity
SpearOfLies Dec 18, 2023 @ 10:55pm 
Originally posted by Iggy the Unwise:
Originally posted by SpearOfLies:
Do we really need to consider Repression emitter and What is cast as good EGO? Also what IDs you expect to bring?

Ebony stem passive does seem very good for the team. Maybe you can fit Red Eyes Ryoshu in the team.

I wasn't convinced with DS Hong Lu outside of Rupture. Considering the team is also very fast so I wasn't expect it to have the speed to outspeed the rest of team to take advantage of fragile. Then I remember that W Hong Lu passive allow him to be consistently 6-8 speed and have charge gain to inflict that extra 2 fragile for a total of 3 fragile.
Considering you really want to run Seven Yi Sang, you can actually feed the gluttony requirement.

Blind Obsession does look amazing for the team but Ishmael doesn't have an ID that fit the haste/bind team yet. Unless you want to bring base Ishmael.

Bringing G Outis and failing to trigger Cinq Don passive seem a very bad idea.
Repression is good, What is cast is fine (I still don’t know how sp efficiency works).
DS itself gives haste, but why W Lu when you can use Hook Lu?
Why 7 Yi? are we talking about gluttony without rupture or speed team, because if we are talking about speed we can use W Yi.
Yeah, I have nothing for Ish (Why is her base id so fast tho?)
You can use Egos to trigger Cinq Don passive with Outis having a nice pride base one for that.
And if we still talking about speed team I already run one for fun in MD :
Team
W Yi
Lcorp remnant Faust
Cinq Don
Chef Ryoshu(Will be swapped for Cinq Sinclair)
Hook Lu
G Outis
Paying 6 res just for haste is a waste. Why should I do that when we have a unit that can be always 6-8 and when he use the EGO when you need it, it can inflict 3 fragile? What Hook Lu bring to the table than inconsistent speed?
7 Seven have 5-8 speed and 3 pierce fragility.

If we talk about MD then W Sang and W Hong Lu are much better for EGO gift that give haste if you have charge and if you get employer card, you can make the whole team benefit from it.

If you really want take advantage of G Outis passive, why don't bring Boat Ishmael? You get more sloth to res for the haste and her damage potential is very high + defense level down and fragile next turn for even more damage without need to be faster than the rest of team.
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Date Posted: Dec 18, 2023 @ 2:31am
Posts: 34