Limbus Company

Limbus Company

SIGNAL Nov 9, 2023 @ 4:46pm
Unopposed Attacks Now Clash Whenever Possible
I didn't think of it much when it first happened, thinking I might have messed something up, but then it happened again while I was doing the Thread Lux. So, I read the latest patch notes.

"Fixed an issue where, under certain conditions, Clashes did not connect and instead reverted to Unopposed attacks."

:(

What I was doing before was this:
1. A sinner begins a clash with an enemy.
2. A faster sinner redirects the enemy attack to make it clash with them instead.
3. The fast sinner switches targets to a different enemy.

Tada! The first sinner and the enemy it was originally clashing with are now engaging in unopposed attacks against each other instead of clashing. This way, you can have a fast sinner do an unopposed attack against the enemy to potentially stagger it before it has a chance to fight back, and the sinner you used to redirect the attack can target a different enemy.
But after the patch, attempting to do this trick will just result in your original sinner going back to clashing instead of doing an unopposed attack (This was done in Library of Ruina).

Just letting people know in case they used to do this, too, because I didn't realise that it was technically a bug.
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Showing 1-2 of 2 comments
DEMOPLS Nov 9, 2023 @ 5:54pm 
very sad
Demonking Nov 9, 2023 @ 6:42pm 
While I can understand why they did it, that was also one of my favorite tricks... Really didn't make sense the enemy would just take an attack though. At least when you abused speed advantage you could make the mental picture that slower guy distracted them for a moment. Beyond that, was a little unbalanced since with the right team you could stack up unspent paralysis and negate any damage they did on top of that.
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Showing 1-2 of 2 comments
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Date Posted: Nov 9, 2023 @ 4:46pm
Posts: 2