Limbus Company

Limbus Company

JeebusCrumbs Nov 30, 2023 @ 5:04am
Canto V final boss
Obvious spoilers but

Invincible"ithoughtyouwerestronger".jpeg

Project moon PLEEEEAS make them stronger there were a bunch of interesting mechanics that could've come into play but the poor Ahab has glass skin and paper bones they spent half the fight staggered!!!

Apparently this is after a nerf (I wasn't awake in time to play it on release) but they are a bit too weak!
Last edited by JeebusCrumbs; Nov 30, 2023 @ 6:36am
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Showing 46-60 of 64 comments
Hel Spites Nov 30, 2023 @ 4:51pm 
Originally posted by Sofia:
*looks in the direction of the people in the thread saying we're far enough into the game that story mode should be hard and challenging*

It might not be a shadow cabal of whales exactly, but the usual loud voices of the top 10% of players demanding the other 90% get good or get out shouldn't be dismissed as a strawman, lest Project Moon start listening to them too much.

There's very little difference between the top 10% of players and bottom 90% in limbus. This isn't a fighting game where years of practice, muscle memory genre knowledge will give people a huge boost. It's a turn based gacha game, and it's not even super complicated. Ruina was infinitely harder and more complex.

Like I said, outside of the one whale fight (which you don't even really have to win, you just have to survive it till it kills itself), there's nothing in the new dungeon that was harder than dongbaek, and that was pre-nerf.

I started the game really late into season 2. The magic hell bus event was already halfway done when I had a fresh account and I was still able to push through the wall that is 4-48 and catch up in time to grind all of the event rewards, no problem. New players will be fine. If people don't know how to handle a fight, all they have to do is read the boss's passives and they'll be fine. It's okay for fights to have a bit of spice to them, and again, I'm saying all of this as someone who doesn't even mind that the dungeon was nerfed.

I just don't like seeing this anti all difficulty rhetoric, where people who want some difficulty get written off as try hards or elitists or whales, or the top 10% of the player base or whatever else.
Reptiloid Dec 1, 2023 @ 1:00pm 
Originally posted by Hel Spites:

I just don't like seeing this anti all difficulty rhetoric, where people who want some difficulty get written off as try hards or elitists or whales, or the top 10% of the player base or whatever else.

Yeah, *top* 10% of the players. More like top of the pile of ♥♥♥♥, as our prayers for challenging content get stomped by a hoard of casuals that expect everything to be served on a silver plate. The story itself wasn't overall complicated in terms of fighting, but no, even before dungeon we have these limpdic sissies complaining that Ricardo fight should be nerfed. I thought the deal was that if you want to breeze through all the content, then you throw money at the game, not go whine about it in PM's official twitter. But, well, the illustrator incident showed that PM crew can be pressured into submission relatively easy.
Last edited by Reptiloid; Dec 1, 2023 @ 1:01pm
Sofia Dec 1, 2023 @ 1:06pm 
Originally posted by Reptiloid:
Originally posted by Hel Spites:

I just don't like seeing this anti all difficulty rhetoric, where people who want some difficulty get written off as try hards or elitists or whales, or the top 10% of the player base or whatever else.

Yeah, *top* 10% of the players. More like top of the pile of ♥♥♥♥, as our prayers for challenging content get stomped by a hoard of casuals that expect everything to be served on a silver plate. The story itself wasn't overall complicated in terms of fighting, but no, even before dungeon we have these limpdic sissies complaining that Ricardo fight should be nerfed. I thought the deal was that if you want to breeze through all the content, then you throw money at the game, not go whine about it in PM's official twitter. But, well, the illustrator incident showed that PM crew can be pressured into submission relatively easy.
If you want challenging content, here are your options:

* Railways
* Mirror Dungeon Hard
* Challenge runs (soloing bosses, etc.)

You do have challenging content. If you refuse to engage with it, that's not our problem, and casual players shouldn't lose their story mode just to appease you.

BTW what's your Railway 2 turn count? Is it 90? If it's not 90 or lower, then you haven't challenged yourself yet. With level 40 characters it seems like lower than 90 even is possible.
Reptiloid Dec 1, 2023 @ 1:14pm 
Originally posted by Sofia:
Originally posted by Reptiloid:

Yeah, *top* 10% of the players. More like top of the pile of ♥♥♥♥, as our prayers for challenging content get stomped by a hoard of casuals that expect everything to be served on a silver plate. The story itself wasn't overall complicated in terms of fighting, but no, even before dungeon we have these limpdic sissies complaining that Ricardo fight should be nerfed. I thought the deal was that if you want to breeze through all the content, then you throw money at the game, not go whine about it in PM's official twitter. But, well, the illustrator incident showed that PM crew can be pressured into submission relatively easy.
If you want challenging content, here are your options:

* Railways
* Mirror Dungeon Hard
* Challenge runs (soloing bosses, etc.)

You do have challenging content. If you refuse to engage with it, that's not our problem, and casual players shouldn't lose their story mode just to appease you.

BTW what's your Railway 2 turn count? Is it 90? If it's not 90 or lower, then you haven't challenged yourself yet. With level 40 characters it seems like lower than 90 even is possible.

Yeh, whatever. We will just wait when they return to making singleplayer games with vertical difficulty spikes.

My railway 2 count is 126 cause I didn't like the design of going in circles and doing same fights over and over, so I haven't bothered to do it again after a first try, lol. And I don't think turning fights into speedruns is actually a challenging thing. I prefer to try to do solo/duo/corrosion focused run if I ever decide on smth like that.
Sofia Dec 1, 2023 @ 1:26pm 
Originally posted by Reptiloid:
Originally posted by Sofia:
If you want challenging content, here are your options:

* Railways
* Mirror Dungeon Hard
* Challenge runs (soloing bosses, etc.)

You do have challenging content. If you refuse to engage with it, that's not our problem, and casual players shouldn't lose their story mode just to appease you.

BTW what's your Railway 2 turn count? Is it 90? If it's not 90 or lower, then you haven't challenged yourself yet. With level 40 characters it seems like lower than 90 even is possible.

Yeh, whatever. We will just wait when they return to making singleplayer games with vertical difficulty spikes.

My railway 2 count is 126 cause I didn't like the design of going in circles and doing same fights over and over, so I haven't bothered to do it again after a first try, lol. And I don't think turning fights into speedruns is actually a challenging thing. I prefer to try to do solo/duo/corrosion focused run if I ever decide on smth like that.
So basically, there is challenging content in the game, and people competing to see how low they can get it, and you're refusing to engage with it.

But you whine story wasn't challenging enough.

Nah. You have your hard content already. Go play that. Leave story mode for people who just want to enjoy the story and a middling-level challenge.
Om3ga-Z3ro Dec 1, 2023 @ 1:39pm 
Fight the boss with defaults only you cowards.
Reptiloid Dec 1, 2023 @ 1:45pm 
Originally posted by Sofia:
Originally posted by Reptiloid:

Yeh, whatever. We will just wait when they return to making singleplayer games with vertical difficulty spikes.

My railway 2 count is 126 cause I didn't like the design of going in circles and doing same fights over and over, so I haven't bothered to do it again after a first try, lol. And I don't think turning fights into speedruns is actually a challenging thing. I prefer to try to do solo/duo/corrosion focused run if I ever decide on smth like that.
So basically, there is challenging content in the game, and people competing to see how low they can get it, and you're refusing to engage with it.

But you whine story wasn't challenging enough.

Nah. You have your hard content already. Go play that. Leave story mode for people who just want to enjoy the story and a middling-level challenge.

Well, maybe because speedrun on the loop isn't the entertainment for everyone. Back in lor fighting was not about having the most op team that clears it with minimum amount of effort, but like solving a puzzle. So, yah, it would be nice to see content like that not reserved exclusevly to the railway that appears at the end of the season.

The alarming quantity of individuals like you are imposing qualitative changes to the game, that make it boring, You can literally just winrate spam the story rn. I do not thing it is a positive development. And everyone who wanted to try the initial idea of the dews about the story fights who wasn't present during the small 5 hour timeframe now won't have that opportunity, cause your kind decided to whine about it and the dews scrapped it. Thank you for making the fighting part of story significantly less fun for anyone who enjoys challenging, non-repetitive content.
Reptiloid Dec 1, 2023 @ 1:45pm 
Originally posted by Om3ga-Z3ro:
Fight the boss with defaults only you cowards.

Have to toil in MD mines to uptie them all((
AnonyOuma Dec 1, 2023 @ 3:09pm 
one of my buddies brought a liu team to the ahab team fight pre-nerf and it was pretty much impossible and yet he had pretty much all of them at uptie 4 and lvl 40
then again the dungeon was very "if you pick blunt you're not gonna have a great time"
Big Mistake Dec 1, 2023 @ 3:38pm 
I think it's also important to remember that we didn't fight Xiao in Urban Myth. Love Town, while a tough fight, still doesn't remotely compare to what comes after. Similarly Ricardo and Ahab are tough, but PM has left a lot of room between present content and their difficulty ceiling.

It's frustrating that we have to wait gacha development times as opposed to getting a whole game at once like LoR. Even so, PM is meticulous with grounding the mechanical power scaling of the player in the worldbuilding and story. We're still chumps. I suspect we'll be waiting a while before we get truly difficult story content. It's the compromise of PM making gacha.

Anyways, RR3 and especially MD3 will hopefully be a step in the right direction.
Last edited by Big Mistake; Dec 1, 2023 @ 3:38pm
Sofia Dec 1, 2023 @ 9:31pm 
Originally posted by AnonyOuma:
one of my buddies brought a liu team to the ahab team fight pre-nerf and it was pretty much impossible and yet he had pretty much all of them at uptie 4 and lvl 40
then again the dungeon was very "if you pick blunt you're not gonna have a great time"
Liu Ishmael could solo Ahab pre-nerf but my own experience with her in that dungeon was that she was either insanely strong or insanely weak depending on the fight with no average performance. She either crushed or got crushed.
Sofia Dec 1, 2023 @ 9:35pm 
Originally posted by Reptiloid:
Originally posted by Sofia:
So basically, there is challenging content in the game, and people competing to see how low they can get it, and you're refusing to engage with it.

But you whine story wasn't challenging enough.

Nah. You have your hard content already. Go play that. Leave story mode for people who just want to enjoy the story and a middling-level challenge.

Well, maybe because speedrun on the loop isn't the entertainment for everyone. Back in lor fighting was not about having the most op team that clears it with minimum amount of effort, but like solving a puzzle. So, yah, it would be nice to see content like that not reserved exclusevly to the railway that appears at the end of the season.

The alarming quantity of individuals like you are imposing qualitative changes to the game, that make it boring, You can literally just winrate spam the story rn. I do not thing it is a positive development. And everyone who wanted to try the initial idea of the dews about the story fights who wasn't present during the small 5 hour timeframe now won't have that opportunity, cause your kind decided to whine about it and the dews scrapped it. Thank you for making the fighting part of story significantly less fun for anyone who enjoys challenging, non-repetitive content.
L take.

If you want challenge then just use weaker IDs. Or less IDs.

Or again, engage with the challenging content that's already in the game.

"Your kind". Lmao. Are you 15, or just insanely toxic and on a mission?
SmallGespenst Dec 1, 2023 @ 9:50pm 
Originally posted by Reptiloid:
Originally posted by Sofia:
So basically, there is challenging content in the game, and people competing to see how low they can get it, and you're refusing to engage with it.

But you whine story wasn't challenging enough.

Nah. You have your hard content already. Go play that. Leave story mode for people who just want to enjoy the story and a middling-level challenge.

Well, maybe because speedrun on the loop isn't the entertainment for everyone. Back in lor fighting was not about having the most op team that clears it with minimum amount of effort, but like solving a puzzle. So, yah, it would be nice to see content like that not reserved exclusevly to the railway that appears at the end of the season.

The alarming quantity of individuals like you are imposing qualitative changes to the game, that make it boring, You can literally just winrate spam the story rn. I do not thing it is a positive development. And everyone who wanted to try the initial idea of the dews about the story fights who wasn't present during the small 5 hour timeframe now won't have that opportunity, cause your kind decided to whine about it and the dews scrapped it. Thank you for making the fighting part of story significantly less fun for anyone who enjoys challenging, non-repetitive content.
It's worth noting that PM apparently agrees with you. The fight wasn't nerfed because the fight was to hard, it's because the fight was too hard with the wrong team comp, and they're explicitly aiming to encourage experimentation in the future with content that'd necessitate building around the challenges, but the current Story Dungeon system ♥♥♥♥♥ that completely be requiring reading through everything on a wiki before you enter the dungeon, or just guess a correct build.
Reptiloid Dec 1, 2023 @ 11:46pm 
Originally posted by SmallGespenst:
Originally posted by Reptiloid:

Well, maybe because speedrun on the loop isn't the entertainment for everyone. Back in lor fighting was not about having the most op team that clears it with minimum amount of effort, but like solving a puzzle. So, yah, it would be nice to see content like that not reserved exclusevly to the railway that appears at the end of the season.

The alarming quantity of individuals like you are imposing qualitative changes to the game, that make it boring, You can literally just winrate spam the story rn. I do not thing it is a positive development. And everyone who wanted to try the initial idea of the dews about the story fights who wasn't present during the small 5 hour timeframe now won't have that opportunity, cause your kind decided to whine about it and the dews scrapped it. Thank you for making the fighting part of story significantly less fun for anyone who enjoys challenging, non-repetitive content.
It's worth noting that PM apparently agrees with you. The fight wasn't nerfed because the fight was to hard, it's because the fight was too hard with the wrong team comp, and they're explicitly aiming to encourage experimentation in the future with content that'd necessitate building around the challenges, but the current Story Dungeon system ♥♥♥♥♥ that completely be requiring reading through everything on a wiki before you enter the dungeon, or just guess a correct build.

I dunno, wasn't it supposed to be like this? Like, yeah, if you have every meta ID and throw money at the game, then you breeze through the story no problem. If you don't, or if you happen to wander into the dungeon with a wrong team comp, well, then, enjoy the pain. That's where the interest from fighting in the dungeon comes, no? To do your best with the resources you have at your disposal, to figure out how can you use them rn. And well, pierce weak is not the end of the world, like it was running a bleed or burn team against Kroomer. Maybe I just have a wierd take on how the challenging content is supposed to look like. That you should try to figure out what to do with the cards on your hand, or go restart. Not to go whine about "oooo too hard nerf".
Reptiloid Dec 1, 2023 @ 11:49pm 
Originally posted by Sofia:
Originally posted by Reptiloid:

Well, maybe because speedrun on the loop isn't the entertainment for everyone. Back in lor fighting was not about having the most op team that clears it with minimum amount of effort, but like solving a puzzle. So, yah, it would be nice to see content like that not reserved exclusevly to the railway that appears at the end of the season.

The alarming quantity of individuals like you are imposing qualitative changes to the game, that make it boring, You can literally just winrate spam the story rn. I do not thing it is a positive development. And everyone who wanted to try the initial idea of the dews about the story fights who wasn't present during the small 5 hour timeframe now won't have that opportunity, cause your kind decided to whine about it and the dews scrapped it. Thank you for making the fighting part of story significantly less fun for anyone who enjoys challenging, non-repetitive content.
L take.

If you want challenge then just use weaker IDs. Or less IDs.

Or again, engage with the challenging content that's already in the game.

"Your kind". Lmao. Are you 15, or just insanely toxic and on a mission?

Since you're the one who is okay with whining about any minor inconvenience in the content in order to change it, I'd wager that you're 15.

Don't tell me how to play the game, kay? Tho, apperently it is impossible for you, since you would gladly trivialize the game justifying that by "90% of the ppl find story too hard and just want to chill". Whatever.
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Date Posted: Nov 30, 2023 @ 5:04am
Posts: 64