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Limbus Company

W Corp Yi Sang Review : Dimensional Rupture
So we have one single 000 ID to finalise Season 2 before moving ahead with the chaos of season 3 and its Battlepass EGO flush.
Still, this ID can be seen in two different lights [At least properly with T4].
He is a charge ID that works well for charge teams, while also being a rupture dealer allowing him to join around a rupture team. But how does our last season 2 ID fair?
Lets find out

Basics : 3-7 speed, -2 defence level
I will state this from the get go, that rupture and charge has been a thing since the game came out. So Yi Sang is no different, working as a build up ID that then has a strong S3 attack that gets better with a good charge amount. He also goes hand in hand with his Twin EGO Dimension Shredder based on W Corp. But more on that later.
His S1 and S2 share a +3 offensive level while his S3 has a +5 offensive level. Hes pretty good on those terms.
His Speed being at 3-7 is fine though he does have ways to increase his speed with Haste and as most know, for effect like rupture or sinking. First come, first served.
Having an Evade is always great and has a pretty cool ability that we will talk about also later.
Lastly his Sins being Sloth, Gluttony and Gloom(Clearly Sloth) works very well for him. Fuelling strong EGO but more keenly, fuelling his Dimension Shredder with his S1 and S2.

Skills
S1 - Dimensional Slit : 5 power, 1 coin with +6 coin power aka 5-11
So his S1 is not much to write home about. His the normal of high end, gains 2-4 charge if you use it and hit. While heads hit for 2 rupture is never bad but does its job.
All in all a steady S1
[The Start of the T4 train for this unit. Gaining +2 coin power at 10+ charge for T4 is not hard to hit, making it a 5-13 while changing heads hit to just hit means you will always start up the rupture train on this T4.]

S2 - Energy Cycle: 5 power, 2 coin with +5 coin power aka 5-15
Now we talking. This skill gains a good amount of charge at 6, but can also get a coin power +1 at 10+ charge, which shouldn't be hard to reach with using two of these.
Then the coin 1 binds the target, setting up next turn for a certain EGO, while the second coin either inflicts 3 rupture or at 10+ charge 6 rupture. This is great for helping out rupture matter effects for teammates slower than Yi Sang. The only issue is that 1 count won't last more than a turn, making it tricky payoff for having 10+ charge. Still it does good on potency and is a strong clashing Skill
[Not often does a T4, S2 change how a character is used. but how powerful T4 can be for a character. Gaining a +1 charge amount increase, does mean that Yi Sang reaches his 10+ charge with also a S1 followed by a S2, meaning often this skill being a 5-17. But the coin 2 ability to now inflict +2 rupture count at 10+ charge allows Yi Sang not only to keep up rupture count, but with a second S2 can mean juggling a quick damage increases rupture potency and count with ease. His T4 changes up how well he works in a rupture team, giving them count amounts they much need.]

S3 - Dimensional Rift : 5 power, 3 coin with +4 coin power aka 5-17
So the powerhouse theme of W Corp consuming their charge to gain high coin power while dealing good damage, follows suit on Yi Sang
Having 14 or less charge, takes 10 charge to gain +1 coin power (5-20)
Or at 15+ taking 15 charge to gain +2 coin power instead (5-23)
It doesn't hit as hard as some of the heavy attack W Corp like Don or Ryoshu, but still hits for a heavy amount none the less.
The first two coins inflicting on heads hit 1 rupture is meh, but the last coin once again is quite good and has flair of a last coin for a S3 W Corp attack. First you inflict 2 rupture for each 5 charges spend (so 4 rupture at 10 used and 6 rupture at 15 used). The coin then goes on that if 15+ is spend you also inflict 2 Dimensional Rift which gains the target that much rupture at the end of the turn, allowing rupture count to keep up if needed.
Lastly just incase the 3rd coin ends up just killing the target, you gain 3 charge barrier, meaning normally a 3 charge count recharge. Though I am not a fan of on kill on coins, this makes sense for coins that could end up with +6 power. Still the point of this skill is payoff and while it does so, apart from good damage, the rupture could feel abit off.
[Rupture suffers 1 main issue. Too many hits and you are back to hitting just 1 rupture extra damage. This T4 allows this 15+ charge goal become far more dangerous, giving it a before attack +3 rupture count. Not only does this allow his coins to keep the count you may of been rocking on from his S2 going, but Funny enough having slight clash issues against tough bosses might end you with a high count for the next sinner to use. Factor in a increase for the last coin rupture gain to 3 instead of 2, while the charge barrier going to 5. It ends up with this skill both the payoff and the setup, which few IDs do. This T4 is strong and should be heavily looked at when trying to figure out if you want it T4 or not.]

Defensive
Evade - Hallow Dimension : 4 power and coin +10 aka 4-14 [ T4 Gloom]
So this evade is odd simply because it has the normal "effect increases the power" on its T3 gaining base power +1 for each 5 charge (Max 2, aka 6-16)
Meaning its quite a fine evade and we all know how strong evade is as it is.
[But T4 does something cool for this ID gaining a On Evade gain +1 rupture potency on your next rupture effect next turn (Max 3) Meaning if you dodge 3 coins, an S1 can inflict 5 rupture, which is pretty good for boosting up rupture potency even when your not attacking. Really such an interesting evade which a good ability.]

Passives
Empty Thoughts: +4 Gluttony Owned
So this passive is both self buff but also ally buff, working well together if what they do. The first part gain 1 Haste for 5 charge (Max 2) means you are often rolling speed of 5-9, which should lend this ID to being far on the left of the dashboard which is great for this ID and its Twin EGO. Meanwhile the support side of the passive won't trigger much with a ally with the lowest health gaining 3 charge barrier when spending charge. So his S3 or his Twin EGO. For charge teams this is great, pretty much an extra 3 charge count, while for rupture teams is can be a nice for taking less damage from a heavy attack.
[T4 wishes for better gains on the Haste, so Max 3, means 6-10, so Yi Sang should be going first at 15+ charge, allowing him to keep rupture count going, setting up rupture potency for allies or clashing against anbo strong attacks with ease.]

Support Passive
Cleanup Demonstration : +4 Gluttony Owned
Now this support passive is tricky and wants to much. 1 ally with the highest charge count does extra damage against targets with rupture based on rupture +1.5 per rupture, Max 15.
Even though Charge teams like rupture, they only do so with a small burst of rupture potency and Rupture teams only have 1 ID that cares for charge, bar this ID. This results in a passive that will rarely trigger on a charge team, while a rupture team will only get some use of this. But for both you would be more keen on running this ID than using it for support.

EGO
So I keep talking about the Twin EGO, throughout this Review and its for good reason, though its not Sunshower, Dimension Shredder is a high clashing EGO that helps out this ID a ton, while both sides work together. The passive gains Yi Sang charge count for not being hit, while hitting slow targets inflicts +1 rupture count. This ID gains seeks charge for speed, which makes it better at clashing. Then more rupture with the high potency this ID hits, means strong rupture amount will quickly happen with these two together. Factor in the attack itself gains damage bonuses based on rupture, while using your charge to inflict decent amounts of Dimension Rift, so more rupture count, makes this EGO look more like a true Skill Five for this ID.

Final Thoughts
This ID is slightly tough when it comes down to its "fit" It will clearly see play in both charge teams and rupture teams, but its T3 will see less play in a rupture team. Until you T4 this ID, it cannot gain rupture count unless its at 15+ charge count using a S3.
Meanwhile as of writing, raw clash power and damage wins out so it should see quick placement in teams. This ID is not only a strong send off season 2, but also a show of power for T4ing an ID, which was also giving introduced in season 2.
All in all, a great send off, for a seasons that you might Reminiscence of, in the future.
Last edited by David Bowie Sensei; Nov 10, 2023 @ 4:58am
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Showing 1-15 of 22 comments
jobhobster Nov 8, 2023 @ 11:16pm 
"Meanwhile as of writing, raw clash power and damage wins out so it should see quick placement in teams"
Not really sure where you get that. 17 roll s2 is fine, but nothing special these days, and 2 coins on s2 limit it's pure damage potential, so I don't really get why you'd want to run him in general team, outside of using DS. 23 s3 is fine, but R Ish can roll the same, meanwhile having better values on s2 and s1, so yeah.
The only place I see him being used is rapture team with DS, since with it he gets you +2/+3 rapture count on s2 and s3, and if you cound Greg AEDD you get +3 more on s3, while also inflicting fine amount of potency.
P.S. I might have said something wrong in rapture part, because I never ran rapture team, since I don't have resources to upgrade the whole rapture team
P.S.S. I also think that him being the last banner in a season was just lame. Warp Rapture Id, and that's all. Season 1 finished off with the real banger, with 30 rolling N Clair, first minus ID, one we got teased from the game release, and this time it's just deffault W Corp ID. Even if they couldn't give us farmwatch (I heard korean didn't really liked Dongrang, because he was a traitor in IRL), they still could've give us something cool I believe. Shi/Lui ID maybe (they haven't got any love in a while, and Yi Sang did got teased in Liu Hong T1 Art, so what's the problem of adding Yi Sang Liu ID first), R Greg (got teased off before the game launch, still isn't here), K Corp ID (we got one, and the whole season was about K Corp), it feels like almost anything would fit better than W Corp ID.
Last edited by jobhobster; Nov 8, 2023 @ 11:22pm
H11DN-D4NG3R Nov 9, 2023 @ 12:26am 
True, last ID of the season 2.....is a Standard fare/Collection id.

but hey,. we can run a full Warp team of 6 now....for whats it worth.
jobhobster Nov 9, 2023 @ 1:25am 
Originally posted by H11DN-D4NG3R:
True, last ID of the season 2.....is a Standard fare/Collection id.

but hey,. we can run a full Warp team of 6 now....for whats it worth.
They didn't even made 00 W Rodya ID to get full 7 W Team. And 6 is not 7, N Corp will tell you for sure (why there is no 7th N Corp, my perfectionist at pain)
CarThief Nov 9, 2023 @ 1:39am 
He sure isn't spectacular, but he's a upgrade, if just a little so over his Spicebush ID. Definitely outperformed by others in the same type of role, though still a good addition to a Charge-based team (and those are always a safe bet when dealing with long slogfests against bosses).

His S3 seemed distressingly underwhelming (not even +3 total coin power on 15+ energy!?), but it has virtually no downsides if used prematurely so he essentially gets a natural 17-roll that can get 3-6 more power when there's enough Charge.

Not great that he's rolling 1 less then his SpiceBush ID, but atleast he can power up his rolls and act as a... *uuegh*... Budget R-Ishmael... Never thought I'd put her on a pedestal like that. She used to be so awful before IV tiers existed.

Well, good enough, I suppose. His only other good ID was Spicebush, after all. Everything else was garbage.
Joshua Kurayami Nov 9, 2023 @ 2:09am 
Originally posted by jobhobster:
P.S.S. I also think that him being the last banner in a season was just lame. Warp Rapture Id, and that's all. Season 1 finished off with the real banger, with 30 rolling N Clair, first minus ID, one we got teased from the game release, and this time it's just deffault W Corp ID. Even if they couldn't give us farmwatch (I heard korean didn't really liked Dongrang, because he was a traitor in IRL), they still could've give us something cool I believe.

The biggest missed opportunity, if they didn't want to make an identity based on Dongrang, should have been an identity based on Sang Yi, or alternatively just slap broken mirror wings on Yi Sang the same way you see it at the end of Ch4.
Last edited by Joshua Kurayami; Nov 9, 2023 @ 2:24am
jobhobster Nov 9, 2023 @ 3:59am 
Originally posted by Joshua Kurayami:
Originally posted by jobhobster:
P.S.S. I also think that him being the last banner in a season was just lame. Warp Rapture Id, and that's all. Season 1 finished off with the real banger, with 30 rolling N Clair, first minus ID, one we got teased from the game release, and this time it's just deffault W Corp ID. Even if they couldn't give us farmwatch (I heard korean didn't really liked Dongrang, because he was a traitor in IRL), they still could've give us something cool I believe.

The biggest missed opportunity, if they didn't want to make an identity based on Dongrang, should have been an identity based on Sang Yi, or alternatively just slap broken mirror wings on Yi Sang the same way you see it at the end of Ch4.
Oh right! They could totally do the mirror sang, and that would be actually cool, since that allows for some cool mechanics I believe.
1162706830 Nov 9, 2023 @ 5:03am 
Not good enough. With a 1-coin S1 and a 2-coin S2, his physical damage is far below average. (33+50+39=122 in total, or 39+56+51=146 when fully charged). Liu Ish got 164 total dmg without burn boost, and she is even not the most aggressive one.

As for rupture, there are few ways to increase rupture count now, so the rupture team doesn't exist at all.
1162706830 Nov 9, 2023 @ 5:05am 
Anyway, since Season 3 is coming and Spicebush will be gone, it is still possibly the best Yi Sang id for a long time.
`

Originally posted by jobhobster:
"Meanwhile as of writing, raw clash power and damage wins out so it should see quick placement in teams"
Not really sure where you get that. 17 roll s2 is fine, but nothing special these days, and 2 coins on s2 limit it's pure damage potential, so I don't really get why you'd want to run him in general team, outside of using DS. 23 s3 is fine, but R Ish can roll the same, meanwhile having better values on s2 and s1, so yeah.
The only place I see him being used is rapture team with DS, since with it he gets you +2/+3 rapture count on s2 and s3, and if you cound Greg AEDD you get +3 more on s3, while also inflicting fine amount of potency.
P.S. I might have said something wrong in rapture part, because I never ran rapture team, since I don't have resources to upgrade the whole rapture team
P.S.S. I also think that him being the last banner in a season was just lame. Warp Rapture Id, and that's all. Season 1 finished off with the real banger, with 30 rolling N Clair, first minus ID, one we got teased from the game release, and this time it's just deffault W Corp ID. Even if they couldn't give us farmwatch (I heard korean didn't really liked Dongrang, because he was a traitor in IRL), they still could've give us something cool I believe. Shi/Lui ID maybe (they haven't got any love in a while, and Yi Sang did got teased in Liu Hong T1 Art, so what's the problem of adding Yi Sang Liu ID first), R Greg (got teased off before the game launch, still isn't here), K Corp ID (we got one, and the whole season was about K Corp), it feels like almost anything would fit better than W Corp ID.
Fun fact : We ended season 1 with Dim Shredder EGOs not Sinclair, but I do understand where your coming from. Technically our last strong stuff this season was regret ID and EGO being quite busted. And we all wanted farmwatch.
I do feel that this ID though not being the heaviest of hitters at T3, still clashes nicely as low coin amounts means still good clashes after an EGO attack or low sanity. For charge teams he may often replace Rhino Meus or W corp Hong Lu, quite easily as tanks in the game aren't that great outside of solo builds. Should easily slot in as a "more damage" slot.

Originally posted by 1162706830:
Not good enough. With a 1-coin S1 and a 2-coin S2, his physical damage is far below average. (33+50+39=122 in total, or 39+56+51=146 when fully charged). Liu Ish got 164 total dmg without burn boost, and she is even not the most aggressive one.

As for rupture, there are few ways to increase rupture count now, so the rupture team doesn't exist at all.
True damage to me still is better than extra damage and when you T4 him, this ID inflicts good amounts of Rupture potency and Count. Rupture (,Burn and bleed) may become more needed later if we start getting more fights with units that resist so many types of damage like Steam Transport.
Rupture has been on the tipping point for a while for being good with Gregs AEDD and seven Faust and heath being not bad at keeping it around. This IDs low coin counts but high inflicts of rupture means assisting them well, while Dim Shredder being used to grant a fair few stacks of rupture count with a Shockley high damage solo target attack should end up making for a strong rupture team.
Birp Nov 9, 2023 @ 7:15am 
Essential for rupture team, but A tier for general use--like 11th best id overall.
Reptiloid (Banned) Nov 9, 2023 @ 9:02am 
Damn, but my md rupture team is full already. Well, guess bugman gregor will go on retirment.
jobhobster Nov 9, 2023 @ 9:06am 
Originally posted by Reptiloid:
Damn, but my md rupture team is full already. Well, guess bugman gregor will go on retirment.
BUT AEDD
DEMOPLS Nov 9, 2023 @ 10:05am 
very strong in rupture team
Bishop Nov 9, 2023 @ 10:13am 
Originally posted by Reptiloid:
Damn, but my md rupture team is full already. Well, guess bugman gregor will go on retirment.
There's no way rupture team has enough good units to get rid of poor gregor.
DEMOPLS Nov 9, 2023 @ 11:08am 
Originally posted by Bishop:
Originally posted by Reptiloid:
Damn, but my md rupture team is full already. Well, guess bugman gregor will go on retirment.
There's no way rupture team has enough good units to get rid of poor gregor.
my team is W Yi Sang, Seven Faust, Seven Heathcliff, Seven Outis, Talisman Sinclair and K Corp Hong Lu, works fine without gregor
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Date Posted: Nov 8, 2023 @ 11:05pm
Posts: 22