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Bit of a shame Hard MD will be disappearing though.
Now 3 floor rush will likely reward a lot less, 4 floor will likely take at least 20 minutes to clear, strong starting ego gifts are gone and it rewards team swapping and sub-optimal compositions over consistency of one strong team. It wont affect much hard dungeon because its still just clear and forget for half a hour once a week but yeah.. I hope you have that huge load of boxes ready because generating them may become a chore now.
But yeah, rest bonuses will probably lose their point once starlight is capped.
I suspect there will be a flat difficulty increase per-floor besides the EGO Gift enemy buff pick. Kinda like RR2 where you picked an enemy buff, but they also got a flat stat increase that was unavoidable.
https://steamcommunity.com/sharedfiles/filedetails/?id=3113679958
It feels worse because new enemies are hp sponges and there is no good damage and speed buffs from starlight anymore (at least for now).
First thing first, they kinda butchered nclair there. With constant 6 unit swapping and everything being so overleveled he skyrockets into positive sanity starting from floor 2 already even when out into the first slot. Meh.
1) So my general team which is a mix of sink and tremor. This one performs mostly as expected, can clear human encounters fast because sheer raw+ego power and has sink combos + tremor bursts against bosses. Doesn't really care much about gift direction I tried it with poise through nebulizer and with sinking gifts stacking and they all work fine.
https://steamcommunity.com/sharedfiles/filedetails/?id=3114081738
2) Second was charge and it was also about as expected. Slow turn one, but good damage once it starts rolling. This one REALLY wants a rod as a starting gift, then upgrade it when available so ryushu can just open with her s3. This could be the one I will take for md3h run if they let you take the rod as a gift. Overall does pretty good.
https://steamcommunity.com/sharedfiles/filedetails/?id=3114090527
3) Third was a bleed that I tried to push with both envy res and bleed stacking. Seems slower and it requires clashing to start rolling damage which is kinda.. meh. Envy res also needs more units to be good. Requires that red ant starting gift to work. Honestly, not impressed.
https://steamcommunity.com/sharedfiles/filedetails/?id=3114090597
I don't really see much else now. Burn is garbage with nclair being barely usable and rupture has kinda meh units to bother.