Limbus Company

Limbus Company

Molar Outis Review: Getting a buzz on tremor burst.
So we have had Molar Outis unlocked today which focuses on Tremor and discard. She is what I would call a Tremor payoff ID, making heavy use of both high potency and count on the target she is hitting, or mainly bursting tremor on. She also has care about tremor count on self but has it a bit harder than her discard buddy Molar Yi Sang.

Basics: Heavy Hitter ID - 152 HP, 3-7 Speed, 32 Defence level(-3) at level 35
So we have High damage, low defence and health ID. Meaning this is an ID that you don't want to lose any heavy damaging clashes with and due to her defence skill being a block, she should hunt for staggered foes or be clashing against favourable clashes. Now she does have one way to take hits but we shall talk about that later.
Her speed isn't bad at 3-7 meaning she will often bounce around the middle of the dashboard, which can be a blessing or a curse depending on your setup for her. Which she wants.
Then her offensive levels for her attacks go up from +1 to a big jump of +4 and +5. It really shows that this ID doesn't want to use her S1 and we shall talk more later about more reasons why.
Her resistances are weak to pierce strong to slashing which is mixed as of writing as slash is resistance is less needed as a whole than the others.
Her attacks types are one S1 being slash with her S2 and S3 being blunt, once again showing favour for her S2 and S3.
Lastly her Sin Affinity is Wrath, Lust and Sloth which can't really fuel much of her EGOs bare 2/3 Ya Sunyata, but that doesn't help her out apart from boosting her S2 damage as she is a payoff ID not a helper ID.

Skills
S1 - Wait Up! : 4 power, 1 coin with +7 coin power aka 4-11
This is a skill on this kit, you never really want to lock in use often. It has a low offensive level of +1 on her. with one single coin. The fact that it even gains you less tremor count on self with only +2 vs her on discard being a +4 self tremor count means even less keenness to use it if you have the option. The two things going for it however is having your tremor count at +6 grants +1 final power, while on hit lowering your stagger threshold by your self tremor count (max 10). Now lowering stagger threshold is quite a good ability for being staggered can mess up a well timed turn. The issue is this will be small amounts of maybe 2 or 4 sometimes which could feel lackluster and being on a single coin S1 can be rough.
(Her T4 makes the final power +2, so a 4-13. Not bad for a S1 but your still not going to want to use this skill when your other two are much better and burst tremor)

S2- Slice : 3 power, 3 coins with +5 coin power aka 3-18
A 3-18 with no hoops to jump through and a decent offensive level. This skill is crazy good with good damage and clashing. Now it does have its downsides with its greed 3rd coin needing tremor count +6 to burst tremor while reducing it by 1, but bursting tremor with this ID is really wanting a good potency count to make it worthwhile so waiting til a turn or two before bursting tremor with this skill is fine. Its other two coins inflict 1 tremor each which is there to setup into using it on the 3rd coin, meaning this skill will eat any tremor gained just by this skill itself. Now the fun part of this skill is not the fact it discards a skill [which should be your S1, unless...] its on discard effect granting offensive level up 1 this turn. Now offensive level up is quite different from its counter part in defensive level up as it not only deals a bit more damage but can increases clashing power as you gain bonuses based on offensive level differences or defensive level if vs a defensive skill.
All in all, a great skill thats strong off the bat, gets rid of your meh S1 or will sometimes get rid of a S2 and get better from it.
(Her T4 makes her coin 1 and 2 inflict 2 tremor instead of 1. Its minor but she is really look for potency increases and this isn't bad if you already have some tremor count on the target to use up.)

S3- Daring Decision : 4 power, 4 coins with +3 coin power aka 4-16
This is a skill that has made me ponder a lot if Molar Outis was built in such a way, to be used solo, due to the nature of the on discard effect discarding pretty much all unused skill on her. The issue an ID like his has is that it can be possible to "brick" with more skill slots with getting a few double S1s that as we know, you don't really want to use and with having a high amount skills slots a solo ID has and factor in to her not be able to fully fuel any of her EGOs, the whole discard it all, can suddenly make this hit hard with loads of skill discarded.
It has a spend 10 tremor to gain coin power +1 turning up the power of this skill to 4-20 and of course this happens after discarding, meaning you don't need it at the start of combat, just after the discard, factor in its +5 offensive power on a 4 coin skill, its looking up for its skill. Then it gets hungry. Unless you get its 10 tremor spend trigger off on her first coin, you will by itself only get one burst tremor on the target as all her 3 other coins have burst tremor on heads, reduce tremor by 1. This is nice at continuing Tremor count but lacks a true way in single cases to keep the Tremor count going as you often leave them at 4/1 with only this skill with tremor support.
(T4 increases the coin power to +2 aka 4-24 not rip space levels but still pretty high up. Meanwhile heads turn to on hit meaning this skill at T4 will always use up any tremor count this ID made using the skill no matter what, a mixy bag to say the least.)

[Edit Note: a quick recheck, I was wrong in that her S3 does really leave you with a 4/1 when using 10 tremor count.]

Defensive skill- Hangover Cure : Block 10-15
So this skill discards a skill, but you will rarely ever what to use it on glass cannon of an ID like this. Block is never good on a low defensive ID.
(T4 gives sloth and +2 power, really lackluster and still makes the skill really meh.)

Passive
Drinking Boost : 5 sloth owned
So this is the what the ID is suppose to be made for, bursting tremor deals sloth damage. Now this is based off 30% of the amount burst so lets say you burst 12 tremor potency. This skill will then add an extra 4 sloth damage afterwards which may be the push needed to get the target staggered. Now its max doesn't matter much as at max damage 20 means you had around 60+ tremor potency on the target at that point you pretty much have won the fight. The issue on this passive lies on what amount damage you will deal most of the time between 1-2, as she alone can only bring out an extra 1 damage. Even then sloth resistances apply move the number around. This is clearly a win faster passive, but on the odd times you get potency high by setup on your team, this will payoff well like with her S3 bursting 3 times, triggering this effect that many times.

Support Passive
Carrot and Stick : 3 sloth owned
As it stands this passive shows a shocking well use in giving the highest self tremor count user extra tremor count from skills, which is great for getting spicebush Yi Sang his S2 AOE, setting up Boat Ishmael her S3 Fragile inflict and getting are boat boy Sinclair to his desired Tremor count, turning on his S1 and getting his S3 on faster for its insane 10+ inflict tremor count. If we end up with more tremor users this passive might make you toss and turn on having outis in your team. The fact that it will always effect tremor count matter users unless the enemy is inflict tremor, but also in odd cases this passive will bounce around your group as you spend it.

EGO
As this ID can't fuel any of its EGOs fully and that her EGOs only do a bit each to help her, it can be kinda rough. Sunshower can burst tremor and is a good setup EGO for a damage dealer like molar Outis, meanwhile her base EGO damage up passive is never bad. Ya Sunyata can help make the most out of her decent S2 in damage and fragile inflicts. But its always just a slight part of the EGO. Its kinda rough when most EGO support for tremor users are just bursting it.

Final Thoughts
Molar Outis is a tough ID to crack. She seems built for solo, but lacks defence needed. She seems all about tremor and tremor burst, but needs heavy support to get that even off the ground. Now as a straight decent clasher and damage dealer with a way to get rid of pesky S1, that no damage dealer really wants, shes got it there. I think an ID like this may end up put into support spots often for making Spicebush Yi Sang and Boat Ishmael even stronger, for sinking teams. Though you may have to debate on this ID vs her Base ID for that spot. All in all she will really want a tremor team able to setup for her bursts well. Running her on a non tremor team might be rough
(Does she need T4? Not really. Unless you want a explosive S3 on her. While the better clashing on her S1 is okay
Does she want T4? Its mixed. Its great having better tremor numbers on her S2 but her S3 always being used in her S3 makes it kinda rough, unless heavily supported.)

[Edit Note: After a few more tests, I think i was kinda harsh as she can outpace rosepsanner Rodion as the payoff for Tremor teams DPS. Just her Kit is messy unlike Rosespanner]
Last edited by David Bowie Sensei; Oct 3, 2023 @ 9:15pm
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Showing 1-10 of 10 comments
Demonking Oct 3, 2023 @ 7:29pm 
Having just played a mostly tremor based team at (primarily) T3 I can say she really doesn't need the help with tremor. While it is true a lot of these IDs are pay off centered they also stack tremor count quite easily. Not even playing optimally I was seeing numbers like 8 counts of 24 by turn 3. Though I suppose if I'd T4ed her she wouldn't have gotten quite as far... Well, at least if Boat Works sinclair and his ability to impart 10 counts in 3ish turns didn't exist.
Originally posted by Demonking:
Having just played a mostly tremor based team at (primarily) T3 I can say she really doesn't need the help with tremor. While it is true a lot of these IDs are pay off centered they also stack tremor count quite easily. Not even playing optimally I was seeing numbers like 8 counts of 24 by turn 3. Though I suppose if I'd T4ed her she wouldn't have gotten quite as far... Well, at least if Boat Works sinclair and his ability to impart 10 counts in 3ish turns didn't exist.
I think abno fights with less body parts, its easy to stack tremor. Shes still a strong ID for Outis to run, but she just can't build up tremor on her own. If you get the tremor nice and decent then she shines. But her kit is still built kinda weirdly with her S1 feeling oddly out of place for a Damage Dealer and her following the Seven Faust route of gain effect then use it on the same skill. Meanwhile her S3 seems made to run a solo build, but her tremor build up
and passive suggests needing wanting tremor team. I feel that Molar Yi Sang had better focus about what he was trying to do.
Though perhaps it may be my team comp being the issue in testing and I may need to do a few more tests and rewrite the review . Is it okay if I ask what your team was?
Demonking Oct 3, 2023 @ 8:52pm 
Originally posted by David Bowie Sensei:
Originally posted by Demonking:
Having just played a mostly tremor based team at (primarily) T3 I can say she really doesn't need the help with tremor. While it is true a lot of these IDs are pay off centered they also stack tremor count quite easily. Not even playing optimally I was seeing numbers like 8 counts of 24 by turn 3. Though I suppose if I'd T4ed her she wouldn't have gotten quite as far... Well, at least if Boat Works sinclair and his ability to impart 10 counts in 3ish turns didn't exist.
I think abno fights with less body parts, its easy to stack tremor. Shes still a strong ID for Outis to run, but she just can't build up tremor on her own. If you get the tremor nice and decent then she shines. But her kit is still built kinda weirdly with her S1 feeling oddly out of place for a Damage Dealer and her following the Seven Faust route of gain effect then use it on the same skill. Meanwhile her S3 seems made to run a solo build, but her tremor build up
and passive suggests needing wanting tremor team. I feel that Molar Yi Sang had better focus about what he was trying to do.
Though perhaps it may be my team comp being the issue in testing and I may need to do a few more tests and rewrite the review . Is it okay if I ask what your team was?
Both Boat works, All of Rose workshop, and then both Molar. I used mirror dungeon to play of course because I didn't quite feel like spending the EXP tickets for all that yet.
Birp Oct 3, 2023 @ 9:08pm 
^ you need LCCB Ish for tremor. Her and Boat Clair are the only decent inflictors.

Edit: and N Don, too.
Last edited by Birp; Oct 3, 2023 @ 9:10pm
Originally posted by Demonking:
Both Boat works, All of Rose workshop, and then both Molar. I used mirror dungeon to play of course because I didn't quite feel like spending the EXP tickets for all that yet.
It can be tricky judging MD2 as bases for IDs as they don't factor in group humanish fights waves. But yeah I was rocking your group. Though I did change some of my review after a small test and also for my blunder for not noticing her S3 at 10 tremor count gets 4/4 not 4/3.

Originally posted by Birp:
^ you need LCCB Ish for tremor. Her and Boat Clair are the only decent inflictors.

Edit: and N Don, too.
Bringing N Don is rough to me. She suffers as a tremor user that wants to be in a N Corp group to shine.
Demonking Oct 3, 2023 @ 9:59pm 
I highly disagree on LCCB Ish being required. Boat Works Ish applies plenty of tremor count at T4 and brings other benefits to the table as well. She also isn't stuck on a timer of how long she'll remain useful like LCCB for longer fighters. I say this with all the love in the world for LCCB but she doesn't beat boat works unless you are specifically building around that S3.
bleh Oct 3, 2023 @ 11:39pm 
her S3 being sloth made me really happy. finally sunshower yi sang starts getting value for being first and buffing everyones sloth power.
Bishop Oct 4, 2023 @ 1:01am 
Biggest annoyance for me is that her s1 is just garbage compared to new rodion. For rordion its actually perfectly fine to discard s3 with s2, get 3 insight and +2 coin power then just use buffed s1 with 15 coin power across 3 coins and no turn restrictions because insight doesn't decay. For outis discarding s2/s3 is just bad thing all around.
Last edited by Bishop; Oct 4, 2023 @ 1:02am
Originally posted by Bishop:
Biggest annoyance for me is that her s1 is just garbage compared to new rodion. For rordion its actually perfectly fine to discard s3 with s2, get 3 insight and +2 coin power then just use buffed s1 with 15 coin power across 3 coins and no turn restrictions because insight doesn't decay. For outis discarding s2/s3 is just bad thing all around.
Discarding her S2 does become greater, when you have more slots like in solo, but yeah, it does kinda suck she only has the S1 to gain self tremor count, unlike her counterpart Yi Sang that can also discard S2 for to still gain. Its why her kit just feels off to me.Its not even a strickly bad S1 but just does almost nothing for a high damage dealer and you want to discard it all the time, due to it being the only way to gain self tremor count.
If the skill had atleast a tremor build up of even 1 tremor or tremor count, it would be 10 times better.
Last edited by David Bowie Sensei; Oct 4, 2023 @ 4:41am
Ekimmak Oct 6, 2023 @ 7:12pm 
Really wish she resisted pierce instead of slash, like she did in Library of Ruina. That is probably going to cause some muscle memory goofs for me.
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Date Posted: Oct 3, 2023 @ 6:53pm
Posts: 10