Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Any I want something that double single coin skills probably or a status that make enemies take more damage from single coin but doesn't affect EGO.
Also I don't think it's impossible for them to add status that buff single coin. I don't see any reason for them to not go that except EGO but they can work around it.
We really don't have a single single hit coin that can even attempt a 100 damage outside of some tier 4 poise based ones. MAYBE ting tang but that requires a lot of set up in situations that really don't not call for it.
Though, even as I'm typing an idea came to mind for a buff called blitz or something. Basically it's a buff that forces the clash to end after 1 engagement or something and could go great on some single hit characters. Since one of main reason multi-hit coins are so safe is because you're getting multiple chances to win against single coins by default. With blitz that's out the window, you need to win on first clash or suffer the consequences... Would be evil to see on enemies though, particularly considering if N-sinclair is at 25 sanity or more it'd be his kryptonite.