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Still think Rest stop shouldn't be chance on last floor then.
Upgrades can be pretty good for builds like inflict status effects now doing count or changing Absolute Res to Normal Res is crazy good. Though you normal need to double upgrade them. Until next week fusing is kinda a weird one as I have only fused useless EGO, but the shop normally defeats that purpose.
When it comes down to upgrades they really need a way to show upgrades outside the Rest stop so you know if you want to rush them before hitting one up.
I will say shops are quite busted now with refresh and extra pools from starlight and the fact they normally appear at the end of floor 1 and floor 4 can be quite useful for last minute spending of resources.
To coin my suggestion in this topic, too:
-Rest Stops should appear before every boss node.
-Shops should appear after every Floor Start node.
That way, you can buy at A, and fuse/upgrade at B (or heal if in dire straights). It also puts the extra Cost players gain from using weak teams to immediate use so they can set something fun up in the first shop.
I mean, this isn't Hard Mode. May as well have some fun with it. Fun's still allowed here, isn't it? ...Right...?
You do know how ridiculous that sounds, right? Especially when you get your hands on a gift EGO that gives you more cost (that you can through random), plus all the buffs that gives you more stuff like more ego gifts in shop and all other buffs, plus swapping half the team that isn't in use to get like 400 starter cost (Or more if you swap the 3s you use with 2s or 1s), and also toss in guaranteed risky or 75% abnormality chance + money from it for EGO gifts. With your first starlight buff and some luck with risky/abnormality battles, that's 15 guaranteed from shops plus three boss floors, plus the bench upgrades that you can pretty much ignore until you reach the last rest stop. Oh, and there's obviously more gifts that you get from the battles themselves, but that's even more luck based.
-Sure, being able to swap out Teams immediately would be bad on the first shop, letting you swap a 0/00 for a 000 while retaining initial the Starlight bonus (this could be fixed by disabling Team-switching on the first shop, or having it give extra Starlight based on your current team by the time you Forfeit/Complete the dungeon).
Otherwise...
-You can only swap out a skill once in Shops. This isn't a issue when you get to do it once per floor, at the floor's start, then. (Remember: Shops don't let you refresh slots you've bought out. And refreshing becomes more expensive per use.)
-I don't see the issue with Gift gains from battles. At best they can be sold for more useful Shop items. Or be fusion fodder.
-Overall, I'll admit this makes it "easier", but the current dungeon experience needs to be easier for the intermediate/new player, anyway. This can make it easier but keep it fair.
Some bosses remain unneccesarily spongy (even post-nerf), some encounters still are unbalanced for non-veterans to deal with, and overall this ranks as halfway there to MD2 Hard Mode in it's current state.
If they're not gonna nerf some of the enemies to be more sensible to beat, they may as well try this suggestion. If they want to make something fun, I'd do it this way. Just like a roguelike. Sometimes you get bad Gifts, sometimes you go full ham with Lunar Memory and become a walking God.
12+6*stagger level in Bleed Potency; Offense Level down; Defense Level Down. So it increase Bleed by 18; and you basically reduce the enemy level by 18 (or minus 6 on skill if you prefer). Since Status effect build up is more important than raw Dmg in MD3, getting 18 Bleed is really great. And it only cost 240 (You can also just upgrade once for 80: 10+5*stagger Bleed and offense Level down)
In opposite, we have Lightning Rod: +1 starting charge with each upgrade and it cost 125 and 250. This is so bad.
If you know what the upgrades are, some gifts are a lot more useful once upgraded. (For example: a few change the Absolute resonance condition in just Resonance, so a lot easier to Trigger)
But at that point why bother when you don't even have any significant number of ego gifts yet?