Limbus Company

Limbus Company

we need more shi association
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Showing 1-15 of 21 comments
infantMajesty Nov 26, 2023 @ 9:07pm 
Kurokumo? Sure. Blade Lineage? I guess.
Shi? Hell no.
If my party drops to 50% health I'm resetting the fight.
Minh Nov 26, 2023 @ 9:25pm 
Originally posted by infantMajesty:
Kurokumo? Sure. Blade Lineage? I guess.
Shi? Hell no.
If my party drops to 50% health I'm resetting the fight.
Yes if Skills Effects are good.
Last edited by Minh; Nov 26, 2023 @ 9:25pm
teamol Nov 26, 2023 @ 11:50pm 
Ish 4 coin S2 is crazy wdym 50% you're resetting
I like damaged, broken women
SmallGespenst Nov 27, 2023 @ 12:10am 
The big issue with the Shi IDs is mostly that it's a pain to get them hurt enough for their kit to come online, and outside of Ishy's S2 or Heath's S3 at T4; doesn't justify the effort. In part this is just a consequence of the typical 2* problem of only having a half-baked kit.
I almost wonder if PM hasn't thought of a way to make the low HP gimmick work in the Limbus Company format, they had to cheat something workable in LoR though Yujin's "start at 25% HP" passive combined with a stupid amount of max HP, so there's good odds they just haven't worked out an alternative that wouldn't be another jank brute-force that just makes the low HP condition always active.
Iggy the Unwise Nov 27, 2023 @ 12:25am 
Originally posted by SmallGespenst:
The big issue with the Shi IDs is mostly that it's a pain to get them hurt enough for their kit to come online, and outside of Ishy's S2 or Heath's S3 at T4; doesn't justify the effort. In part this is just a consequence of the typical 2* problem of only having a half-baked kit.
I almost wonder if PM hasn't thought of a way to make the low HP gimmick work in the Limbus Company format, they had to cheat something workable in LoR though Yujin's "start at 25% HP" passive combined with a stupid amount of max HP, so there's good odds they just haven't worked out an alternative that wouldn't be another jank brute-force that just makes the low HP condition always active.
At uptie 4 all shi have really good clash power (for 00 atleast) and get even better while at low hp, the problem that they dont deal that much damage.
Dontapianus Nov 27, 2023 @ 12:33am 
they need to make a shi id with really low stagger threshold
jobhobster Nov 27, 2023 @ 12:34am 
Ngl other problem I see with them is that they efficiently prevent you from using healing E.G.O's, since they gonna tank the healing and get weaker in result, so you essentially has to play battle with no healing, otherwise you would sabotage yourself with healing Shi
CarThief Nov 27, 2023 @ 12:40am 
I guess a reliance on <50% hp would suck, but not all are like that in terms of clashing power, thankfully. I mean, just look at the 000-in-diguise Shi-Don. Amazing numbers, no reliance on HP.

If they make more of that, I'm all for it. God. Just imagine how powerful a 000 Shi ID would be if we're going by Don's standards. It would be the next TT-Hong Lu! Hot damn!
(Either way, a 000 Shi ID is only ever gonna go from "good" to "god tier" on <50% HP, so I'm all for it. More 00 IDs will likely suck though, yeah.)
Last edited by CarThief; Nov 27, 2023 @ 12:41am
Iggy the Unwise Nov 27, 2023 @ 12:45am 
Originally posted by jobhobster:
Ngl other problem I see with them is that they efficiently prevent you from using healing E.G.O's, since they gonna tank the healing and get weaker in result, so you essentially has to play battle with no healing, otherwise you would sabotage yourself with healing Shi
That's why we need two or more new shi ids, so you can run a team of them without gimping other ids.
gigastar Nov 27, 2023 @ 8:47pm 
Shi IDs need their passives updating so they start with 50% HP
Originally posted by infantMajesty:
Kurokumo? Sure. Blade Lineage? I guess.
Shi? Hell no.
If my party drops to 50% health I'm resetting the fight.
then use another gimmick, like lower health enemies take X effect or even turn numbers get a bonus and odd turn numbers get another
Demonking Nov 28, 2023 @ 6:50am 
Hmm, so long as their 50% health mechanic is more interesting than it is required, I could be a fan of it. Granted, if we're going to have a proper Shi team we need a team passive that allows them to drop their stagger bar so they don't potentially get curb stomped the moment they're about pop off. If the intention is that they're supposed to pop off after their first stagger then that's fine, but if that's the case I'd actually love them have that stated and instead raise their stagger bar so they have plenty of HP left after they take the hit.

Anyway, regardless thing similar to Ting tang where they repeat their big attack on separate target after 50% HP, more attack weight, maybe a passive that all Shi IDs gain 3 attack power once at 50% HP or lower at tier 4. I could see all of that being worth while on 3 star shi. I never want them to have coin power or 'basic function' mechanics built into a down side that could get them 2 shot in the wrong circumstance. Rather, if they're going to continue Shi they should go from average-ish to top tier once they drop to 50% health unless they're explicitly so tanky it doesn't matter like Mersault's N-corp ID. Love his T4 despite it being a kind of bad ID, he has as much health as the average ID left when he pops off and gains stupid amounts of coin power against enemies with nails when you combine it with Regret.
SmallGespenst Nov 28, 2023 @ 8:31am 
Originally posted by Demonking:
If the intention is that they're supposed to pop off after their first stagger then that's fine, but if that's the case I'd actually love them have that stated and instead raise their stagger bar so they have plenty of HP left after they take the hit.
Funny you should mention that, 'cause Shishmael at the very least has that as a feature; both her stagger thresholds are around the 60-70% area, so she'l get staggered on the way to 50%, but once she's there it's a non-issue completely.
Reptiloid (Banned) Nov 28, 2023 @ 8:50am 
Uh, idk. Only as a part of Poise teams maybe. The problem with Shi, aside from lacking ANY 00, is their mediocre performance above 50%, which gives enemy free sanity and hits.
Sailor Paladin Nov 28, 2023 @ 1:10pm 
Originally posted by infantMajesty:
If my party drops to 50% health

Why is this their main mechanic, anyway?

Yeah, I get that it kinda was their mechanic during our encounter with them in LoR, but that's not what they actually specialize, lore-wise.

They are supposed to be assassins (good ones, too. The only reason we handled them in LoR is because they were in a weakened state), not some weird "berserk office"!
Last edited by Sailor Paladin; Nov 28, 2023 @ 1:10pm
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Date Posted: Nov 26, 2023 @ 8:58pm
Posts: 21