Limbus Company

Limbus Company

MD3 Questioning: Rest stops and Shops spawns
Odd question but do Rest stop only appear on floor 2/3? Being going through and I know that floor 1 doesn't have it as you might only have one EGO Gift that can't upgrade. But im unsure why I never see them on floor 4.
Odd that I also have only seen the shop on both floors second to last on floor 1 and 4 too.
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Showing 1-15 of 17 comments
Originally posted by Orliminecraft:
Yeah, they seem to only appear on F2/F3. You can skip the first one on F2 and go full bank on the second one if you want more cost.
Its just rough, as for the past 2 tries I got last EGO I needed on the floor 3 boss and no way to upgrade it. Like I just did run and on floor 3 boss I got the wounded Clerid which is pretty lush upgraded.
Iggy the Unwise Dec 15, 2023 @ 8:04am 
I could swear that I got rest stop on the 4th floor in one or two of my first runs of MD3.
Lunaire ♪ Dec 15, 2023 @ 8:07am 
I got a rest stop just in front of the 4th floor boss on my 2nd run. So it's not just in 2-3.
Originally posted by Iggy the Unwise:
I could swear that I got rest stop on the 4th floor in one or two of my first runs of MD3.
Maybe its chance then? I have yet to see any myself, but my luck has been pretty bad in the games RNG lately.
Still think Rest stop shouldn't be chance on last floor then.
Last edited by David Bowie Sensei; Dec 15, 2023 @ 8:14am
Joshua Kurayami Dec 15, 2023 @ 6:38pm 
I've already the dungeon roughly 6-7 times and I have not seen a single rest stop on chapter 4, only shops. Definitely makes rest stops a lot less exciting since fusing EGOs together aren't worth it, unless you have a bunch of charge on a no charge team or got white gossypium. Same goes for upgrading items when there's a decent chunk of them that can't even be upgraded, and, well, shops are still a thing (Even better once you start upgrading it with starlight buffs) and the majority of the items are still worth getting, plus refresh.
David Bowie Sensei Dec 16, 2023 @ 12:22am 
Originally posted by Joshua Kurayami:
I've already the dungeon roughly 6-7 times and I have not seen a single rest stop on chapter 4, only shops. Definitely makes rest stops a lot less exciting since fusing EGOs together aren't worth it, unless you have a bunch of charge on a no charge team or got white gossypium. Same goes for upgrading items when there's a decent chunk of them that can't even be upgraded, and, well, shops are still a thing (Even better once you start upgrading it with starlight buffs) and the majority of the items are still worth getting, plus refresh.
Same with the fact I tackled a few more runs and only a shop on floor 4. Either our luck is dross or maybe Luna-ire might be misremembering things.
Upgrades can be pretty good for builds like inflict status effects now doing count or changing Absolute Res to Normal Res is crazy good. Though you normal need to double upgrade them. Until next week fusing is kinda a weird one as I have only fused useless EGO, but the shop normally defeats that purpose.
When it comes down to upgrades they really need a way to show upgrades outside the Rest stop so you know if you want to rush them before hitting one up.
I will say shops are quite busted now with refresh and extra pools from starlight and the fact they normally appear at the end of floor 1 and floor 4 can be quite useful for last minute spending of resources.
CarThief Dec 16, 2023 @ 2:44am 
Yeah, that's pretty weirdly (or poorly) designed...

To coin my suggestion in this topic, too:
-Rest Stops should appear before every boss node.
-Shops should appear after every Floor Start node.

That way, you can buy at A, and fuse/upgrade at B (or heal if in dire straights). It also puts the extra Cost players gain from using weak teams to immediate use so they can set something fun up in the first shop.

I mean, this isn't Hard Mode. May as well have some fun with it. Fun's still allowed here, isn't it? ...Right...?
Originally posted by CarThief:
Yeah, that's pretty weirdly (or poorly) designed...

To coin my suggestion in this topic, too:
-Rest Stops should appear before every boss node.
-Shops should appear after every Floor Start node.

That way, you can buy at A, and fuse/upgrade at B (or heal if in dire straights). It also puts the extra Cost players gain from using weak teams to immediate use so they can set something fun up in the first shop.

I mean, this isn't Hard Mode. May as well have some fun with it. Fun's still allowed here, isn't it? ...Right...?
100% think you have a good idea. Missing tricky fights or focused just because the shop or rest stop is out of place can be frustrating. Having shop at the start and Rest at the end would fix that issue.
Joshua Kurayami Dec 16, 2023 @ 4:08am 
Originally posted by CarThief:
Yeah, that's pretty weirdly (or poorly) designed...

To coin my suggestion in this topic, too:
-Rest Stops should appear before every boss node.
-Shops should appear after every Floor Start node.

That way, you can buy at A, and fuse/upgrade at B (or heal if in dire straights). It also puts the extra Cost players gain from using weak teams to immediate use so they can set something fun up in the first shop.

I mean, this isn't Hard Mode. May as well have some fun with it. Fun's still allowed here, isn't it? ...Right...?

You do know how ridiculous that sounds, right? Especially when you get your hands on a gift EGO that gives you more cost (that you can through random), plus all the buffs that gives you more stuff like more ego gifts in shop and all other buffs, plus swapping half the team that isn't in use to get like 400 starter cost (Or more if you swap the 3s you use with 2s or 1s), and also toss in guaranteed risky or 75% abnormality chance + money from it for EGO gifts. With your first starlight buff and some luck with risky/abnormality battles, that's 15 guaranteed from shops plus three boss floors, plus the bench upgrades that you can pretty much ignore until you reach the last rest stop. Oh, and there's obviously more gifts that you get from the battles themselves, but that's even more luck based.
Last edited by Joshua Kurayami; Dec 16, 2023 @ 4:10am
CarThief Dec 16, 2023 @ 10:58am 
I uh... Don't see the point on most of that. Only...
-Sure, being able to swap out Teams immediately would be bad on the first shop, letting you swap a 0/00 for a 000 while retaining initial the Starlight bonus (this could be fixed by disabling Team-switching on the first shop, or having it give extra Starlight based on your current team by the time you Forfeit/Complete the dungeon).

Otherwise...
-You can only swap out a skill once in Shops. This isn't a issue when you get to do it once per floor, at the floor's start, then. (Remember: Shops don't let you refresh slots you've bought out. And refreshing becomes more expensive per use.)

-I don't see the issue with Gift gains from battles. At best they can be sold for more useful Shop items. Or be fusion fodder.

-Overall, I'll admit this makes it "easier", but the current dungeon experience needs to be easier for the intermediate/new player, anyway. This can make it easier but keep it fair.
Some bosses remain unneccesarily spongy (even post-nerf), some encounters still are unbalanced for non-veterans to deal with, and overall this ranks as halfway there to MD2 Hard Mode in it's current state.

If they're not gonna nerf some of the enemies to be more sensible to beat, they may as well try this suggestion. If they want to make something fun, I'd do it this way. Just like a roguelike. Sometimes you get bad Gifts, sometimes you go full ham with Lunar Memory and become a walking God.
ovni.demon Dec 16, 2023 @ 8:49pm 
Originally posted by Joshua Kurayami:
I've already the dungeon roughly 6-7 times and I have not seen a single rest stop on chapter 4, only shops. Definitely makes rest stops a lot less exciting since fusing EGOs together aren't worth it, unless you have a bunch of charge on a no charge team or got white gossypium. Same goes for upgrading items when there's a decent chunk of them that can't even be upgraded, and, well, shops are still a thing (Even better once you start upgrading it with starlight buffs) and the majority of the items are still worth getting, plus refresh.
Upgrading is worthwhile for some gift. Actually, White Gossypium is extremely strong on Bleed Team with upgraded to the max:
12+6*stagger level in Bleed Potency; Offense Level down; Defense Level Down. So it increase Bleed by 18; and you basically reduce the enemy level by 18 (or minus 6 on skill if you prefer). Since Status effect build up is more important than raw Dmg in MD3, getting 18 Bleed is really great. And it only cost 240 (You can also just upgrade once for 80: 10+5*stagger Bleed and offense Level down)

In opposite, we have Lightning Rod: +1 starting charge with each upgrade and it cost 125 and 250. This is so bad.

If you know what the upgrades are, some gifts are a lot more useful once upgraded. (For example: a few change the Absolute resonance condition in just Resonance, so a lot easier to Trigger)
Zexius Dec 16, 2023 @ 10:19pm 
Originally posted by Luna-ire:
I got a rest stop just in front of the 4th floor boss on my 2nd run. So it's not just in 2-3.
pretty sure this it is just floor 2 and 3. have ran the new md 25 times and have not seen a single shop on floor 4
x2nfinity Dec 16, 2023 @ 10:59pm 
I've gotten a rest stop at floor 1 before
But at that point why bother when you don't even have any significant number of ego gifts yet?
Nut Dec 17, 2023 @ 11:24pm 
Bad luck or a bug? I've gotten shops on Floor 4 most of my runs but I definitely can't remember ever getting rest stops on F4.
Zexius Dec 18, 2023 @ 1:26am 
i've ran it 30+ time at this stage. I am pretty sure it is. level 1 - shop, level 2 - rest stop, level 3 - shop then rest stop, but the path don't always connect both. level 4, only shops. I have not seen a single variation to this pattern
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Date Posted: Dec 15, 2023 @ 7:40am
Posts: 17